Search found 309 matches

by Squall8
Mon Apr 09, 2018 4:58 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Activate Summons hooks into a chance value that determines whether or not the summon timer becomes active for the current battle. Normal calculations follow after. Instant Summons simply make summons useable right at the start of battle. Don't worry about checking the boxes for Inf HP and OHK, alth...
by Squall8
Wed Apr 04, 2018 9:12 pm
Forum: General Discussions
Topic: Is/was anyone else military?
Replies: 8
Views: 392

Re: Is/was anyone else military?

I was in the US Army from 2011-2016. Ft. Benning for basic, Ft. Lewis for first duty station, tour at Camp Casey, then Ft. Bliss. Was a 25U so I worked with COMSEC a bit, mostly at Lewis. At Lewis I had a 97 Impreza L with an RS body kit and a swapped 03 WRX engine. There was a dirt track out one of...
by Squall8
Wed Apr 04, 2018 4:31 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Awesome man! I'll definitely look this over when I find the time. Been trying to get my application done for the University of the Philippines! Cant wait to go there. I'm curious as to what you traced to find this function. My guess would be the value of the cursor placement, but when I tried this ...
by Squall8
Mon Apr 02, 2018 10:42 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Due to the nature of the script, you should expect things like this. I recommend disabling the script when handing in items for certain quests or setting up a hotkey to toggle it on/off. I was trying to set up a temp disable function using GetAsyncKeyState, but I could never get it working on 64 bi...
by Squall8
Wed Mar 28, 2018 9:59 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Small update to Summons script. Now supports Leviathan! Optimized download size as well.
by Squall8
Tue Mar 27, 2018 9:57 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Updated table with a few new options!
by Squall8
Sun Mar 25, 2018 5:09 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

The table has been updated for the latest version, so this should be working for you. You can try changing line 31 in the script back to je ffxv_s.exe+77A7BA . That was the only thing I changed between this update and the last. Wow, it looks like you made decent progress! I had to take a break from...
by Squall8
Fri Mar 23, 2018 6:55 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Updated table with a few more scripts!
by Squall8
Fri Mar 23, 2018 4:38 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Sorry guys I fell asleep. Table fully updated!
by Squall8
Thu Mar 22, 2018 11:46 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

acecel wrote:
Thu Mar 22, 2018 3:55 am
I cant speak for the others, but as long as you give credit for my original work I don't mind.
by Squall8
Thu Mar 22, 2018 11:36 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Updated most of the table. Will have a full update soon!
by Squall8
Tue Mar 20, 2018 12:51 pm
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Your hunter rank went over the 293 star count threshold. When that happens, the game will hang. I made the script with this in mind. With it enabled you'll never pass that 293 threshold as the script will check for that. The downside of this is you'll always have to have the script enabled until yo...
by Squall8
Tue Mar 20, 2018 2:32 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

No update on my end either. Maybe cause we were still using the dev exe? I also saw you work with the dev menu. Sweet stuff. I have barely had the time over the last couple days to keep looking into this. Anyways, is the menu still fully functional for you? There are certain sub-menus that have los...
by Squall8
Sun Mar 18, 2018 3:36 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV +20 (table Update12.3)

https://discord.gg/EzzgPZ So from using ultimap I managed to narrow down the calls for the debug menu, ASSUMING the callcount increases by 1 each time I bring up the menu. Did some quick testing by nopping the calls. Unfortunately, none seems to crash the game or even stop the menu from appearing, ...
by Squall8
Sat Mar 17, 2018 2:56 am
Forum: Tables
Topic: Final Fantasy XV (Steam)
Replies: 1024
Views: 122099

Re: Final Fantasy XV (Steam)

Find the item you want to get rid of and set the ID and quantity to 0. Been playing around with this as well. Cool stuff in here. I've also been trying to find the function which calls this menu to see if I could bring it up through CE. Hopefully this is in the steam release, just disabled, otherwi...