Search found 20 matches

by Kyle873
Tue May 03, 2022 3:04 am
Forum: Tables
Topic: Tiny Tina's Wonderlands [Engine:Unreal 4.20]
Replies: 171
Views: 96985

Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Well im struggling too. Would be really nice to edit/ mod again! I wouldn't expect anything anytime soon honestly. SunBeam ditched it pretty fast even after people likely donated to keep it going, which is shitty and why I'm heavily against modders asking/begging for donations in the first place, b...
by Kyle873
Tue Jun 25, 2019 4:19 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6.1)

woops. i meant 1.03. my bad. it's still an update meaning things *WILL* break. Ah okay. Yeah, unless the AoBs are stable, which I'd hope they are, but it really does depend on what all they end up changing. Are they posting patch notes anywhere? I haven't been able to find anything anywhere and it'...
by Kyle873
Tue Jun 25, 2019 4:10 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6.1)

word of warning for anyone using this table before 1.02 hits. it hits today. and will likely break the tables. so uh. yeah. friendly warning from a backer. just expect to have to update them. I thought the PC launched on 1.02? I haven't been keeping up with the kickstarter though so I could be wron...
by Kyle873
Tue Jun 25, 2019 4:07 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6.1)

word of warning for anyone using this table before 1.02 hits. it hits today. and will likely break the tables. so uh. yeah. friendly warning from a backer. just expect to have to update them. I thought the PC launched on 1.02? I haven't been keeping up with the kickstarter though so I could be wrong.
by Kyle873
Tue Jun 25, 2019 3:58 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

If anyone wants to test, here is my complete IDs from the latest steam version with IGA backpack DLC. Also using my backer ID IDs include: Weapons Armor Accessory Scarf Special Name Items Potions Food Food Materials Crafting Materials Keys/Medals OD Tomes Shards Edit: added O.D. Medal also, bloodbr...
by Kyle873
Tue Jun 25, 2019 6:51 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

the shift of id offset would be the result of the difference between: 1. steam / gog. 2. with backer id / without backer id, or with DLC / without DLC. 3. ...some other reasons...... "2." could be more likely as backer/DLC has some extra stuff. for now, please specify the version of your game when ...
by Kyle873
Tue Jun 25, 2019 2:09 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

I checked the items that was initially here on the list, and the id's does not match aswell... but the shards was the same as mine, please, check my list to see if the id's match, maybe it's just items id's that is wrong? Just checked, they mismatch as well. Mine is 000000000002E4C4 for Thrashing T...
by Kyle873
Tue Jun 25, 2019 2:01 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

We might have a light form of AC going on here to prevent people from sharing IDs. It's the best I can think of beyond version/regional differences somehow offsetting the IDs.
by Kyle873
Tue Jun 25, 2019 1:57 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

I'm noticing that IDs are mismatching between users. My IDs I'm pulling are not the same as the ones I'm seeing here from others. That is quite interesting and may have to do with differing versions perhaps? I'm running the latest Steam version of the game myself. I'm steam version too, and the id'...
by Kyle873
Tue Jun 25, 2019 1:49 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

I'm noticing that IDs are mismatching between users. My IDs I'm pulling are not the same as the ones I'm seeing here from others. That is quite interesting and may have to do with differing versions perhaps? I'm running the latest Steam version of the game myself. It seems like there's anywhere betw...
by Kyle873
Tue Jun 25, 2019 12:05 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 198357

Re: Bloodstained: Ritual of the Night +9 (table Update6)

I am at end-game with over 65+ hours and a full 100% archive with all shards and items. I'll try to put together the most comprehensive ID list I can for you guys. Watch this space. 0000000000000000:Default Enemy Drop == Consumables ============ 000000000002E41E:Potion 000000000002E370:High Potion 0...
by Kyle873
Wed Feb 13, 2019 5:52 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 238
Views: 175296

Re: God Eater 3 (Steam)

Infinite Custom Bullet Ammo pls I'm feeling better-ish today so I'm going to tackle custom bullets. edit: Infinite custom bullets in the field. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>162</ID> <Description>"Infinite Custom Bullets"</Description> <LastStat...
by Kyle873
Tue Feb 12, 2019 3:33 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 238
Views: 175296

Re: God Eater 3 (Steam)

thanks to @pox911's work this is what I got <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>145</ID> <Description>"Last Equiped Weapon"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <Asse...
by Kyle873
Mon Feb 11, 2019 10:35 pm
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 238
Views: 175296

Re: God Eater 3 (Steam)

I managed to find some info on the abandoned god arcs. I just don't know what adds the extra +1 option. I might just ignore them and instead focus on editing the main weapon itself It's a long shot, but maybe if the +1 flag isn't in the immediate structure, they're doing something stupid like using...
by Kyle873
Mon Feb 11, 2019 10:51 am
Forum: Tables
Topic: God Eater 3 (Steam)
Replies: 238
Views: 175296

Re: God Eater 3 (Steam)

One thing I noticed when testing this just now is that if your new code name is shorter than your old one, it retains the extra characters of your old code name I have a theory. If you put in spaces in place of the character length to make up the difference, does that work? If it does, I'm gonna sh...