Search found 2 matches
- Mon Mar 04, 2019 10:40 am
- Forum: Tables
- Topic: Crackdown 3 [Engine:Unreal 4.13] - Console enabler, commands and more..
- Replies: 83
- Views: 35484
Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..
I wasn't very clear. I just meant that the function returns nothing and is only called if something has gone wrong, i.e. "NewObject has an empty name." You can comment it out with no ill effects. I realise now that this wasn't a point worth making.
- Mon Mar 04, 2019 8:35 am
- Forum: Tables
- Topic: Crackdown 3 [Engine:Unreal 4.13] - Console enabler, commands and more..
- Replies: 83
- Views: 35484
Re: Crackdown 3 [Engine:UE4] - Console enabler, commands and more..
If you don't mind me asking, why do you call FObjectInitializer::AssertIfInConstructor which is a void function that doesn't appear to do anything useful wrt the cheat?