Search found 4 matches
- Mon Dec 07, 2020 3:08 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1047
- Views: 682857
Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Nov-28
FYI, Unity is 8 bytes, not 4. I presume that most of the resources are longs, but I'm not certain.
- Thu Nov 22, 2018 9:39 am
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 677926
Re: Pathfinder: Kingmaker (Steam)
After a bit of Cheat Engine + Mono research and development, here's my first stab at re-implementing niedzielan's table. This one should be future-proofed a bit. This is definitely not feature-complete. It doesn't have Kingdom Stats or Events yet, nor Party Members, Inventory or several other nice-t...
- Thu Nov 22, 2018 6:01 am
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 677926
Re: Pathfinder: Kingmaker (Steam)
I am working on re-implementing some of niedzielan's table, without concern for assembler injection.
EDIT: I am a dumb, retracting question
EDIT: I am a dumb, retracting question
- Tue Nov 13, 2018 9:39 pm
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 677926
Re: Pathfinder: Kingmaker (Steam)
The `Game` script searches for specific opcodes/operands that are no longer present. The 163 version appears to have changed from the original CT as well, so this is not a new issue. Because it fails to find anything, the script fails, and the child nodes/rows are not displayed.