Has anyone tested this table on the new beta 14.1 version?
If not, I plan to test this weekend.
Search found 14 matches
- Fri Apr 07, 2023 1:34 pm
- Forum: Tables
- Topic: The Infected
- Replies: 65
- Views: 52830
- Sat Jul 31, 2021 1:39 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
Small revision to the AOB Scan table. If you deactivated the Generator Fuel option, it would not re-enable.
Fixed now.
Fixed now.
- Thu Jul 29, 2021 9:19 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
All right - I was unhappy with the offset method I was using, so version 007 using AOB Scans to find the addresses.
See if this stays more stable.
See if this stays more stable.
- Thu Jul 29, 2021 8:25 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
Got a new update to the table for Game version 1.1.0.4.alpha.
Sorry it took me a minute... life
Sorry it took me a minute... life
- Thu Jul 22, 2021 4:35 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
You may want to try "Unreal Universal Unlocker" https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm You can attach to the NOD process and inject the unlocker dll It allows the console to work with the ~ key. The console command TimeTo Will set the game time in hours, it includ...
- Wed Jul 21, 2021 9:41 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
Got into the table and wanted a new function... In this version you can "Prevent Direct Damage to Structures" this is the same as the "Prevent Damage to Structures" from previous versions. But you can also, "Prevent Fire DOT to Structures" which just as it says will let a structure stay on fire but ...
- Wed Jul 21, 2021 8:41 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
Ok, I'm not sure what happened - but when I tried to play NOTD just now the generator cheat in my table didn't work.
The version is still the same at 1.1.0.3.alpha - but some files changed date/time modified to this morning at 5am.
Anyway here is version 004. Working as of now.
The version is still the same at 1.1.0.3.alpha - but some files changed date/time modified to this morning at 5am.
Anyway here is version 004. Working as of now.
- Wed Jul 21, 2021 6:36 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
It is definitely not you. If you look at the update notes for the last 2-3 updates, they are reducing hit points of zombies, reducing zombie counts,... It looks like they made some big difficulty increase and are having to walk it back a bit. Please let me know if the table stops working again. I'm ...
- Tue Jul 20, 2021 9:12 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
- Tue Jul 20, 2021 8:51 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
Updated table to work with version 1.1.0.3.alpha
Still does same functions.
Still does same functions.
- Fri Jul 16, 2021 9:33 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
Oh, forgot to say - tested on version 1.1.0.2.alpha
- Fri Jul 16, 2021 9:31 pm
- Forum: Tables
- Topic: Night of the Dead
- Replies: 58
- Views: 56853
Re: Night of the Dead
This is my first attempt at creating a scripted Cheat Table. This is at best a supplement to the table made by others here as I am not duplicating any of the functions. - prevent damage to structures (doesn't affect chopping trees or mining rocks) - hold generator fuel level at 500 How to use this c...
- Sat Sep 19, 2020 8:06 pm
- Forum: Tables
- Topic: Medieval Dynasty
- Replies: 217
- Views: 156612
Re: Medieval Dynasty
For anyone interested, if you search in CE for your current inventory weight (float), then subtract 4 from that address you get the weight where you cannot move (float), subtract four more from the current inventory weight address and you get the weight (float) where you start to slow down. If you s...
- Mon Sep 10, 2018 1:10 pm
- Forum: Tables
- Topic: SCUM - Single Player
- Replies: 45
- Views: 76727
Re: SCUM - Single Player
During SCUM character generation, you can use CE to find your attributes. They are floats. Narrow it down to about 6 and add them to the modification area in CE, wash rinse repeat for all attributes... Now you should have about 30 Addresses in the modification area... Change them all to 5.0; and fre...