Search found 3 matches

by pstuff0
Fri May 31, 2019 7:54 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347356

Re: Mortal Kombat 11 - table v: 1.0.6 CT

So game has been updated, none of the proposed hacks with getproccess or messagebox are working, I suppose they implemented checksum verification.
by pstuff0
Sun May 26, 2019 8:47 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347356

Re: Mortal Kombat 11 - table v: 1.0.6 CT

^ Pure example right there why we don't want to make videos anymore and teach people. There will always be a RickyBravo1982746 who watched the video, posted an exe, and be it he wanted or not, people start crediting him. There are 3 fucking pages back with solutions. But no, you barge in with your ...
by pstuff0
Fri May 24, 2019 7:55 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347356

Re: Mortal Kombat 11 - table v: 1.0.6 CT

SunBeam wrote:
Fri May 24, 2019 7:30 pm
So it's in already? :D :D :D Well, look for Resident Evil 7 on this board or google, you'll see how it's bypassed.
Unfortunately unsigning CE doesn't help in this case as it was mentioned above by @LeoNatan