Search found 106 matches

by Kalas
Mon Mar 20, 2017 6:33 pm
Forum: Tables
Topic: Kona
Replies: 5
Views: 310

Re: Kona

Updated:

Stats Modifier - Read Note
by Kalas
Mon Mar 20, 2017 6:31 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

That's the final script just incase you wonder :) [ENABLE] // ======================================================== // aobscan(aobHealthModifier,F3 0F 11 AE D8 00 00 00 48 8B) alloc(newmemHealthModifier,$1000,2AB01D88) label(Health) label(codeHealthModifier) label(returnHealthModifier) registersy...
by Kalas
Mon Mar 20, 2017 5:58 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

Ok everything works fine, thank you both guys!
by Kalas
Mon Mar 20, 2017 5:50 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

So I'm now using this method: aobscan(aobModifier,F3 0F 11 AE D8 00 00 00 48 8B) alloc(newmem,$1000,19D22008) label(code) label(return) label(Health) registersymbol(Health) newmem: push rbx lea rbx,[rsi+000000D8] mov [Health],rbx pop rbx code: movss [rsi+000000D8],xmm5 jmp return Health: dq 0 aobMod...
by Kalas
Mon Mar 20, 2017 5:46 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

I would suggest the same, but save rsi instead and use Warm as pointer. Also this could save time and scripts since Warm is now you base pointer for player and you could use it with offsets for the 3 options. [ENABLE] aobscan(aobWarm,F3 0F 11 AE DC 00 00 00 48) alloc(newmem,$1000,2B2E09D6) label(Wa...
by Kalas
Mon Mar 20, 2017 5:40 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

Oh I'll try that as well

I ahve another quesiton, can I use rbx in all of that push?

for example I have 3 push, can I use 3 RBX in each one as I poped them each time
by Kalas
Mon Mar 20, 2017 5:35 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

Now it works, that was odd.

so basically adding this:

Warm:
dq 0

And yea moving all that push rbx form to newmem. ill try with the whole three scripts now :P
by Kalas
Mon Mar 20, 2017 5:19 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

I tried to make a new Script just using lea on WARM: [ENABLE] aobscan(aobWarm,F3 0F 11 AE DC 00 00 00 48) alloc(newmem,$100,2B2E09D6) label(code) label(return) alloc(Warm,4) registersymbol(Warm) newmem: Warm: push rbx lea rbx,[rsi+000000DC] mov [Warm],rbx pop rbx code: movss [rsi+000000DC],xmm5 jmp ...
by Kalas
Mon Mar 20, 2017 5:12 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

Yep just searched for the address again and the AOB is unique.
by Kalas
Mon Mar 20, 2017 5:09 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Re: Lea

++METHOS wrote:
Mon Mar 20, 2017 5:08 pm
Did you double-check to make sure that your AOB signatures were unique?
Hmm yes, I've made on another Table just Infinite for each thing and the AOB is matches, which means It's fine, I'll try to rescan and check aob again
by Kalas
Mon Mar 20, 2017 4:57 pm
Forum: General Gamehacking
Topic: Lea
Replies: 12
Views: 166

Lea

[ENABLE] // ========================================================// aobscan(aobModifier,F3 0F 11 AE D8 00 00 00 48 8B) alloc(newmem,$100,19D22008) label(code) label(return) label(Health) alloc(Health,4) registersymbol(Health) newmem: Health: push rbx lea rbx,[rsi+000000D8] mov [Health],rbx pop r...
by Kalas
Mon Mar 20, 2017 8:20 am
Forum: General Gamehacking
Topic: Empyrion XMM Register
Replies: 5
Views: 185

Re: Empyrion XMM Register

Thank you
by Kalas
Sun Mar 19, 2017 9:48 pm
Forum: General Gamehacking
Topic: Empyrion XMM Register
Replies: 5
Views: 185

Re: Empyrion XMM Register

Hey, I'm trying to cmp byte so i'm doing that:

cmp byte ptr[rsi+21],80
cmp byte ptr[rsi+22],83
cmp byte ptr[rsi+23],107


One of those offset and value are for Player, so I was wondering am I doing it right, the values are in byte form. so am I doign the cmp right?
by Kalas
Sun Mar 19, 2017 9:00 pm
Forum: General Gamehacking
Topic: SpeedHack
Replies: 2
Views: 101

Re: SpeedHack

Hmm sounds complicated, thank you anyways :)

I'll try it out with some games, The Forest is not an issue as I know how to find x,y,z - I'll try with what accesses :P
by Kalas
Sun Mar 19, 2017 7:20 pm
Forum: General Gamehacking
Topic: SpeedHack
Replies: 2
Views: 101

SpeedHack

I'm playing Empyrion and Space Engineers, they both have speed meter.

for example 5.0 m/s

If I wanted to look for that value when I walk/run, what type of scan should I do, float, double?



Is this the right way of finding player speed anyways?