Search found 14 matches

by macgyver16502
Fri Apr 07, 2023 1:34 pm
Forum: Tables
Topic: The Infected
Replies: 65
Views: 52702

Re: The Infected

Has anyone tested this table on the new beta 14.1 version?
If not, I plan to test this weekend.
by macgyver16502
Sat Jul 31, 2021 1:39 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Small revision to the AOB Scan table. If you deactivated the Generator Fuel option, it would not re-enable.
Fixed now.
by macgyver16502
Thu Jul 29, 2021 9:19 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

All right - I was unhappy with the offset method I was using, so version 007 using AOB Scans to find the addresses.
See if this stays more stable.
by macgyver16502
Thu Jul 29, 2021 8:25 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Got a new update to the table for Game version 1.1.0.4.alpha.
Sorry it took me a minute... life
by macgyver16502
Thu Jul 22, 2021 4:35 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

You may want to try "Unreal Universal Unlocker" https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm You can attach to the NOD process and inject the unlocker dll It allows the console to work with the ~ key. The console command TimeTo Will set the game time in hours, it includ...
by macgyver16502
Wed Jul 21, 2021 9:41 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Got into the table and wanted a new function... In this version you can "Prevent Direct Damage to Structures" this is the same as the "Prevent Damage to Structures" from previous versions. But you can also, "Prevent Fire DOT to Structures" which just as it says will let a structure stay on fire but ...
by macgyver16502
Wed Jul 21, 2021 8:41 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Ok, I'm not sure what happened - but when I tried to play NOTD just now the generator cheat in my table didn't work.
The version is still the same at 1.1.0.3.alpha - but some files changed date/time modified to this morning at 5am.

Anyway here is version 004. Working as of now.
by macgyver16502
Wed Jul 21, 2021 6:36 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

It is definitely not you. If you look at the update notes for the last 2-3 updates, they are reducing hit points of zombies, reducing zombie counts,... It looks like they made some big difficulty increase and are having to walk it back a bit. Please let me know if the table stops working again. I'm ...
by macgyver16502
Tue Jul 20, 2021 9:12 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Memiomy wrote:
Tue Jul 20, 2021 7:35 pm
1.1.0.3 now
Yup, and the update broke the version 002 of my table... Version 003 is posted above. :)
by macgyver16502
Tue Jul 20, 2021 8:51 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Updated table to work with version 1.1.0.3.alpha
Still does same functions.
by macgyver16502
Fri Jul 16, 2021 9:33 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

Oh, forgot to say - tested on version 1.1.0.2.alpha
by macgyver16502
Fri Jul 16, 2021 9:31 pm
Forum: Tables
Topic: Night of the Dead
Replies: 58
Views: 56695

Re: Night of the Dead

This is my first attempt at creating a scripted Cheat Table. This is at best a supplement to the table made by others here as I am not duplicating any of the functions. - prevent damage to structures (doesn't affect chopping trees or mining rocks) - hold generator fuel level at 500 How to use this c...
by macgyver16502
Sat Sep 19, 2020 8:06 pm
Forum: Tables
Topic: Medieval Dynasty
Replies: 217
Views: 156300

Re: Medieval Dynasty

For anyone interested, if you search in CE for your current inventory weight (float), then subtract 4 from that address you get the weight where you cannot move (float), subtract four more from the current inventory weight address and you get the weight (float) where you start to slow down. If you s...
by macgyver16502
Mon Sep 10, 2018 1:10 pm
Forum: Tables
Topic: SCUM - Single Player
Replies: 45
Views: 76688

Re: SCUM - Single Player

During SCUM character generation, you can use CE to find your attributes. They are floats. Narrow it down to about 6 and add them to the modification area in CE, wash rinse repeat for all attributes... Now you should have about 30 Addresses in the modification area... Change them all to 5.0; and fre...