Search found 46 matches
- Sat Oct 31, 2020 6:46 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1054
- Views: 691701
Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Oct-31
A table for version 2.8.0 (a756) was added at he first post There is a bug causing planet invasion to crash with god mode on. I have narrowed down the problem. It seems something is causing troops to one-shot kill eachother. With Godmode on, this causes an error. The bug appears to be in the main s...
- Sat Oct 31, 2020 2:43 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1054
- Views: 691701
Re: Stellaris Federations x64 v2.8.0 (GM and More) 2020-Oct-31
Most terrible start in existence made me desire looking to see if the table was up just to tip the balance. Surrounded by advanced AI, (who hate me), fanatic purifier, and mil isolatist FE. Was able to straddle the balance of power so it wasn't worth attacking me, then a sceptre spawned and going sy...
- Thu May 14, 2020 6:30 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1054
- Views: 691701
Re: Stellaris Federations x64 v2.7.1 (GM and More) 2020-May-13
Hi Compact, do you have a post with all your updates on? I know in the past it usually below Recifense's own.
- Sun Apr 05, 2020 11:37 am
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +33 - Update 14
Hi. Great table, loving it works great. Was wondering, however, if there is a means to modify Troop Experience? Thanks that would be a breakthrough, it never been able to modify in the previous game. You have been able to modify troop number. BannerlordTweaks does allow you to modify xp gain if it ...
- Sat Apr 04, 2020 10:35 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +33 - Update 14
Seconded.
I put it down to game version for it not working.
- Fri Apr 03, 2020 5:56 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9
How does the Freeze AI script work?
I presumed that during a battle, you activate it, switch to "freeze ai", however nothing happens.
Edit: It means world map, not battles. Unfortunately doesn't seem covered in the youtube video too.
I presumed that during a battle, you activate it, switch to "freeze ai", however nothing happens.
Edit: It means world map, not battles. Unfortunately doesn't seem covered in the youtube video too.
- Thu Apr 02, 2020 10:49 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
- Wed Apr 01, 2020 6:19 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5
I got a suggestion idea. Add troop number which can be changed. For example, lets say you have 5 imperial recruits, add it on the table so you can change it to 10. When I was playing around last night, I was able to find the number as a simple 4 byte. I think in an old warband table they had the fea...
- Wed Apr 01, 2020 5:55 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5
There was a bunch of weird things when I loaded up my previous save. I think it was that which prevented the table from working. Restarting the game/etc resolved the issue.
But Horse speed just worked! So I am going to assume the rest will do (as per youtube video). Thank you.
But Horse speed just worked! So I am going to assume the rest will do (as per youtube video). Thank you.
- Wed Apr 01, 2020 5:42 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 492623
Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5
Edit: Ignore this post.
- Sun Nov 03, 2019 4:41 pm
- Forum: Tables
- Topic: The Outer Worlds (Microsoft Store)
- Replies: 80
- Views: 99566
Re: The Outer Worlds (Microsoft Store)
Edit: Ignore me, I misunderstood what the script changed. Thank you for the good work.
- Sat Nov 02, 2019 10:24 pm
- Forum: Tables
- Topic: State of Decay 2 - Windows Store (Legit)
- Replies: 902
- Views: 664913
Re: State of Decay 2 - Windows Store (Legit)
Hi, it's been updated. Can we get a new version of the table? Thanks. Almost everything is working fine. Though setting own health only doesn't seem to work, but it works if you set for all. This seemed to include a bad survivor group I was fighting, but headshots ended them, and it didn't seem to ...
- Sat May 04, 2019 9:45 am
- Forum: Tables
- Topic: Imperator Rome v2.0.1 Steam (GM and More) 2021-Feb-20
- Replies: 285
- Views: 206643
Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02
Problem at the moment is that 1.0.2 is literally around the corner (already in beta) so any updates/amendments won't be here till then.
Reci also has a 'restore units to full strength' which makes manpower pointless, a different way of looking at it.
Reci also has a 'restore units to full strength' which makes manpower pointless, a different way of looking at it.
- Thu May 02, 2019 8:46 pm
- Forum: Tables
- Topic: Imperator Rome v2.0.1 Steam (GM and More) 2021-Feb-20
- Replies: 285
- Views: 206643
Re: Imperator Rome v1.0.0 Steam (GM and More) 2019-Apr-30
Hey Recifense, just to let you know CompactDisc has been working on this too, viewtopic.php?f=4&t=9302 (He is the person who does table extensions for your other ones)
- Fri Mar 08, 2019 12:00 am
- Forum: Single Player Cheat Requests
- Topic: Star Trek™: Bridge Crew
- Replies: 7
- Views: 8039
Re: Star Trek™: Bridge Crew
Looks like we both bought this in the HumbleBundle sale, Pernicies! But apart from the hull and shields with faster scans, could probably do something about being at minimum detect range (makes stealth easier), then torpedo number and phaser charge. From playing SP, the ai crew members can be a litt...