Search found 4 matches
- Mon Oct 10, 2022 12:37 pm
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3019
- Views: 1273442
Re: Assassin’s Creed® Valhalla - InventoryEditor
Hey folks, is there a way to remove the Twilight Set from inventory? I've set values for the items to 0, saved, but the game keeps giving me them again when I load the save.
- Thu Nov 08, 2018 2:06 pm
- Forum: Tables
- Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
- Replies: 1487
- Views: 1962623
Re: Assassin's Creed Odyssey +19 (table Update14.2)
Figured it out! Don't use Windows debugger
V
V
- Thu Nov 08, 2018 11:18 am
- Forum: Tables
- Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
- Replies: 1487
- Views: 1962623
Re: Assassin's Creed Odyssey +19 (table Update14.2)
Hey guys,
Getting an error when trying to attach the CE Debugger to Odyssey. Suspect it has anti debug in effect. Any advice on how to configure the debugger?
Cheers,
V
Getting an error when trying to attach the CE Debugger to Odyssey. Suspect it has anti debug in effect. Any advice on how to configure the debugger?
Cheers,
V
- Tue Nov 06, 2018 9:34 pm
- Forum: Tables
- Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
- Replies: 1487
- Views: 1962623
Re: Assassin's Creed Odyssey +19 (table Update14)
Hey guys,
Do we know if we'll see a ship damage modifier in the table? Tried to compile SunBeam's code and everything is fine except CE is tripping over GetMetaAIVirtualObjectivePlayerEntity() which isn't defined.
Cheers,
V
Do we know if we'll see a ship damage modifier in the table? Tried to compile SunBeam's code and everything is fine except CE is tripping over GetMetaAIVirtualObjectivePlayerEntity() which isn't defined.
Cheers,
V