Search found 9 matches

by Holdo
Sun Jun 02, 2019 11:32 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.6 CT

@SunBeam does your solution also solve the CPU performance issue or it just turns off MK11 checks on running Denuvo?
by Holdo
Sat Jun 01, 2019 5:40 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.6 CT

What morons. Meanwhile, everyone is crying that their CPU usage is at 100%, game is stuttering and fps is low. All this for client-side security, which is absurd in and of itself. All this could have been blocked in server side, but that requires some security awareness and NRS are a bunch of clown...
by Holdo
Fri May 31, 2019 10:37 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.6 CT

People are reporting worse performance, probably because of the new anti-tamper.
by Holdo
Sun May 26, 2019 10:06 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.6 CT

At this point it's lasted on average for about a day or two. So any thing seems like it would be better. Plus it's been proven that DRM software has little effect on piracy, so it's only hurting those who buy the game; those who pirate the game get better performance because the DRM was removed. Pl...
by Holdo
Sat May 25, 2019 5:29 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Y'all shit on Denuvo for performance but it's actually a really smart anti-piracy system. If you're so clever and know of a better way let me hear it.
by Holdo
Sun May 12, 2019 1:48 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.6 CT

CallMeJesus wrote:
Sun May 12, 2019 12:12 am
------> If you cant wait there is my hint "[Link]", find it yourself.
Nice one, how did you find this API call? Did you use Wireshark or something like that? Also what's the auth mechanism, is it OAuth 2.0 with credentials from Steam?
by Holdo
Thu May 02, 2019 5:39 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.5 CT

And what do I need to do now? Say to NRS: Oh no-no, I don't want paid content, bring back MK X system! I don't get you. Yeah, they added paid content because they can. Because people will buy it and will grind it. People who want to buy it and grind it. I don't. I just want it unlocked. I don't giv...
by Holdo
Wed May 01, 2019 12:22 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.5 CT

Thank you very much for your work on this table. It's definitely appreciated. Also, just thought I'd mention that there's an easy way to open the "head chests" outside the entrance of Goro's Lair, for those who want quick access to the victory poses and Shang Tsung's throne room without teleporting...
by Holdo
Sun Apr 28, 2019 11:29 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348161

Re: Mortal Kombat 11 - table v: 1.0.3 CT

Hi guys. First of all thanks for sharing. I've got 437 chests opened (tried to get all invisible chests and the only place I'm missing is the Throne Room). Even with the head chests and Throne Room let's say it's 500 chests, the rest could be just Kronika Vaults, Forge, Kollector and Shrine (100k co...