So it's not quite a cheat table, but I've made an actual game mod that adds all 20 non-DLC, non-sidequest, and non-NG+ blades to the pity list (yes, even KOS-MOS):
[Link]
Works on Yuzu, Ryujinx, and modded Switches.
Search found 101 matches
- Wed Apr 03, 2024 9:00 am
- Forum: Tables
- Topic: Xenoblade Chronicles 2 v2.1.0
- Replies: 80
- Views: 46887
- Tue Oct 03, 2023 5:50 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
With 'freeze timer' cheats, you have to wait for the timer to actually start counting up/down before activating them.ElvenNations wrote: ↑Sun Sep 17, 2023 5:15 amWhat exactly is it supposed to do? How am I supposed to use it?
Usually a good idea to deactivate them before finishing whatever is being timed.
- Fri Jul 07, 2023 1:17 am
- Forum: Tables
- Topic: Hogwarts Legacy
- Replies: 418
- Views: 249955
Re: Hogwarts Legacy
Freeze the timer in the broom races (only tested in the first broom race so far, might also freeze the timer if there's any other timed events) { Game : HogwartsLegacy.exe Version: Date : 2023-07-04 Author : Edale This script does blah blah blah } [ENABLE] aobscanmodule(RaceTimer1,HogwartsLegacy.exe...
- Tue May 23, 2023 5:02 pm
- Forum: Tables
- Topic: Star Ocean: The Divine Force - v1.0 - Steam
- Replies: 241
- Views: 68878
Re: Star Ocean: The Divine Force - v1.0 - Steam
It'd be amazing if someone could update the inventory editor portion of the table for the new version...
- Fri Jan 20, 2023 3:29 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Buying Sniper upgrades doesn't deduct Kill Points. { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-19 Author : Edale This script buying Sniper upgrades doesn't deduct Kill Points. } [ENABLE] aobscanmodule(KillCountFree,CCFF7R-Win64-Shipping.exe,F0 89 02 83 41 24 FE) // should be unique al...
- Fri Jan 20, 2023 2:53 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Freeze the "m to exit" timer near the start of chapter 9. *edit- erm... this seems to stop you and enemies from moving as well... In battle, you'll still be able to attack enemies close enough to reach or with magic though... { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-19 Author : Eda...
- Thu Jan 19, 2023 11:25 pm
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Freeze the timer for Hojo's minigame towards the end of chapter 4 (the one where you have to steal the keys from the 6 experiments within 3 minutes). *edit- Seems to work for all "count down" timers. { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-19 Author : Edale This script Freezes the...
- Tue Jan 17, 2023 12:14 pm
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Chapter 4 Materia Collection minigame Freeze timer: *edit- Seems to work for all "count up" timers. { Game : CCFF7R-Win64-Shipping.exe Version: Date : 2023-01-17 Author : Edale This script freezes the timer for the Materia Collection minigame in chapter 4. } [ENABLE] aobscanmodule(MateriaCollectTime...
- Sun Jan 15, 2023 6:05 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
hello please add code no random battle thanks This game doesn't have random battles. It has pre-designated areas that if you step in a battle will happen. If you simply hug the walls, you'll almost never trigger a non-boss battle (sometimes there's no "safe zone" on the edges of bridges, or it's on...
- Sun Jan 15, 2023 6:02 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
This game doesn't have random battles. It has pre-designated areas that if you step in a battle will happen.
If you simply hug the walls, you'll almost never trigger a non-boss battle (sometimes there's no "safe zone" on the edges of bridges).
- Thu Jan 12, 2023 5:17 am
- Forum: Tables
- Topic: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
- Replies: 114
- Views: 45571
Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01
Feature request: DMW always enters chocobo and/or summon mode.
- Sun Oct 30, 2022 10:24 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
- Replies: 68
- Views: 33470
Re: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
I get an Error trying to run the 1.1.1 CT. (Error) Check: The game is loaded Cheat engine is attached to .exe Cheat engine edit settings - scan settings - MEM_MAPPED enabled I got that a few times with this game when I tried to use CheatEngine. Just close and reopen CheatEngine, link it to the proc...
- Sat Sep 17, 2022 3:29 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
- Replies: 68
- Views: 33470
Re: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
I don't suppose anyone can update this table for v1.1.1?dafallnone wrote: ↑Mon Aug 08, 2022 8:11 amThis is my final contribution after finishing the game if you want more you will have to add it yourself this table should be all you need
- Tue Sep 13, 2022 7:09 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
- Replies: 68
- Views: 33470
Re: [REQUEST] Xenoblade Chronicles 3 (Yuzu)
Request: a cheat to expand the size of the area of map revealed around you. I wanna get the map for the Cadensia region fully mapped out, but I don't want to just use the reveal the full map cheat code, since I might miss something. Extending it 2x or 3x (while on the ship) would be more than enough...
- Sat May 14, 2022 4:22 am
- Forum: Tables
- Topic: Xenoblade Chronicles 2 v2.1.0
- Replies: 80
- Views: 46887
Re: Xenoblade Chronicles 2 v2.1.0
Yea, about the Torna DLC.... None of the codes work, they're for an outdated version of the DLC.