Search found 12 matches
- Fri Aug 18, 2023 10:12 pm
- Forum: Tables
- Topic: Blazblue Entropy Effect
- Replies: 21
- Views: 8760
Re: Blazblue Entropy Effect
Is it possible to make the Fortitio Space always give a potential?
- Wed Mar 08, 2023 6:31 am
- Forum: Tables
- Topic: Wo Long: Fallen Dynasty [+46]
- Replies: 364
- Views: 129067
Re: Wo Long: Fallen Dynasty [+43]
Any chance for an animation cancel mod? Being stuck in animations is the biggest problem with this game.
- Wed Sep 07, 2022 4:38 am
- Forum: Tables
- Topic: SD GUNDAM BATTLE ALLIANCE
- Replies: 109
- Views: 44544
Re: SD GUNDAM BATTLE ALLIANCE
Any chance of getting a cheat to make every mission count as completed? It wants me to play through the entire game to get the EX missions when I'm already maxed out, which is a colossal waste of time.
- Fri May 01, 2020 1:56 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [Request] Streets of Rage 4
- Replies: 95
- Views: 61877
Re: [Request] Streets of Rage 4
Would it be possible to increase the walk speed with Cheat Engine?
- Sun Sep 08, 2019 2:12 pm
- Forum: Tables
- Topic: River City Girls
- Replies: 21
- Views: 40174
Re: River City Girls
Would it be possible to allow for canceling moves/attacks into the quickstep and block?
- Mon Mar 11, 2019 10:01 pm
- Forum: Tables
- Topic: Devil May Cry 5 (Steam) - Cheat Table
- Replies: 319
- Views: 209743
Re: Devil May Cry 5 (Steam) - Cheat Table
Okay I just find people not releasing stuff but teasing videos to be dumb and a way to showboat. Screenshot (endgame spoilers - do not read past this point. do not pass go. do not collect $200): https://i.imgur.com/XRkYpt6.jpg For those who does not know Cheat Engine here's a pic on how to activate...
- Sun Mar 10, 2019 5:14 am
- Forum: Tables
- Topic: Devil May Cry 5 (Steam) - Cheat Table
- Replies: 319
- Views: 209743
Re: Devil May Cry 5 (Steam) - Cheat Table
Is it possible to change pointers to play as any character in any mission? Some of us don't like playing as V and would prefer to play as V and Dante instead.
- Thu Jan 17, 2019 12:51 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 396305
- Sat Jan 12, 2019 5:26 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 396305
Re: Tales of Vesperia Definitive Edition (Steam)
Are things like giving skills to characters that don't normally have them and potentially relaxing/removing the cutoff points for sidequests out of the capabilities of CE? Yes, and probably but that's not something I'm going to bother with. Plot flags are a huge pain to deal with. They should be in...
- Sat Jan 12, 2019 2:46 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 396305
Re: Tales of Vesperia Definitive Edition (Steam)
Are things like giving skills to characters that don't normally have them and potentially relaxing/removing the cutoff points for sidequests out of the capabilities of CE?
- Sat Apr 29, 2017 7:42 pm
- Forum: Tables
- Topic: Bayonetta [2017-5-11]
- Replies: 94
- Views: 116220
Re: Bayonetta [2017-4-19]
Is there any chance to have the Moon of Mahaa-Kalaa always active?
- Sat Apr 08, 2017 11:52 pm
- Forum: Tables
- Topic: Dynasty Warrior 8 Extreme Legends (Shinkansen)
- Replies: 12
- Views: 28462
Re: Dynasty Warrior 8 Extreme Legends (Shinkansen)
Is there any chance for a null affinity code that allows officers to stagger with all weapons?