Search found 12 matches

by Tetsuo9999
Fri Aug 18, 2023 10:12 pm
Forum: Tables
Topic: Blazblue Entropy Effect
Replies: 21
Views: 8152

Re: Blazblue Entropy Effect

Is it possible to make the Fortitio Space always give a potential?
by Tetsuo9999
Wed Mar 08, 2023 6:31 am
Forum: Tables
Topic: Wo Long: Fallen Dynasty [+46]
Replies: 364
Views: 125303

Re: Wo Long: Fallen Dynasty [+43]

Any chance for an animation cancel mod? Being stuck in animations is the biggest problem with this game.
by Tetsuo9999
Wed Sep 07, 2022 4:38 am
Forum: Tables
Topic: SD GUNDAM BATTLE ALLIANCE
Replies: 109
Views: 43696

Re: SD GUNDAM BATTLE ALLIANCE

Any chance of getting a cheat to make every mission count as completed? It wants me to play through the entire game to get the EX missions when I'm already maxed out, which is a colossal waste of time.
by Tetsuo9999
Fri May 01, 2020 1:56 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Streets of Rage 4
Replies: 95
Views: 61086

Re: [Request] Streets of Rage 4

Would it be possible to increase the walk speed with Cheat Engine?
by Tetsuo9999
Sun Sep 08, 2019 2:12 pm
Forum: Tables
Topic: River City Girls
Replies: 21
Views: 39891

Re: River City Girls

Would it be possible to allow for canceling moves/attacks into the quickstep and block?
by Tetsuo9999
Mon Mar 11, 2019 10:01 pm
Forum: Tables
Topic: Devil May Cry 5 (Steam) - Cheat Table
Replies: 319
Views: 206697

Re: Devil May Cry 5 (Steam) - Cheat Table

Okay I just find people not releasing stuff but teasing videos to be dumb and a way to showboat. Screenshot (endgame spoilers - do not read past this point. do not pass go. do not collect $200): https://i.imgur.com/XRkYpt6.jpg For those who does not know Cheat Engine here's a pic on how to activate...
by Tetsuo9999
Sun Mar 10, 2019 5:14 am
Forum: Tables
Topic: Devil May Cry 5 (Steam) - Cheat Table
Replies: 319
Views: 206697

Re: Devil May Cry 5 (Steam) - Cheat Table

Is it possible to change pointers to play as any character in any mission? Some of us don't like playing as V and would prefer to play as V and Dante instead.
by Tetsuo9999
Thu Jan 17, 2019 12:51 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390737

Re: Tales of Vesperia Definitive Edition (Steam)

Exeter wrote:
Wed Jan 16, 2019 11:48 pm
I'll add it to the actual table later. In the mean time you can copy and paste this to your CE.
Are non-expiring sidequest flags too hard to add? That would make this game more accessible for many people.
by Tetsuo9999
Sat Jan 12, 2019 5:26 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390737

Re: Tales of Vesperia Definitive Edition (Steam)

Are things like giving skills to characters that don't normally have them and potentially relaxing/removing the cutoff points for sidequests out of the capabilities of CE? Yes, and probably but that's not something I'm going to bother with. Plot flags are a huge pain to deal with. They should be in...
by Tetsuo9999
Sat Jan 12, 2019 2:46 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 880
Views: 390737

Re: Tales of Vesperia Definitive Edition (Steam)

Are things like giving skills to characters that don't normally have them and potentially relaxing/removing the cutoff points for sidequests out of the capabilities of CE?
by Tetsuo9999
Sat Apr 29, 2017 7:42 pm
Forum: Tables
Topic: Bayonetta [2017-5-11]
Replies: 94
Views: 114009

Re: Bayonetta [2017-4-19]

Is there any chance to have the Moon of Mahaa-Kalaa always active?
by Tetsuo9999
Sat Apr 08, 2017 11:52 pm
Forum: Tables
Topic: Dynasty Warrior 8 Extreme Legends (Shinkansen)
Replies: 12
Views: 27787

Re: Dynasty Warrior 8 Extreme Legends (Shinkansen)

Is there any chance for a null affinity code that allows officers to stagger with all weapons?