Search found 145 matches

by Kalas
Sun Apr 30, 2017 7:36 pm
Forum: Cheat Engine
Topic: Damage Multiplier ?
Replies: 5
Views: 46

Re: Damage Multiplier ?

[ENABLE] aobscan(aobXP,89 46 38 83 EC 08) alloc(newmem,$100,aobXP) registersymbol(XP_Multiplier) label(code) label(return) label(XP_Multiplier) newmem: sub eax,dword [esi+38] imul eax,[XP_Multiplier] add dword [esi+38],eax jmp return code: mov [esi+38],eax sub esp,08 jmp return XP_Multiplier: dq 2 ...
by Kalas
Sun Apr 30, 2017 7:26 pm
Forum: Cheat Engine
Topic: Damage Multiplier ?
Replies: 5
Views: 46

Re: Damage Multiplier ?

Yes. Basically its isolating the last written value with SUB edx,dword [rbx+00001884] (say 50 damage points). Multiplies that by 10 or whatever value. Then adds 500 back. Thinking about it, my SUB and ADD my be wrong because that example was for an EXP multiplier. You may just need to change ADD to...
by Kalas
Sun Apr 30, 2017 6:41 pm
Forum: Cheat Engine
Topic: Damage Multiplier ?
Replies: 5
Views: 46

Re: Damage Multiplier ?

Oh so like imul just duplicates whatever that's in edx which carries whatever in 1884 ?

So like whatever that's in edx It will multiple it ?

What exactly the dq means? I know It's define q but like why 2?

If I change the value to 10 It will mean like 10x Multiplier pretty much ?
by Kalas
Sun Apr 30, 2017 5:36 pm
Forum: Cheat Engine
Topic: Damage Multiplier ?
Replies: 5
Views: 46

Damage Multiplier ?

Ok so I've seen many tables using the Script called Mutlipler, I don't really understand what they do there: But this is a code that displays my current Damage: [ENABLE] aobscan(aobDamageIncrease,8B 80 CC 00 00 00 89 45 C0) alloc(newmem,$100,aobDamageIncrease) label(code) label(return) newmem: code:...
by Kalas
Sun Apr 30, 2017 5:16 pm
Forum: Tables
Topic: Forts +7
Replies: 0
Views: 21

Forts +7

https://youtu.be/qMuMoOPXcDQ Features : Infinite Metal Infinite Energy Mega Energy Cap Mega Metal Cap No Weapon Overheat Instant Special Power (Can't Use With Infinite Special Power ) Infinite Special Power (Can't Use With Instant Special Power ) Note : Infinite Metal, Energy, Mega Energy/Metal Cap...
by Kalas
Thu Apr 27, 2017 6:56 pm
Forum: Tables
Topic: Earthfall +6
Replies: 0
Views: 59

Earthfall +6

How To Use Cheat Tables Compatible With 4/26/17 [12644] Features : Infinite Health Infinite Stamina Infinite Ammo No Reload Infinite Grenades No Turret Overheat Note : All Features - Enter Gameworld, move a bit with your character and then activate the Cheats. Earthfall.CT
by Kalas
Thu Apr 27, 2017 2:33 pm
Forum: Cheat Engine
Topic: PULSAR Lost Colony Script Issue
Replies: 6
Views: 126

Re: PULSAR Lost Colony Script Issue

Your problem is exactly that JMP. The address changes because the game's code is allocated differently in memory every time you run it (the base for the process changes). In Memory View change display to show module names (View > Show module addresses), then instead of "1D9F0418" use its symbolic n...
by Kalas
Thu Apr 27, 2017 9:39 am
Forum: Cheat Engine
Topic: PULSAR Lost Colony Script Issue
Replies: 6
Views: 126

Re: PULSAR Lost Colony Script Issue

Should it look like that:? [ENABLE] aobscan(aobCoreTemp,D9 58 74 E9 70 00 00 00) alloc(newmem,$100,aobCoreTemp) label(code) label(return) label(CoreTempPtr) registersymbol(CoreTempPtr) newmem: code: fstp dword ptr [eax+74] mov [CoreTempPtr],ebx jmp 1D9F0418 jmp return CoreTempPtr: aobCoreTemp: jmp n...
by Kalas
Thu Apr 27, 2017 9:33 am
Forum: Cheat Engine
Topic: PULSAR Lost Colony Script Issue
Replies: 6
Views: 126

Re: PULSAR Lost Colony Script Issue

Hmm I have a question: So I did a compare between first script and then I found the instrcution agian when I opened the game again, this is weird: Version 1: fstp dword ptr [eax+74] jmp 28229A60 jmp return Version 2: fstp dword ptr [eax+74] jmp 1D9F0418 jmp return The jmp is different, could it be t...
by Kalas
Thu Apr 27, 2017 9:26 am
Forum: Cheat Engine
Topic: PULSAR Lost Colony Script Issue
Replies: 6
Views: 126

Re: PULSAR Lost Colony Script Issue

Ohh...

Thank you Eric :)
by Kalas
Thu Apr 27, 2017 6:23 am
Forum: Cheat Engine
Topic: PULSAR Lost Colony Script Issue
Replies: 6
Views: 126

PULSAR Lost Colony Script Issue

I'm trying to use lea so the current value will display always: push ebx lea ebx,[eax+74] mov [CoreTempValue],ebx pop ebx fstp dword ptr [eax+74] jmp 28229A60 jmp return I added those as well: alloc(CoreTempValue,8) registersymbol(CoreTempValue) unregistersymbol(CoreTempValue) dealloc(CoreTempValue)...
by Kalas
Wed Apr 26, 2017 8:21 pm
Forum: Tables
Topic: Dragon Quest Heros 2
Replies: 24
Views: 1469

Re: Dragon Quest Heros 2

Thanks very much for this nice table. I am having issue with EXP multiplier not saving between areas. I believe it needs something else. I am finding similar code to the first DQH, so maybe look at Cielos table for that one to see what might be missing. Everything else I tried works great. Thanks a...
by Kalas
Sun Apr 23, 2017 2:33 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 512
Views: 174824

Re: Mass Effect Andromeda

Hey, just wanted to share my Cheat Table as well. Compatible with 1.0.4 Version Features : Infinite Health Infinite Shield No Reload Infinite Ammo Instant Skill Cooldown Infinite Consumables Better Accuracy Infinite Skill Points Infinite Credits Infinite Life Support Infinite Nomad Shield Infinite ...
by Kalas
Wed Apr 12, 2017 4:28 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 512
Views: 174824

Re: Mass Effect Andromeda

Is there a way to stop the Remnant weapons from overheating? Other infinite ammo methods work perfectly, but in the heat of a battle (heat in a heat, huh) using a Remnant assault rifle can cause it to overheat. Maybe freeze the heat at 100% or add some low treshhold below what it will not drop and ...
by Kalas
Tue Apr 11, 2017 7:43 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 512
Views: 174824

Re: Mass Effect Andromeda

azulusthra wrote:
Tue Apr 11, 2017 7:33 pm
Any chance there's a 1.05 version of inf jump jets ?
What do you mean, could you send me an example of that in a gameplay, you mean like the player jetpack?? how could it be hacked