Search found 405 matches
- Tue Apr 09, 2024 5:35 pm
- Forum: Tables
- Topic: Secrets Of Grindea table by Igromanru
- Replies: 47
- Views: 5197
Re: Secrets Of Grindea table by Igromanru
Edit: Just wanted to give a heads up xBaseStats isn't allocating stats for me at all. Tried refreshing the window, hovering over the stat menu. Nothing shows up in the CE window. This is weird. Have you activated the "Game1 Pointer" script successfully? After activating the "Game1 Pointer", focusin...
- Sun Apr 07, 2024 10:32 pm
- Forum: Tables
- Topic: Secrets Of Grindea table by Igromanru
- Replies: 47
- Views: 5197
Re: Secrets Of Grindea table by Igromanru
First and foremost, thank you for the cool table! I like it a lot. Do you by chance take ideas? I think a damage multiplier would be good for both melee/magic and status effects. That's about it. Thanks for the table igromanru. I'm glad you like it. Beside DS3 and NMS tables, I think this is the ta...
- Fri Apr 05, 2024 6:11 pm
- Forum: Tables
- Topic: Secrets Of Grindea table by Igromanru
- Replies: 47
- Views: 5197
Re: Secrets Of Grindea table by Igromanru
First and foremost, thank you for the cool table! I like it a lot.
Do you by chance take ideas?
I think a damage multiplier would be good for both melee/magic and status effects.
That's about it. Thanks for the table igromanru.
Do you by chance take ideas?
I think a damage multiplier would be good for both melee/magic and status effects.
That's about it. Thanks for the table igromanru.
- Mon Apr 01, 2024 3:04 am
- Forum: Tables
- Topic: Dragon's Dogma 2 +14 (table Update20240425)
- Replies: 68
- Views: 27870
Re: Dragon's Dogma 2 +9
There's a mod for that. No there is not. I've already checked multiple times today. The one you're thinking of is for Sorcerer's and it's half-baked. Not what I need/want. Already had this discussion with another member in another thread. You sure about that? There's a "Casting Speed Multipliers" m...
- Sun Mar 31, 2024 11:50 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 +14 (table Update20240425)
- Replies: 68
- Views: 27870
Re: Dragon's Dogma 2 +9
Any chance for an Instant Cast for Spells? Then some others I had in mind. Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT) Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.) There's a mod for that. No there is not. I've alr...
- Sun Mar 31, 2024 5:05 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 +14 (table Update20240425)
- Replies: 68
- Views: 27870
Re: Dragon's Dogma 2 +9
Any chance for an Instant Cast for Spells?
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
Then some others I had in mind.
Debilitation Damage Multiplier (i.e - More Poison DoT/More Fire DoT)
Debilitation Status Multiplier (i.e - Being able to apply Poison/Fire/Frostbite 100% of the time on hit.)
- Sat Mar 30, 2024 7:36 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.5)
- Replies: 109
- Views: 22233
Re: Dragon's Dogma 2 (v.1.1)
Any chance you could explain some of the parameters?
I know some of it is simple, but weapon scaling, does that make the weapon bigger/smaller?
I know some of it is simple, but weapon scaling, does that make the weapon bigger/smaller?
- Fri Mar 29, 2024 5:37 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.5)
- Replies: 109
- Views: 22233
Re: Dragon's Dogma 2 (v.1.0)
I appreciate that a lot! :o Could I ask for a few things? Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison 100% Status Application - Apply a status effect with a 100% Chance. Instant Cast - Being interrupted during spells is annoying. This sounds lik...
- Thu Mar 28, 2024 8:01 pm
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.5)
- Replies: 109
- Views: 22233
Re: Dragon's Dogma 2 (v.1.0)
Holy shit, what a godly fucking table. I appreciate that a lot! :o Could I ask for a few things? Status Damage Multiplier - Would make using DoT Status effects more effective - i.e - Burn/Poison 100% Status Application - Apply a status effect with a 100% Chance. Instant Cast - Being interrupted dur...
- Thu Mar 28, 2024 9:05 am
- Forum: Tables
- Topic: Dragon's Dogma 2 (v.1.5)
- Replies: 109
- Views: 22233
Re: Dragon's Dogma 2 (v.1.0)
Holy shit, what a godly fucking table.
- Wed Feb 07, 2024 5:05 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1563
- Views: 281197
Re: Granblue Fantasy Relink (Steam)
No Status Effect Editor? Bummer.
- Mon Feb 05, 2024 6:20 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1563
- Views: 281197
Re: Granblue Fantasy Relink (Steam)
We need ID's for traits or a traits spreadsheet of some kind.
- Sat Feb 03, 2024 3:41 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1563
- Views: 281197
Re: Granblue Fantasy Relink (Steam)
Thank you Zach for your hard work on the table. Can I just ask for one option?
A Status Multiplier and Status Damage Multiplier (i.e - Make Poison do more tick damage over time.)
That's it. Thank you for the table once again.
A Status Multiplier and Status Damage Multiplier (i.e - Make Poison do more tick damage over time.)
That's it. Thank you for the table once again.
- Sat Jan 27, 2024 8:22 pm
- Forum: Tables
- Topic: z Enshrouded
- Replies: 50
- Views: 24871
Re: z Enshrouded
Probably need an item pointer to spawn in gear.
- Fri Aug 18, 2023 11:39 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6955
- Views: 2293856
Re: z Baldur's Gate 3
Do we have an up to date list of Armor/Weapons that are Legendary? Also is there a way to break damage cap?