Search found 53 matches

by Exeter
Tue Dec 26, 2017 1:05 am
Forum: Tables
Topic: Star Ocean The Last Hope
Replies: 241
Views: 23178

Re: Star Ocean The Last Hope

Thank you DrummerIX. For the help of others dealing with crashes, I started to get them after the patch and did a ton of testing. For me the crashes only started when the patch downloaded from steam, they carried on even with no cheat engine, I then downgraded the game and the crashes stopped. They...
by Exeter
Mon Dec 25, 2017 3:42 pm
Forum: Tables
Topic: Star Ocean The Last Hope
Replies: 241
Views: 23178

Re: Star Ocean The Last Hope

Nice man, thanks for the update!

Do you have any plans in the future to possibly allow modifying the Affection Levels between characters? Would be handy if you want x ending or event to take place.
by Exeter
Tue Dec 05, 2017 10:51 pm
Forum: Tables
Topic: Star Ocean The Last Hope
Replies: 241
Views: 23178

Re: Star Ocean The Last Hope

Awesome job Drummer. Can't wait to get to play this game as soon as I have it installed.
by Exeter
Mon Dec 04, 2017 2:09 pm
Forum: Tables
Topic: Star Ocean The Last Hope
Replies: 241
Views: 23178

Re: Star Ocean The Last Hope

hmm that is weird! im using inf items but havnt run into problems with 0 charges..its gotta be something though! edit: alos i think you can charge them by electric thingies that spark everyhwere? or any panel youve used one on just reexamine it/...cant remember from 360 version There wasn't an issu...
by Exeter
Sat Dec 02, 2017 12:33 am
Forum: Tables
Topic: Star Ocean The Last Hope
Replies: 241
Views: 23178

Re: Star Ocean The Last Hope

Just an FYI, I found a minor issue that one of these scripts will cause with the game. This is when you get to the: Cardianon Mothership I had the table up for a while. When you get the Thunder Ring something is causing it to start with 0 charges. I restarted the game without starting CE and the Th...
by Exeter
Sun Sep 10, 2017 4:10 pm
Forum: Tables
Topic: Final Fantasy XIII-2 +18 (table Update7)
Replies: 7
Views: 4708

Re: Final Fantasy XIII-2 +18 (table Update7)

If all you want is an achievement, might I suggest just adding it directly with Steam Achievement Manager or something of that sort? It is also possible some of the stats are accessible directly that way (or via steam console), but usually not. I still find that one a bit risky. I managed to get it...
by Exeter
Fri Sep 08, 2017 3:45 am
Forum: Tables
Topic: Final Fantasy XIII-2 +18 (table Update7)
Replies: 7
Views: 4708

Re: Final Fantasy XIII-2 +18 (table Update7)

You can use the 'After Battle Results' modifier from Shinkansen's table for that. You can basically give yourself whatever you want with that as shown below.

Image
by Exeter
Tue Sep 05, 2017 4:23 pm
Forum: Tables
Topic: Final Fantasy XIII-2 +18 (table Update7)
Replies: 7
Views: 4708

Re: Final Fantasy XIII-2 +18 (table Update7)

Would it be possible to somehow alter the amount of pre-emptive encounters you've performed consecutively? As well as statistics to easily obtain the 'Clock Stopper' achievement? Not sure if that stuff can be done via Cheat Engine, or if it's just tracked through Steam itself somehow.
by Exeter
Fri Aug 18, 2017 12:57 pm
Forum: Tables
Topic: Resident Evil Revelations +13 (Update8)
Replies: 5
Views: 2519

Re: Resident Evil Revelations +13 (Update8)

Basically here's what happened: I modified the L.Hawk (or any other weapon) in the Campaign section in Cheat Engine (was doing the normal Campaign), and I gave it 6 slots. This worked great, and I was able to equip all my Customized part and it was fully functional. Upon reaching the next chapter ho...
by Exeter
Fri Aug 18, 2017 12:20 pm
Forum: Tables
Topic: Resident Evil Revelations +13 (Update8)
Replies: 5
Views: 2519

Re: Resident Evil Revelations +13 (Update8)

Great stuff. Still works with the latest version found on Steam. The Weapon/Custom Parts modifiers are a bit confusing, and I have yet to get them to stick in Campaign mode. (It seems to revert to defaults with every new chapter/load game). But the other stuff works flawlessly. Especially the guaran...
by Exeter
Sat Jul 29, 2017 5:18 pm
Forum: Single Player Cheat Requests
Topic: Metal Gear Solid V
Replies: 3
Views: 1672

Re: Metal Gear Solid V

Most of that table's scripts were made by pox911 I believe if I remember right. You're best off asking him here about any updates to the codes.
by Exeter
Sat Jul 29, 2017 2:13 pm
Forum: Tables
Topic: Resident Evil 7
Replies: 34
Views: 18581

Re: Resident Evil 7

Also try restarting both the game and cheat engine if it persists. Sometimes CE screws up and won't let you active any code. (This goes for any game). A simple restart of both the game and CE usually solves that issue though.
by Exeter
Wed Jul 26, 2017 11:05 am
Forum: Tables
Topic: Ys Origin (Steam version)
Replies: 6
Views: 1947

Re: Ys Origin (Steam version)

The game is prone to crashing even without cheats, so you probably just had some bad luck. There are tons of reports from users who have been crashing every few minutes even on the steam discussion boards. The developers are still working on fixing that (or so they say, but that's honestly never gon...
by Exeter
Fri Jul 14, 2017 9:09 pm
Forum: Tables
Topic: Ys Origin (Steam version)
Replies: 6
Views: 1947

Ys Origin (Steam version)

Since I couldn't find any topic here regarding the Steam version and only saw a GoG version, here's a table for the Steam version. With this current table you basically won't be needing anything else for the game to beat it. I tried to get the HP values to work so you could have infinite HP, but thi...
by Exeter
Fri Apr 07, 2017 9:35 pm
Forum: Tables
Topic: Resident Evil 6
Replies: 4
Views: 5221

Re: Resident Evil 6

Hmm, setting the Ammo/NoReload/Heal, etc option causes the game to instantly crash for me. (Steam version).

Possibly because the version on Steam is newer than this table's game version?

Steam is currently at 1.0.6.165. Guessing this table might only work with the RELOADED version.