Search found 24 matches
- Wed Mar 09, 2022 1:06 pm
- Forum: Tables
- Topic: Elden Ring
- Replies: 698
- Views: 318644
Re: Elden Ring
I have a 100+ hrs gamesave with me cheating from the start (Max player lvl 713 {I think} + 99 stats, Runes changed to 999 mil every time I died from falling :lol: , infinite health/FP/Stamina, changed quantity of obtained items to 300~500 each if possible, speed hack, one hit kill, 100% drop rate, ...
- Sat Jul 24, 2021 2:50 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Metro Exodus Enhanced Edition 2.0.1.0
- Replies: 11
- Views: 18091
Re: Valheim
It seems like I learned all the recipes and that takes away the surprise from this game. Is there a way to unlearn all the recipes? I think one of the free crafting scripts is causing it. What if you log out and then back in? I think that should reset it. You don't even need to log out and in to re...
Re: Valheim
It seems like I learned all the recipes and that takes away the surprise from this game. Is there a way to unlearn all the recipes?
- Thu Sep 24, 2020 8:02 am
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 160084
Re: Death Stranding | Cheat Engine Table v1.0
Since It's obvious at this point that Sunbeam won't be posting his table. Can anyone share a table that has proper teleportation? It would be greatly appreciated!
- Thu Sep 17, 2020 5:54 pm
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 160084
Re: Death Stranding | Cheat Engine Table v1.0
^ Which is pretty much why I'm not interested in posting an updated table and have moved to other games. What would the point be?.. No one is keen to know how shit works; you all want is to hack the game, but instead of using trainers, to use tables. Cuz they're less fuss. So there's no actual gain...
- Sat Sep 05, 2020 9:16 pm
- Forum: Tables
- Topic: Death Stranding | Cheat Engine Table v1.0
- Replies: 203
- Views: 160084
Re: Death Stranding | Cheat Engine Table v1.0
I'm nearing the end of this wonderful game, and I urge everyone to enjoy it and explore yourself first. I'm urging everyone to do the same. The game is simply beautiful. Fucking ignore all the marketed crap, all the shit you've known about Kojima, Metal Gear Solid and other crap. This is a TOTALLY ...
- Thu Aug 27, 2020 1:13 pm
- Forum: Tables
- Topic: Control - AWE patch (DX12) +? (table Update6)
- Replies: 341
- Views: 331942
Re: Control - Expedition patch (0.0.321.4098) +? (table Update4.5)
This table definitely needs an update now that AWE expansion is coming out today.
- Thu Mar 26, 2020 7:53 pm
- Forum: Tables
- Topic: Control - AWE patch (DX12) +? (table Update6)
- Replies: 341
- Views: 331942
Re: Control - Expedition patch (0.0.292.5735) +14 (table Update4.4)
Will there be an update for the table for the newest DLC "The Foundation" + patch 1.09?
- Fri Feb 01, 2019 4:32 am
- Forum: Tables
- Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
- Replies: 1011
- Views: 1491147
Re: RESIDENT EVIL 2 +9 +3 (table Update6)
2nd Run or any 'New Game' will force reset everything except unlocked bonus material. So it won't carry over. Oh thank gawd, yeah I only used that thing once and man that's a lesson that at least won't carry over, whew.. Yeah, It doesn't carry over. I can confirm. Definitely never use the game time...
- Fri Feb 01, 2019 12:56 am
- Forum: Tables
- Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
- Replies: 1011
- Views: 1491147
Re: RESIDENT EVIL 2 +9 +3 (table Update6)
Turn off the undead script. (Don't just close the table, actually turn off the script). I mentioned this earlier already in a previous post that the undead script eventually makes you act like a ghost where attacks go through you. And even if an attack connects, it won't be registered by the game a...
- Wed Jan 30, 2019 2:45 am
- Forum: Tables
- Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
- Replies: 1011
- Views: 1491147
Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)
Guys, I spawned a chemical flamethrower and later in the game I found more fuel for it but it won't reload with it. Any idea why?
- Tue Jan 29, 2019 7:46 pm
- Forum: Tables
- Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
- Replies: 1011
- Views: 1491147
Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)
-snip- This what I have been using: (this is an old gif I took before you released the last update but this is what I have been doing regardless to change game time. https://typemoon.moe/i/c1421.gif I set the time in minutes to 1 minute exactly and I keep encountering the issue. I tried 60 mins as ...
- Tue Jan 29, 2019 10:16 am
- Forum: Tables
- Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
- Replies: 1011
- Views: 1491147
Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)
[...] Tested the updated version. Still having the same issue. Resetting the game time still causes the issue where the enemies don't attack you and become idle. which script did you try? if it's game player time mod .2 : I've past the bosses on Leon A already, playing Claire B now, I'll see if the...
- Tue Jan 29, 2019 7:25 am
- Forum: Tables
- Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
- Replies: 1011
- Views: 1491147
Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)
^ thanks for the report! Update6.1 - updated ignore ammo pouch . rather than reload 1 ammo at a time, SLS 60 (Claire starting weapon) with Speed Loader upgrade can reload to full clip instantly now. - updated game player time mod . enemies' attack sequence won't be stopped when the time has reach t...