Search found 117 matches

by Squall8
Thu Jul 27, 2017 4:44 am
Forum: Tables
Topic: Aven Colony
Replies: 2
Views: 447

Re: Aven Colony

Here are two simple script for Set Max Power Supply and Set Housing Capacity.
by Squall8
Wed Jul 26, 2017 11:11 am
Forum: Tables
Topic: Fate/Extella
Replies: 3
Views: 1239

Re: Fate/Extella

I'll look into it. Not sure where to start with that one. I'll let you know if I make any progress.
by Squall8
Wed Jul 26, 2017 1:33 am
Forum: Tables
Topic: Fate/Extella
Replies: 3
Views: 1239

Fate/Extella

Table for Fate/Extella Game Version - First Release (3DM) Features Inf Health Inf EM Always Have 3 Phantasm Circuits Inf Double Jump Inf Code Cast Items Inf Altera Power Up Gauge Duration No Altera Power Up Gauge Cooldown Exp Multiplier Combo Multiplier QP Multiplier Inf Moon Crux/Drive Nero Bond Le...
by Squall8
Mon Jul 24, 2017 8:29 pm
Forum: Cheat Engine
Topic: Mono can't find address
Replies: 14
Views: 601

Re: Mono can't find address

I figured it would, I just wanted to be sure. I tried to replicate the issue to see what else I could do, but I couldn't even seem to find an overloaded function.. I might download the game later then. I'm also curious to know if any of the scripts Schnitzelmaker mentioned work out for you in this c...
by Squall8
Sat Jul 22, 2017 10:52 pm
Forum: Cheat Engine
Topic: Mono can't find address
Replies: 14
Views: 601

Re: Mono can't find address

Alright I finally did some testing on my end. Try using assert under enable. Parameter in this case: assert --(name used in define,bytes used for original injection). You can simply copy them over from disable. Example: { Game : TheInitial.exe Version: Date : 2017-07-18 Author : Squall8 } define(in...
by Squall8
Sat Jul 22, 2017 9:48 pm
Forum: General Gamehacking
Topic: Hello a newbie here approaching making tables!
Replies: 16
Views: 573

Re: Hello a newbie here approaching making tables!

Debug form points with 'what writes'. Simply change the instruction that pops up from a mov to add. And add by some high number. No skills get skipped over and you level up every kill.

Code: Select all

code:
  add [esi+2C],#99
  movzx eax,byte ptr [ebp+08]
  jmp return
by Squall8
Sat Jul 22, 2017 8:19 pm
Forum: Cheat Engine Lua Scripting
Topic: [HELP] AutoAssemble and float values
Replies: 3
Views: 142

Re: [HELP] AutoAssemble and float values

Question 1: mov [eax],(float)500000 (yes its a decimal value) Question 2: Do you know what is in Eax before hand? If you do its just simple math. If you don't, set a breakpoint on that instruction. It'll tell you what it was before it has a chance to execute. Question 3: CDQ just converts a Dword to...
by Squall8
Sat Jul 22, 2017 7:12 pm
Forum: General Gamehacking
Topic: Hello a newbie here approaching making tables!
Replies: 16
Views: 573

Re: Hello a newbie here approaching making tables!

You'll have to find a more unique array for inf mana so that it differs from inf health. This should do: aobscan(infmana,D9 46 30 DF F1 DD D8 7A 06 0F 84 8D) //Notice the last byte in the health array is 7D. For inf stamina you'll need to filter out all other addresses except stamina. I'll go over t...
by Squall8
Sat Jul 22, 2017 3:32 am
Forum: General Gamehacking
Topic: Hello a newbie here approaching making tables!
Replies: 16
Views: 573

Re: Hello a newbie here approaching making tables!

I took a look into the game myself. Its a bit more complicated than I was anticipating. Anyways here is what I came up with: { Game : MidBoss.exe Version: Date : 2017-07-21 Author : Squall8 } [ENABLE] aobscan(infhealth,D9 46 30 DF F1 DD D8 7A 06 0F 84 7D) alloc(newmem,$1000,MidBoss.exe) label(code) ...
by Squall8
Fri Jul 21, 2017 6:18 pm
Forum: General Gamehacking
Topic: Hello a newbie here approaching making tables!
Replies: 16
Views: 573

Re: Hello a newbie here approaching making tables!

Still not sure what you mean.. Take a screenshot of the debugger windows for health mana and stamina. Use what accesses, and in the debugger window right click and choose 'check if found opcodes access other addresses'. Just upload one screenshot with all 3 side by side. Snippets of the assembly reg...
by Squall8
Fri Jul 21, 2017 10:44 am
Forum: General Gamehacking
Topic: Hello a newbie here approaching making tables!
Replies: 16
Views: 573

Re: Hello a newbie here approaching making tables!

If you're talking about 3 different instructions that have a similar byte pattern in assembly then you need to find a difference somewhere and include that in your array. If you're talking about one instruction sharing these 3 addresses you will be better off using 'what accesses' to find an instruc...
by Squall8
Thu Jul 20, 2017 7:06 am
Forum: Tables
Topic: The Initial
Replies: 1
Views: 178

Re: The Initial

I just realized that the instruction for Player Pointers is shared. Its not really that big of a deal but if you want to fix it yourself just add these two lines to the script: cmp [rsi+000000C4],0 //Add these right under newmem. jne code //Its the same lines in either health scripts.
by Squall8
Wed Jul 19, 2017 1:07 am
Forum: Cheat Engine
Topic: Mono can't find address
Replies: 14
Views: 601

Re: Mono can't find address

@FreeER
Thanks for the info. I thought they were a bit different.

@Bakfiets
I've been working on quite a few mono games lately (not by choice lol). I'll work on some this weekend and see what I can come up with regarding this issue.
by Squall8
Tue Jul 18, 2017 8:17 am
Forum: Tables
Topic: The Initial
Replies: 1
Views: 178

The Initial

Table for The Initial Game Version - First Release (Codex) Table Notes - Health value needs to be updated before activation. Features Player Pointers -Current/Max Health -Current/Max SP -Jump Height -Air Jump Height -Sprint Jump Height -Walk/Run/Sprint Speed -Evade Distance Inf HP Inf HP+OHK Inf SP ...
by Squall8
Tue Jul 18, 2017 5:00 am
Forum: Tables
Topic: Dead Purge Outbreak
Replies: 1
Views: 212

Re: Dead Purge Outbreak

New Update!