This won't get updated anymore.
You can fetch the dll and the CT and update them yourself,, it's quite nice to mess with DnSpy.
Search found 548 matches
- Sat May 11, 2019 10:33 pm
- Forum: Tables
- Topic: The Forest | Cheat Table & Assembly-CSharp
- Replies: 35
- Views: 89077
- Sun Apr 14, 2019 5:06 am
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>225</ID> <Description>"CharacterEmployee Hook ()->"</Description> <Options moHideChildren="1"/> <LastState/> <Color>008000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code ...
- Sat Apr 13, 2019 12:23 pm
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
My table was made on v1.0 and works fine on 1.02.Rysefox wrote: ↑Sat Apr 13, 2019 11:33 amMy table is working for v1.0, I dont know if it working for v1.02 tooCaesarCzech wrote: ↑Sat Apr 13, 2019 10:55 amAlso only player hook works others dont work at all version 1.00
Which means offsets/modules should be the same.
- Sat Apr 13, 2019 8:29 am
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>194</ID> <Description>"Increase Max Vigilance"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat ...
- Sat Apr 13, 2019 7:14 am
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
Yep my bad: [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,WOW.Cultivation:CultivationUIPlantActionPanel:LateUpdate+1198) label(returnhere) label(originalcode) label(exit) label(pCultivationSlotGroundPlant) registersymbol(pCultivationSlotGroundPlant) labe...
- Fri Apr 12, 2019 6:54 pm
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
Tested on v1.02
You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.
You need to have a plant/strain enabled, or whatever you call it. Simply hover the wanted plot.
- Fri Apr 12, 2019 6:14 pm
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
Launch mono ofc
- Fri Apr 12, 2019 10:42 am
- Forum: Single Player Cheat Requests
- Topic: Weedcraft Inc.
- Replies: 60
- Views: 40007
Re: Weedcraft Inc.
Quality actually calculates itself at each "Strain" or "Plot" whatever you want to call it, let's say you have a row of "Weed #1" and you change it's quality value to a certain value, all that row will change accordingly, but "Weed #2" will not take effect, unless you change that as well.
- Wed Jan 16, 2019 3:54 pm
- Forum: Tables
- Topic: Metal Gear Survive
- Replies: 54
- Views: 26837
Re: Metal Gear Survive
Will do
Re: Vampyr
Once you'll be funny.
Re: Vampyr
Sorry I no longer do public releases
- Sun Nov 18, 2018 8:22 am
- Forum: Cheat Engine
- Topic: This really buggin' me!
- Replies: 6
- Views: 3191
Re: This really buggin' me!
An example could be :
When health decreases, after script enabled decrease health again to refresh the pointer.
When health decreases, after script enabled decrease health again to refresh the pointer.
- Sun Nov 18, 2018 8:22 am
- Forum: Cheat Engine
- Topic: This really buggin' me!
- Replies: 6
- Views: 3191
Re: This really buggin' me!
Try globalalloc(_DinoDude,8,ShooterGame.exe) Thank you, I will. This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers. What do you mean by refresh those pointers? Once enabled, it'll write that register into...
- Sun Nov 18, 2018 7:40 am
- Forum: Cheat Engine
- Topic: This really buggin' me!
- Replies: 6
- Views: 3191
Re: This really buggin' me!
This instruction is writing as well, make sure after enabling using Eric's method to do whatever action needed in order to refresh those pointers.