Search found 17 matches
- Sun Mar 12, 2023 4:31 am
- Forum: Tables
- Topic: Resident Evil 4 Remake demo
- Replies: 41
- Views: 13396
Re: Resident Evil 4 Remake demo
Current life and village kill count stop. You should be able to play village battles for a long time You can commit suicide by setting life to 0. (Set value in item menu window) I dont really notice a difference with the kill count script turned on. Unfortunately, the time limit before the bell rin...
- Sat Mar 11, 2023 4:58 am
- Forum: Tables
- Topic: Resident Evil 4 Remake demo
- Replies: 41
- Views: 13396
Re: Resident Evil 4 Remake demo
Current life and village kill count stop.
You should be able to play village battles for a long time
You can commit suicide by setting life to 0. (Set value in item menu window)
You should be able to play village battles for a long time
You can commit suicide by setting life to 0. (Set value in item menu window)
- Wed Feb 16, 2022 8:38 am
- Forum: Tables
- Topic: [Ryujinx] Pokemon Legends: Arceus
- Replies: 18
- Views: 34743
Re: [Ryujinx] Pokemon Legends: Arceus
Emulator consumes a lot of memory, so CE will use 14 byte jmp.
e.g. failure allocating memory near xxxx
Almost all problems will be solved using "alloc(xxx,yyy)" and manually edit INJECTION POINT number of lines.
e.g. failure allocating memory near xxxx
Almost all problems will be solved using "alloc(xxx,yyy)" and manually edit INJECTION POINT number of lines.
- Sun Dec 26, 2021 1:35 am
- Forum: Tables
- Topic: Final Fantasy 7 - Remake - Camera Distance Modifier
- Replies: 15
- Views: 6103
Re: Final Fantasy 7 - Remake - Camera Distance Modifier
fixed a little.camera_test.CT Thank you! You cleaned this up nicely! I don't know why when I change my value type to Byte on my Table it doesn't reflect the changes. I guess it's because I found the pointer address in float. But I appreciate this! And do you mind if I add this as an alternate versi...
- Sat Dec 25, 2021 8:56 am
- Forum: Tables
- Topic: Final Fantasy 7 - Remake - Camera Distance Modifier
- Replies: 15
- Views: 6103
Re: Final Fantasy 7 - Remake - Camera Distance Modifier
fixed a little.
- Sun Oct 31, 2021 2:57 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] [COMPLETED] Super Robot Wars 30
- Replies: 77
- Views: 92623
Re: Super Robot Wars 30 [REQUEST]
weapon parameter op code
aobscanmodule(unitw,srw30.exe,66 83 79 18 00 0F)
aobscanmodule(unitw,srw30.exe,66 83 79 18 00 0F)
- Thu Sep 16, 2021 5:42 am
- Forum: Tables
- Topic: Tales of Arise
- Replies: 265
- Views: 206558
Re: Tales of Arise
delete
- Thu Jul 01, 2021 8:02 am
- Forum: Tables
- Topic: Scarlet Nexus
- Replies: 100
- Views: 74471
- Wed Jun 30, 2021 10:17 am
- Forum: Tables
- Topic: Scarlet Nexus
- Replies: 100
- Views: 74471
Re: Scarlet Nexus
"ScarletNexus-Win64-Shipping.exe,41 0F B6 1C 06" is quest flag opcode.
00:undiscovered
02:in progress
03:can be achieved
04:complete
00:undiscovered
02:in progress
03:can be achieved
04:complete
- Fri Apr 16, 2021 10:34 am
- Forum: Tables
- Topic: Monster Hunter Rise (Ryujinx)
- Replies: 42
- Views: 44109
Re: Monster Hunter Rise (Ryujinx)
Talisman edit
But legality condition check exists, illegal status is disabled
Need to be a proper parameter
But legality condition check exists, illegal status is disabled
Need to be a proper parameter
- Tue Apr 06, 2021 10:14 am
- Forum: Tables
- Topic: Monster Hunter Rise (Ryujinx)
- Replies: 42
- Views: 44109
Re: Monster Hunter Rise (Ryujinx)
attack status is always accessed by opcode
if you change it, will work as a pseudo one hit Kill
if you change it, will work as a pseudo one hit Kill
- Sat Dec 26, 2020 7:17 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Patch 2.01]
- Replies: 451
- Views: 513903
Re: Cyberpunk 2077 [+16.5]
e.g.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock
If you can't search and edit manually, use auto assembler.
Zanzer script "Weapon Pointer (draw weapon to populate)"
pointer address "weaponPtr" +60 is item lock flag.
01=lock 00=unlock
If you can't search and edit manually, use auto assembler.
- Wed Nov 18, 2020 7:38 am
- Forum: Tables
- Topic: Sakuna: Of Rice and Ruin
- Replies: 44
- Views: 44405
Re: Sakuna: Of Rice and Ruin
Correct skill level manually or assembler
- Sun Jun 07, 2020 6:34 am
- Forum: Tables
- Topic: Resident Evil Resistance
- Replies: 509
- Views: 162805
Resident Evil Resistance
dogs!
[MEDIA=imgur]11ofLj2[/MEDIA]
[MEDIA=imgur]11ofLj2[/MEDIA]
- Sun Jan 12, 2020 12:45 am
- Forum: Tables
- Topic: Super Robot Wars X
- Replies: 20
- Views: 26193
Re: Super Robot Wars X
lap
SRWX.EXE+17B6ACB
modification limit flag
SRWX.EXE+17B6ACE
SRWX.EXE+17B6ACB
modification limit flag
SRWX.EXE+17B6ACE