Search found 4 matches
- Sat Jun 01, 2019 10:49 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350776
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Thanks for all the work you're putting in SunBeam! Guys like me (who aren't terribly computer savy) really appreciate it.
- Wed May 29, 2019 7:48 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350776
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Pretty sure it's the one that's on the previous page. The one with the youtube video.
- Sat May 25, 2019 4:00 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350776
Re: Mortal Kombat 11 - table v: 1.0.6 CT
@LeoNatan and ShyTwig16 I got it working. I think I was waiting too long after the game loaded. I was going all they way into the menu screen. When I tried it again early in the loading sequence (before it says "press any button to continue") it worked.
Thanks for the help!
Thanks for the help!
- Sat May 25, 2019 3:06 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350776
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Hi, I've having an issue with the breakpoint not being triggered when I start up CE. I followed all the instructions in the video. I bypassed the initial breakpoints, let the game run and set the breakpoint on GetProcAddress within the MK11 module. Mk11 still crashes with the error box popup of "Thi...