Search found 4 matches

by MagX
Sat Jun 01, 2019 10:49 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 350776

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Thanks for all the work you're putting in SunBeam! Guys like me (who aren't terribly computer savy) really appreciate it.
by MagX
Wed May 29, 2019 7:48 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 350776

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Pretty sure it's the one that's on the previous page. The one with the youtube video.
by MagX
Sat May 25, 2019 4:00 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 350776

Re: Mortal Kombat 11 - table v: 1.0.6 CT

@LeoNatan and ShyTwig16 I got it working. I think I was waiting too long after the game loaded. I was going all they way into the menu screen. When I tried it again early in the loading sequence (before it says "press any button to continue") it worked.

Thanks for the help!
by MagX
Sat May 25, 2019 3:06 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 350776

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Hi, I've having an issue with the breakpoint not being triggered when I start up CE. I followed all the instructions in the video. I bypassed the initial breakpoints, let the game run and set the breakpoint on GetProcAddress within the MK11 module. Mk11 still crashes with the error box popup of "Thi...