Search found 34 matches

by Exemplify1524
Fri May 31, 2024 5:49 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Were you able to separate main objective and secondary objectives instant completion? i know it's originally from Zoddel. The ones on your table are titled as such but still completes both. juist wanted to make sure i'm not misunderstanding. thank you. No. At first I added separate hotkeys, but ZoD...
by Exemplify1524
Mon May 27, 2024 10:29 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

DarkestLite wrote:
Sun May 26, 2024 5:01 pm
Not sure what I'm missing. I used both of these after you said they needed both. I dont get speed run and also the NUM button adjustments dont work. Could you post the CT with these working? Maybe something is off when copy & paste from here.
_MyHD2.CT
(727.92 KiB) Downloaded 161 times
by Exemplify1524
Sat May 25, 2024 8:23 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

What parts of this would I use just to have the samples only mod with the NUM features? I used the second section code but NUM buttons didnt do anything. The script responsible for collecting samples only triggers when you actually pick up a sample. To change the number of samples while playing, we...
by Exemplify1524
Tue May 21, 2024 6:07 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Add samples not while taking sample seems like work only if you host. If you not host, samples taken not while you actually take samples are shown but excluded from finish rewards (tested only on 1 game. other 2 games me was host) But as game process it is very good. It is not so obvious for other p...
by Exemplify1524
Tue May 21, 2024 5:08 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

ZoDDel's (gir489) modified runspeed and sample pickup scripts. Run script modifications: Hold space to run 5x fast (added latest ZoDDels update, so this applies to player in ship too, and to mech too). ENEMIES run 5x SLOWER while pressing. (5x can be changed) Hold righ mouse button to run 1.5x faste...
by Exemplify1524
Mon May 20, 2024 8:13 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Scripts below the header for auto run scripts don't activate. only the header gets actiavted and not the ones underneath it. the group setting 'activate all children' is checked and manually clicking works If you right click on some script that don't activate, you will see context menu. Look at top...
by Exemplify1524
Sun May 19, 2024 6:30 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

to never detect the module, which in turn doesn't run the runscripts function. Yes, I have tested. Without "Even Attach when another process has already been selected" its not working on my side. So I added some code to enable this option at CE start: if not syntaxcheck then local s=getSettings() s...
by Exemplify1524
Sun May 19, 2024 1:05 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

it executes to run the game but seem to never detect the module, which in turn doesn't run the runscripts function. Need try found where is the problem. 1. Can you check if function call IsModuleLoaded is happening on your setup by uncommenting -- print line (remove -- symbols). Does it print messa...
by Exemplify1524
Sun May 19, 2024 10:49 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

excilomat wrote:
Sun May 19, 2024 7:58 am
@Exemplify1524

is it possible to change or add effect type/size with your Damage script?
Like for example LAS-Sickle leaving heat marks on metal/ground/bug armor
I was wrong with these parameters. Modifying it didnt do anything :(
by Exemplify1524
Sun May 19, 2024 2:08 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Hi can you fix the lastest dmg script you did? it have some weird bug that every weapon or stuff will ragdoll myself to dead if i happen to hit myself with it ( with aoe ) i even test your default value but it still happen, you can try use scorcher to shoot near the ground at front of you or stun g...
by Exemplify1524
Sat May 18, 2024 1:38 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Little fixed version of my version of ZoDDel's sample override script. In .304 they've added in RDX new digit. in .303 it was 0 for common_type 1 for rare 2 for super. in .304 path these values can be 0 20 or 60 for common 1 21 etc for rare and 2 21 etc for super. So divide by 10 solve problem 61%10...
by Exemplify1524
Fri May 17, 2024 11:38 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

i know it looks a bit messy but i wanna have big all inclusive solution instead of a bundle of single scripts. the idea is, once you have setup your personal settings you just can run the aio script instead of clicking 10 scripts... In CE people can just make group "My selection of cheats" right cl...
by Exemplify1524
Mon May 13, 2024 1:29 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

nos4r2 wrote:
Mon May 13, 2024 7:33 am
I try to copy script into the table but it said Not all code is injectable.
What version on Cheat Engine you use? Should be 7.3+ Im using 7.5.

If you have CE7.5, then error 'Not all code is injectable' usually have more information, share it here too, maybe I can help.
by Exemplify1524
Sun May 12, 2024 10:49 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Modified ZoDDels Instant complete scripts. Press NUM1 to finish bot hives / bases etc { Game : helldivers2.exe Version: Date : 2024-05-03 Author : ZoDDeL This script does blah blah blah } {$c} #define NO_OLDNAMES #include <windows.h> short GetAsyncKeyState(int); #define BUG_HIVES_COMPLETED_HOTKEY VK...
by Exemplify1524
Sun May 12, 2024 10:46 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2906
Views: 447488

Re: HELLDIVERS 2

Modified ZoDDels sample pickup script. Hold hotkey 'C' (its like crouching) while taking sample to override all counters. Or dont hold hotkey to add more than 1. (specify here #define HOTKEY_NOT_PRESSED_ADD_VALUE 10) Also press secret hotkey 'Q' if you want take exactly 1 sample. I leave many commen...