Search found 18 matches

by RAVVS
Sat Jul 29, 2023 9:10 pm
Forum: Tables
Topic: Remnant 2 [Steam]
Replies: 175
Views: 71021

Re: Remnant 2 [Steam]

I can't figure out the template for the armour sets, though. Any idea? Summon Armor_[TYPE]_[NAME]_C for type its either Head, Body, Gloves or Legs, name is the actual name of the armor piece tho some armors have a different BP name than their in-game name(most match tho) so for example space worker...
by RAVVS
Sat Jul 29, 2023 3:03 am
Forum: Tables
Topic: Remnant 2 [Steam]
Replies: 175
Views: 71021

Re: Remnant 2 [Steam]

Guide How to Spawn/Add items (it's still somehow limited but it's a start): 1. Download @cfemen Table here: https://fearlessrevolution.com/viewtopic.php?f=4&t=25289 2. Check the following options in table in Main Menu: "Patch Exec Flag", "Enable Console", "Set Console-Key to F1", "Cheat Manager". 3...
by RAVVS
Sat Nov 26, 2022 2:39 pm
Forum: Tables
Topic: mGBA Pokemon Unbound Inventory + Team Editor
Replies: 84
Views: 38488

Re: mGBA Pokemon Unbound Inventory + Team Editor

Conzo wrote:
Sun Nov 20, 2022 12:12 pm
Use the item editor to give yourself Ability Capsules, they're something already in-game you can use to freely swap abilities.
Hoopa only has one ability - Magician. I want to change to an ability it wouldn't normally have, like Hackmons and so on.
by RAVVS
Tue Nov 08, 2022 9:57 pm
Forum: Tables
Topic: mGBA Pokemon Unbound Inventory + Team Editor
Replies: 84
Views: 38488

Re: mGBA Pokemon Unbound Inventory + Team Editor

Don't want to bother too much but I was wondering if it was possible to add a way of changing abilities. I'm nearly done with my Insane run and just got Hoopa but it's so very underwhelming even though it's the titular mon. I thought that changing the ability to something better would work but PKHeX...
by RAVVS
Tue Jun 22, 2021 2:22 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

+1 I did some more testing and managed to get the game to accept my 129. I think it's related to the address we change to insert Max Legit or Data. I've only managed to let the values stick if said efficiency address is blank. I'll test further and post screens when I'm on the PC. Also, general que...
by RAVVS
Mon Jun 21, 2021 8:46 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

No the game max legit value it the one in the description of the Efffect ID with or without familiarity. So using 130 is still legit... edit: the lower ones will do take familiarity into account, their max values are still legal but have some subtracted from it While it may be accepted, if you chec...
by RAVVS
Mon Jun 21, 2021 7:10 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

Sure you can! at least you should be able to Hmm i prolly mixing things up here myself... soz it's a long time since Will check it later Then I'm definitely messing something up cause all my values tend to reset. Another example, Life Recovery (Amrita Gained) 37 always resets to 0 even though it sh...
by RAVVS
Mon Jun 21, 2021 2:02 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

Although it looks like their are possible ranges for "Elemental Damage Taken" -13% to -2.2% There actually isn't... in terms of legit input values. That's because each 'ranged' value has it's own Effect ID in other words the effect ID for -13% is different as that for -2.2%. And only the value list...
by RAVVS
Sat Jun 19, 2021 8:24 pm
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

Wanted to point out that some of the effects present in the cheat time item editor as max legit values are usually 1 decimal above the actual value possible. I don't understand how or why but things that usually deal with percentile in this game actually end at .9% instead of the round number. For ...
by RAVVS
Tue Jun 15, 2021 3:05 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

Normally you can do that by setting the "Model ID" in the "Equipment Editor" to another one in your case that should be ' 2F41:Unnamed Item (Sohayamaru) ' However that skin is not currently complete in this game, so you end up with a sword without visual blade. Thanks. I'll be trying to figure out ...
by RAVVS
Sun Jun 13, 2021 3:35 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

Is there a way to give a sword the Sohayamaru skin? I hear that some people were able to do so in the past but I can't figure it out through the table.
by RAVVS
Fri Jun 11, 2021 4:40 pm
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1429
Views: 636779

Re: Nioh 2 Complete Edition CT

Wanted to point out that some of the effects present in the cheat time item editor as max legit values are usually 1 decimal above the actual value possible. I don't understand how or why but things that usually deal with percentile in this game actually end at .9% instead of the round number. For e...
by RAVVS
Fri Oct 05, 2018 1:43 am
Forum: Tables
Topic: Let It Die *OUTDATED*
Replies: 287
Views: 110655

Re: Let It Die

Perhaps something can be done about droprates or BP materials, if that's true. Either way, it seems everything still kinda works apart from the quests.
by RAVVS
Tue Oct 02, 2018 5:21 am
Forum: Tables
Topic: Let It Die *OUTDATED*
Replies: 287
Views: 110655

Re: Let It Die

Idlehands88 wrote:
Tue Oct 02, 2018 4:50 am
Table updated

- Player Walking Speed
- Player Sprinting Speed
- Player Jump Height
Thanks.

Any luck with crafting mats/requirements or an infinite item use like NumberXero suggested?

Edit: Nevermind, just read that the requirements are server side. What about the actual items we have?
by RAVVS
Mon Oct 01, 2018 9:52 pm
Forum: Tables
Topic: Let It Die *OUTDATED*
Replies: 287
Views: 110655

Re: Let It Die

Yup! Getting all those mats is going be the real PIA lol Also, after my last post I found an even better route; Minemachi to Shimine-Machi This is how Minemachi looks after a reset: ... Literally always only 2 enemies fighting each other, and within less than a second from the elevator :mrgreen: Sh...