Search found 17 matches

by dammy63
Sun Mar 12, 2023 4:31 am
Forum: Tables
Topic: Resident Evil 4 Remake demo
Replies: 41
Views: 13396

Re: Resident Evil 4 Remake demo

Current life and village kill count stop. You should be able to play village battles for a long time You can commit suicide by setting life to 0. (Set value in item menu window) I dont really notice a difference with the kill count script turned on. Unfortunately, the time limit before the bell rin...
by dammy63
Sat Mar 11, 2023 4:58 am
Forum: Tables
Topic: Resident Evil 4 Remake demo
Replies: 41
Views: 13396

Re: Resident Evil 4 Remake demo

Current life and village kill count stop.
You should be able to play village battles for a long time
You can commit suicide by setting life to 0. (Set value in item menu window)
by dammy63
Wed Feb 16, 2022 8:38 am
Forum: Tables
Topic: [Ryujinx] Pokemon Legends: Arceus
Replies: 18
Views: 34743

Re: [Ryujinx] Pokemon Legends: Arceus

Emulator consumes a lot of memory, so CE will use 14 byte jmp.
e.g. failure allocating memory near xxxx
Almost all problems will be solved using "alloc(xxx,yyy)" and manually edit INJECTION POINT number of lines.
by dammy63
Sun Dec 26, 2021 1:35 am
Forum: Tables
Topic: Final Fantasy 7 - Remake - Camera Distance Modifier
Replies: 15
Views: 6103

Re: Final Fantasy 7 - Remake - Camera Distance Modifier

fixed a little.camera_test.CT Thank you! You cleaned this up nicely! I don't know why when I change my value type to Byte on my Table it doesn't reflect the changes. I guess it's because I found the pointer address in float. But I appreciate this! And do you mind if I add this as an alternate versi...
by dammy63
Sat Dec 25, 2021 8:56 am
Forum: Tables
Topic: Final Fantasy 7 - Remake - Camera Distance Modifier
Replies: 15
Views: 6103

Re: Final Fantasy 7 - Remake - Camera Distance Modifier

fixed a little.
camera_test.CT
(6.88 KiB) Downloaded 188 times
by dammy63
Sun Oct 31, 2021 2:57 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] [COMPLETED] Super Robot Wars 30
Replies: 77
Views: 92623

Re: Super Robot Wars 30 [REQUEST]

weapon parameter op code
aobscanmodule(unitw,srw30.exe,66 83 79 18 00 0F)
by dammy63
Thu Sep 16, 2021 5:42 am
Forum: Tables
Topic: Tales of Arise
Replies: 265
Views: 206558

Re: Tales of Arise

delete
by dammy63
Thu Jul 01, 2021 8:02 am
Forum: Tables
Topic: Scarlet Nexus
Replies: 100
Views: 74471

Re: Scarlet Nexus

IFireflyl wrote:
Wed Jun 30, 2021 2:22 pm
dammy63 wrote:
Wed Jun 30, 2021 10:17 am

How does one go about using this in CE?
I posted a script.
However, manually editing is recommended.
by dammy63
Wed Jun 30, 2021 10:17 am
Forum: Tables
Topic: Scarlet Nexus
Replies: 100
Views: 74471

Re: Scarlet Nexus

"ScarletNexus-Win64-Shipping.exe,41 0F B6 1C 06" is quest flag opcode.
00:undiscovered
02:in progress
03:can be achieved
04:complete
by dammy63
Fri Apr 16, 2021 10:34 am
Forum: Tables
Topic: Monster Hunter Rise (Ryujinx)
Replies: 42
Views: 44109

Re: Monster Hunter Rise (Ryujinx)

Talisman edit
But legality condition check exists, illegal status is disabled
Need to be a proper parameter

by dammy63
Tue Apr 06, 2021 10:14 am
Forum: Tables
Topic: Monster Hunter Rise (Ryujinx)
Replies: 42
Views: 44109

Re: Monster Hunter Rise (Ryujinx)

attack status is always accessed by opcode
if you change it, will work as a pseudo one hit Kill
by dammy63
Sat Dec 26, 2020 7:17 pm
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 451
Views: 513903

Re: Cyberpunk 2077 [+16.5]

e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock

If you can't search and edit manually, use auto assembler.

by dammy63
Wed Nov 18, 2020 7:38 am
Forum: Tables
Topic: Sakuna: Of Rice and Ruin
Replies: 44
Views: 44405

Re: Sakuna: Of Rice and Ruin

Correct skill level manually or assembler
by dammy63
Sun Jun 07, 2020 6:34 am
Forum: Tables
Topic: Resident Evil Resistance
Replies: 509
Views: 162805

Resident Evil Resistance

dogs!

[MEDIA=imgur]11ofLj2[/MEDIA]
by dammy63
Sun Jan 12, 2020 12:45 am
Forum: Tables
Topic: Super Robot Wars X
Replies: 20
Views: 26193

Re: Super Robot Wars X

lap
SRWX.EXE+17B6ACB

modification limit flag
SRWX.EXE+17B6ACE