Search found 17 matches

by Cowtow
Tue Jul 11, 2023 4:21 pm
Forum: Tables
Topic: Dead Cells (2021-04-26)
Replies: 249
Views: 200941

Re: Dead Cells (2021-04-26)

Well I don't know if I'm a hero, but i got deadcells yesterday and started playing around with some scripts for it. It's not on the level of some of the others that have been posted but it's mine. Notably it's missing a few features, mostly because i haven't gotten far enough in the game to test the...
by Cowtow
Tue Apr 06, 2021 7:50 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 810515

Re: Terraria 1.4 [Steam] [UPDATED]

Yeah I'm pretty fantastic
by Cowtow
Mon Apr 05, 2021 8:48 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 810515

Re: Terraria 1.4 [Steam] [UPDATED]

Howdy folks! I hear you've been waiting a while on a functional social slot script It's not nearly as elegant as Okami-X's script, but it does work. :P just pop this into the script window. Please know that the Demon Heart will likely break the script if you consume it. Functional Social Slots for T...
by Cowtow
Sun Mar 28, 2021 8:23 pm
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 810515

Re: Terraria 1.4 [Steam] [UPDATED]

Howdy, everyone! I stole the latest version of the Intel 1.3.5.3 script I could find and patched as much of it as I could into tModLoader64bit v0.11.8.3! :D I also went ahead and put the script into Okami-X's newer organizational style. Some notes: Since this is much less likely to get updates from ...
by Cowtow
Sun Jun 28, 2020 2:38 am
Forum: Tables
Topic: Divinity Original Sin 2 Definitive Edition (Steam)
Replies: 141
Views: 292523

Divinity Original Sin 2 Definitive Edition (Steam)

I went ahead and updated this. I haven't been able to test every single script (durability, set level, and immunity), but every other script on the table works. I took the liberty of adding a cat stat tracker to the player portion of the table (seems to track peep in act 2). Built for CE 7.1
by Cowtow
Sat Apr 28, 2018 3:43 am
Forum: General Gamehacking
Topic: Using data structures to find corrosponding values
Replies: 2
Views: 2170

Using data structures to find corrosponding values

Thanks for the fast reply!



Naturally, i followed your advice and found my problem instantly.
by Cowtow
Sat Apr 28, 2018 2:48 am
Forum: General Gamehacking
Topic: Using data structures to find corrosponding values
Replies: 2
Views: 2170

Using data structures to find corrosponding values

Hello all,<br /> I'm trying to create a cheat that will allow me to eliminate cooldowns on abilities in dragon age 2.<br /> <br /> At first, I tried to do this via Auto Assemble script, but most of my attempts to play wiht nopping certain values ending in game crashing, so ive opted instead to try u...
by Cowtow
Sat Feb 03, 2018 8:00 am
Forum: Tables
Topic: Assassin's Creed: Syndicate (by SunBeam)
Replies: 37
Views: 114357

Re: Assassin's Creed: Syndicate (by SunBeam)

He isn't entirely clear about how to get this table to work. You need to press the * key on your numpad after enabling the cheat handle to get the values for the table. Happy cheating mates.
by Cowtow
Sun Dec 24, 2017 5:08 am
Forum: General Gamehacking
Topic: Hacking lives on "I wanna be the cat"
Replies: 9
Views: 5463

Re: Hacking lives on "I wanna be the cat"

Thanks again for the quick reply! I think i found the issue and perhaps discovered that it its above my head (i guessed that java wasnt quite your thing when you started talking about java and JavaScript as the same thing ;).) It appears that the game is made using a platform called node.js, a platf...
by Cowtow
Sun Dec 24, 2017 4:40 am
Forum: General Gamehacking
Topic: Hacking lives on "I wanna be the cat"
Replies: 9
Views: 5463

Re: Hacking lives on "I wanna be the cat"

ill look into it :) thanks No problem ;) I hate to ask for more help.. but exactly what should i be doing next? I followed your instructions and went to the game files, but upon closer inspection of the ones actually located in my program files (and appdata), i couldnt find anything that looked lik...
by Cowtow
Sun Dec 24, 2017 4:02 am
Forum: General Gamehacking
Topic: Hacking lives on "I wanna be the cat"
Replies: 9
Views: 5463

Re: Hacking lives on "I wanna be the cat"

Blayde wrote:
Sun Dec 24, 2017 3:53 am
Acido wrote:
Sun Dec 24, 2017 3:14 am
Goggle V8 JavaScript engine
You can't use the debugger for java games. (Ask DB :) )
Download Notepad++, download JSTool plug-in and edit game files.
ill look into it :) thanks
by Cowtow
Sun Dec 24, 2017 3:55 am
Forum: General Gamehacking
Topic: Hacking lives on "I wanna be the cat"
Replies: 9
Views: 5463

Re: Hacking lives on "I wanna be the cat"

Acido wrote:
Sun Dec 24, 2017 3:14 am
You should backtrace further to find out where the bytes came from.
Im not sure how to go further than this, is there a tutorial i can use to learn how to do this?
by Cowtow
Sun Dec 24, 2017 12:28 am
Forum: General Gamehacking
Topic: Hacking lives on "I wanna be the cat"
Replies: 9
Views: 5463

Hacking lives on "I wanna be the cat"

Hi there, Im trying to get unlimited lives on a I wanna be the cat, but doing a direct search for the value hasnt given me much in the way of results. Using the "unknown value" and then searching for changed value has yielded a view results, that count upwards when i lose a live, but not in a consis...
by Cowtow
Thu Dec 21, 2017 4:27 am
Forum: Single Player Cheat Requests
Topic: Assassin's creed black flag
Replies: 34
Views: 30247

Re: Assassin's creed black flag

Can verify: the steven andrew version is the only working table, and then only barely. Unlimited breath, rapid fire from ship, and no reload for gun all work for me on that table, but nothing else.
by Cowtow
Thu Dec 21, 2017 4:22 am
Forum: Single Player Cheat Requests
Topic: I wanna be the Co-op
Replies: 0
Views: 1569

I wanna be the Co-op

For the single player mode (obviously)

Requested cheats:
- God mode
- Infinite Jump
- Rapid fire
- Teleportation?

Thanks in advance to any takers!

a download link to the games website can be found below (its free):
[Link]