Search found 65 matches
- Thu Mar 28, 2024 12:08 pm
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 423
- Views: 89154
Re: Horizon Forbidden West [Engine:Decima]
Game already has an FOV slider built in to the setings menu. Really like the way opening the settings in game still show you the currently paused screen to see the in game effect of each graphics setting. I like the option for sure and the way it's implemented. But I'd like more. I have a large wid...
- Sat Feb 05, 2022 8:17 am
- Forum: Tables
- Topic: Dying Light 2 Stay Human
- Replies: 196
- Views: 139735
Re: Dying Light 2 Stay Human
Is a there a possibility for a "Toggle Walk" function?
- Tue Sep 28, 2021 5:01 pm
- Forum: Tables
- Topic: Kena: Bridge of Spirits +? (table Update5)
- Replies: 41
- Views: 20549
Re: Kena: Bridge of Spirits +10 (table Update2)
Hey Cielos, could you add an option for HOLD/TOGGLE Walk with adjustable speed like in the other games you created tables for?
- Mon Jan 04, 2021 4:20 pm
- Forum: Tables
- Topic: Assassin's Creed Valhalla [Standard Edition]
- Replies: 363
- Views: 229690
- Tue Dec 22, 2020 11:34 am
- Forum: Tables
- Topic: Cyberpunk 2077 misc scripts (Update.1)
- Replies: 13
- Views: 31170
Re: Cyberpunk 2077 misc scripts (Update.1)
[Link] mods.com/cyberpunk2077/mods/378Otis_Inf wrote: ↑Tue Dec 22, 2020 10:20 amSomeone posted this as their own on Nexus: https://www.fearlessrevolution.com/cybe ... 7/mods/378
Sad to see
- Fri Dec 11, 2020 7:18 pm
- Forum: Tables
- Topic: Cyberpunk 2077 misc scripts (Update.1)
- Replies: 13
- Views: 31170
Re: Cyberpunk 2077 misc scripts
Thank you so much Cielos <3 <3 <3
- Fri Dec 11, 2020 12:29 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Engine:REDengine 4]
- Replies: 366
- Views: 330716
Re: Cyberpunk 2077 [Engine:REDengine 4]
Seems like the game launched without a walk toggle. I have Assassin's Creed Odyssey and Remedy's Control PTSD. Running all the time is a bit immersion breaking and it's janky when you need to follow a walking NPC. How hard would it be to implement something for this? Because I don't trust CDPR on t...
- Thu Dec 03, 2020 12:42 pm
- Forum: Tables
- Topic: Watch Dogs: Legion +7 (table Update2.1)
- Replies: 16
- Views: 21035
Re: Watch Dogs: Legion +7 (table Update2.1)
Thank you Cielos <3 I love the QoL improving features you add to games!
- Mon Nov 09, 2020 10:04 am
- Forum: Tables
- Topic: Watch Dogs: Legion
- Replies: 131
- Views: 125197
Re: Watch Dogs: Legion
The max drone range is such a QoL improvement to the game! Thank you for your work
- Sun Sep 27, 2020 1:25 pm
- Forum: Tables
- Topic: Mafia Definitive Edition [Steam]
- Replies: 6
- Views: 8146
Re: Mafia Definitive Edition [Steam]
Thank you for sharing!
- Sat Sep 12, 2020 4:16 pm
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 160216
Re: Death Stranding | Cheat Engine Table v1.0
Awesome! Can someone help me think of a way to find the flags for infinite battery for the exo and vehicles? I assume they're floats and jumping in and out of energy zones while scanning for changed and unchanged values is the route to go, but I seem to be finding incorrect addresses. Does anyone h...
- Wed Sep 09, 2020 2:36 am
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 160216
Re: Death Stranding | Cheat Engine Table v1.0
I'm nearing the end of this wonderful game, and I urge everyone to enjoy it and explore yourself first. I'm urging everyone to do the same. The game is simply beautiful. Fucking ignore all the marketed crap, all the shit you've known about Kojima, Metal Gear Solid and other crap. This is a TOTALLY ...
- Thu Jan 23, 2020 5:59 pm
- Forum: Tables
- Topic: Dragon Ball Z - Kakarot
- Replies: 147
- Views: 126736
Re: Dragon Ball Z - Kakarot
Which you seem to be lacking. gtfo with your iq test you wannabe intellectual
- Thu Jan 23, 2020 4:05 am
- Forum: Tables
- Topic: Dragon Ball Z - Kakarot
- Replies: 147
- Views: 126736
Re: Dragon Ball Z - Kakarot
There is no difficulty setting as far as i know. You can change the values for receiving damage if you want to make it more difficulttechnaustin wrote: ↑Thu Jan 23, 2020 12:46 amAnyone have a value for difficulty? I would love to change to hard mode without having to start over...
- Fri Jan 03, 2020 6:16 pm
- Forum: General Discussions
- Topic: Red Dead Redemption 2
- Replies: 14
- Views: 8264