Yes, of course, feel free to include both codes and resource script.
Search found 6 matches
- Sun Jun 02, 2024 8:05 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 214
- Views: 42881
- Sun Jun 02, 2024 7:26 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 214
- Views: 42881
Re: z Everspace 2
A little free-resources script that was handy while determining those boring attributes. Works without crashes, but still better be hotkeyed and used only when necessary. Works for both crafting and perk donations (can be a little confusing with perks, but yeah - it works). { Game : ES2-Win64-Shippi...
- Sun Jun 02, 2024 6:42 am
- Forum: Tables
- Topic: z Everspace 2
- Replies: 214
- Views: 42881
Re: z Everspace 2
Here's the attributes I managed to scrape so far (more to come), can be used as a value-list in CE: 47645: always #0 47674: core output to weapons 47704: core output to shield 47733: core output to boost 47761: +X core output at stop 47789: shield capacity 47809: X shield recharge speed 47835: shiel...
- Sat Jun 01, 2024 7:07 am
- Forum: Tables
- Topic: z Everspace 2
- Replies: 214
- Views: 42881
Re: z Everspace 2
My experience with item editing is this: a) I change 5 values for an attribute (base, 2 "modifiers", min/max) to the desired amount; b) after editing, numbers for main stats (like range and damage for weapons) are updated, numbers for secondary attributes are not; I mean what you see in item card; c...
- Wed Jan 04, 2023 7:08 am
- Forum: Tables
- Topic: Master of Magic remake
- Replies: 21
- Views: 9564
Re: Master of Magic remake
So, here's a little something I put together. ----- Grow mana/skill : mana or casting skill are replenished instead of being expended for spell cost. Save mana/skill : mana or casting skill are not expended on cast. Grow and save are mutually exclusive ("grow mana" won't activate if you have "save m...
- Sat Mar 30, 2019 8:42 am
- Forum: Tables
- Topic: Far Cry New Dawn - table v: 1.0.13 CT
- Replies: 111
- Views: 127794