Search found 551 matches

by Kalas
Sat May 11, 2019 10:33 pm
Forum: Tables
Topic: The Forest | Cheat Table & Assembly-CSharp
Replies: 35
Views: 87940

Re: The Forest | Cheat Table & Assembly-CSharp

This won't get updated anymore.

You can fetch the dll and the CT and update them yourself,, it's quite nice to mess with DnSpy.
by Kalas
Sun Apr 14, 2019 5:06 am
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>225</ID> <Description>"CharacterEmployee Hook ()->"</Description> <Options moHideChildren="1"/> <LastState/> <Color>008000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code ...
by Kalas
Sat Apr 13, 2019 12:23 pm
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

Rysefox wrote:
Sat Apr 13, 2019 11:33 am
CaesarCzech wrote:
Sat Apr 13, 2019 10:55 am
Also only player hook works others dont work at all version 1.00
My table is working for v1.0, I dont know if it working for v1.02 too
My table was made on v1.0 and works fine on 1.02.

Which means offsets/modules should be the same.
by Kalas
Sat Apr 13, 2019 8:29 am
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>194</ID> <Description>"Increase Max Vigilance"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat ...
by Kalas
Sat Apr 13, 2019 7:14 am
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

Yep my bad: [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198) label(returnhere) label(originalcode) label(exit) label(pCultivationSlotGroundPlant) registersymbol(pCultivationSlotGroundPlant) labe...
by Kalas
Fri Apr 12, 2019 6:54 pm
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

Tested on v1.02

You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.
by Kalas
Fri Apr 12, 2019 6:14 pm
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

Launch mono ofc


Mono.CT
(11.76 KiB) Downloaded 129 times
by Kalas
Fri Apr 12, 2019 10:42 am
Forum: Single Player Cheat Requests
Topic: Weedcraft Inc.
Replies: 60
Views: 39442

Re: Weedcraft Inc.

Quality actually calculates itself at each "Strain" or "Plot" whatever you want to call it, let's say you have a row of "Weed #1" and you change it's quality value to a certain value, all that row will change accordingly, but "Weed #2" will not take effect, unless you change that as well.
by Kalas
Wed Jan 16, 2019 3:54 pm
Forum: Tables
Topic: Metal Gear Survive
Replies: 54
Views: 26403

Re: Metal Gear Survive

Will do
by Kalas
Mon Dec 03, 2018 7:13 pm
Forum: Tables
Topic: Vampyr
Replies: 57
Views: 46158

Re: Vampyr

SunBeam wrote:
Mon Dec 03, 2018 6:39 pm
Kalas wrote:
Sat Nov 24, 2018 5:28 pm
Once you'll be funny.
Think I just got funny:

Image

:D :D
Then I guess you can call me Mr President!
by Kalas
Sat Nov 24, 2018 5:28 pm
Forum: Tables
Topic: Vampyr
Replies: 57
Views: 46158

Re: Vampyr

Once you'll be funny.
by Kalas
Sat Nov 24, 2018 6:01 am
Forum: Tables
Topic: Vampyr
Replies: 57
Views: 46158

Re: Vampyr

headshot0052 wrote:
Sat Nov 24, 2018 4:12 am
update pls...
Sorry I no longer do public releases :(
by Kalas
Sun Nov 18, 2018 8:22 am
Forum: Cheat Engine
Topic: This really buggin' me!
Replies: 6
Views: 3139

Re: This really buggin' me!

An example could be :

When health decreases, after script enabled decrease health again to refresh the pointer.
by Kalas
Sun Nov 18, 2018 8:22 am
Forum: Cheat Engine
Topic: This really buggin' me!
Replies: 6
Views: 3139

Re: This really buggin' me!

Try globalalloc(_DinoDude,8,ShooterGame.exe) Thank you, I will. This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers. What do you mean by refresh those pointers? Once enabled, it'll write that register into...
by Kalas
Sun Nov 18, 2018 7:40 am
Forum: Cheat Engine
Topic: This really buggin' me!
Replies: 6
Views: 3139

Re: This really buggin' me!

This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers.