Search found 5 matches

by niki_mob
Sat Sep 30, 2023 5:32 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2272219

Re: z Baldur's Gate 3

Filipiano wrote:
Sat Sep 30, 2023 2:11 am
You can write exactly where to download this commander and how to turn it on. Please
BG3Commander
Make sure the database linked in the post is in the same folder as the table

Open the Table, Launch the game, Load a save
Once save is loaded, Table -> FormBG3Commander -> Restore and show
by niki_mob
Fri Sep 29, 2023 9:43 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2272219

Re: z Baldur's Gate 3

There were a few people having problems loading BG3Commander. Looks like this: https://imgur.com/4ICXmFz.png Patch #7, Elevated to Admin Cheat Engine, Commands Loaded and Registered, SQL data in the same folder. Is there a reason why older tables console commands work perfectly, while the recent one...
by niki_mob
Tue Aug 29, 2023 6:29 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2272219

Re: z Baldur's Gate 3

Image
Template: WPN_HUM_Shield_E_2_89792dc1-221b-462e-adcb-026f2cafbb95

I have a +4 Shield.
When I try to spawn it, the rarity and AC are different.

Help me understand this <3
by niki_mob
Fri Aug 11, 2023 5:31 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2272219

Re: z Baldur's Gate 3

I'm trying to add a status to spells. I tried: [ENABLE] {$lua} if syntaxcheck then return end local uuid = "IF(SpellId('Projectile_EldritchBlast')):ApplyStatus(PARALYZED,100,1)" local cmdCall = getAddress("cmdCall") local cmdArgs = getAddress("cmdArgs") local cmdStr1 = getAddress("cmdStr1") PrepareC...
by niki_mob
Fri Aug 11, 2023 8:46 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6946
Views: 2272219

Re: z Baldur's Gate 3

How to build conditions Again, based on what I observed so far. As such, incomplete and might be wrong. Boosts, feats, passives, etc. you can check for and apply are here . Format: [<qualifier>:]IF(<condition>):<code> <qualifier> identifies the scope of the condition check 'AI_ONLY' 'AI_IGNORE' 'AO...