Search found 4 matches

by Bardez
Mon Dec 07, 2020 3:08 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682857

Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Nov-28

FYI, Unity is 8 bytes, not 4. I presume that most of the resources are longs, but I'm not certain.
by Bardez
Thu Nov 22, 2018 9:39 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 677926

Re: Pathfinder: Kingmaker (Steam)

After a bit of Cheat Engine + Mono research and development, here's my first stab at re-implementing niedzielan's table. This one should be future-proofed a bit. This is definitely not feature-complete. It doesn't have Kingdom Stats or Events yet, nor Party Members, Inventory or several other nice-t...
by Bardez
Thu Nov 22, 2018 6:01 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 677926

Re: Pathfinder: Kingmaker (Steam)

I am working on re-implementing some of niedzielan's table, without concern for assembler injection.

EDIT: I am a dumb, retracting question
by Bardez
Tue Nov 13, 2018 9:39 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 677926

Re: Pathfinder: Kingmaker (Steam)

The `Game` script searches for specific opcodes/operands that are no longer present. The 163 version appears to have changed from the original CT as well, so this is not a new issue. Because it fails to find anything, the script fails, and the child nodes/rows are not displayed.