Search found 31 matches
- Wed May 01, 2024 11:09 pm
- Forum: Tables
- Topic: z Everspace 2
- Replies: 171
- Views: 37239
Re: z Everspace 2
They ported over to Unreal 5, so I would EXPECT that to break absolutely everything.
- Fri Jan 26, 2024 9:07 am
- Forum: Tables
- Topic: z Enshrouded
- Replies: 50
- Views: 24464
Re: z Enshrouded
Well that's easy. Inventory is a simple 4 bytes, and slot 1 in the inventory is the same for anything you put in there. In a very basic search, it was the second value down out of 5 hits. Bog standard search/split/repeat until you get 5...
- Sun Jan 21, 2024 1:07 am
- Forum: Tables
- Topic: z Palworld
- Replies: 263
- Views: 124753
Re: z Palworld
The other table was a good early effort, but editing the pickup has a lot less unintended item increasing. XD
- Fri Dec 16, 2022 11:26 pm
- Forum: Tables
- Topic: NieR Automata
- Replies: 251
- Views: 417507
Re: NieR Automata
be aware chips by sortajan is bugged in the above table, not entirely sure what causes it but you'll receive the wrong effects from chips when trying to change them to something different. //edit// as far as I can see changing the level of the chip works fine but changing say a shockwave chip to a ...
- Fri Jun 25, 2021 5:25 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 422656
Re: Horizon Zero Dawn [Engine:Decima]
Guess some people play and replay the game to achieve.. no idea what. But it's fine, keep it it, as long as you don't bother the rest :) @ tonka4ok : Unfortunately, I'm not a game developer. So your questions are better suited there. I found the structure name from an internal RTTI function and tha...
- Fri Jul 17, 2020 3:25 am
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 840240
Re: No Mans Sky (Steam)
Oh good, they cranked the bloom up. One of the my favorite visual features to disable completely.
Desolation looks interesting at least.
How much of the table still works in NMS:Desolation?
Desolation looks interesting at least.
How much of the table still works in NMS:Desolation?
- Fri Jul 17, 2020 3:18 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] Noita [Early Access]
- Replies: 159
- Views: 92387
Re: [COMPLETED] Noita [Early Access]
Mainly, I notice the immunity perks and the perk lottery are missing from the spawn. A lot of that stuff is... second tier perks, my FAVORITE is edit-everywhere, which is in the spawn, but between stacked lottery, free reroll, and a few extra perks in holy mountains, you can get pretty much anythin...
- Sun Jun 28, 2020 9:15 pm
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] Noita [Early Access]
- Replies: 159
- Views: 92387
Re: [COMPLETED] Noita [Early Access]
Amy chance of getting an update for the new versions (new perks and stuff most recently)? Most things in a recent table still work, god mode doesn't seem to, though. And I get careless, but "full health" isn't quite enough to keep me alive eventually. O_O "Most things works" ? looks like everything...
- Sat Jun 27, 2020 7:11 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] Noita [Early Access]
- Replies: 159
- Views: 92387
[COMPLETED] Noita [Early Access]
Whoops, missed that one, this thread looked more current.
I wonder if you could rig the perk lottery function somehow? Make it always fire. It stacks in a lovely manner, if you buy it.
I wonder if you could rig the perk lottery function somehow? Make it always fire. It stacks in a lovely manner, if you buy it.
- Thu Jun 25, 2020 6:28 pm
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] Noita [Early Access]
- Replies: 159
- Views: 92387
[COMPLETED] Noita [Early Access]
Amy chance of getting an update for the new versions (new perks and stuff most recently)?
Most things in a recent table still work, god mode doesn't seem to, though. And I get careless, but "full health" isn't quite enough to keep me alive eventually. O_O
Most things in a recent table still work, god mode doesn't seem to, though. And I get careless, but "full health" isn't quite enough to keep me alive eventually. O_O
- Thu Feb 27, 2020 9:48 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 840240
Re: No Mans Sky (Steam)
Looks like the latest small patch broke the launch thrusters script.
- Fri Feb 21, 2020 9:00 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 840240
Re: No Mans Sky (Steam)
Like how I have to GET an item the legit way before I set the stack to 999 and do whatever. Or, maybe someone can prove me wrong. :roll: You can spawn in any item you want without getting one legit, At the bottom of the list open Cedric's Scripts and turn on highlighted item pointers, then hover ov...
- Fri Feb 21, 2020 4:03 am
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 840240
Re: No Mans Sky (Steam)
Hello, I was wondering, is it possible to make a scrip in cheat engine to force the game to spawn every variety of fauna species, even the ones that are rare? Something like this would make me enjoy the game more enjoyable to me, cos I like to catalogue, (game is quite boring, so cataloguing all sp...
- Sat Aug 17, 2019 11:11 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 840240
Re: No Mans Sky (Steam)
I ran into an issue- base needed power, and the nearest node (for the big generator) was out of radius. Couldn't build out there. Does build-anywhere, rig things to link teleporters and power from main base to remote power/resource places? @Allelujah: It's easier than that, use the "hilighted item" ...
- Fri Aug 16, 2019 7:37 pm
- Forum: Tables
- Topic: No Mans Sky (Steam)
- Replies: 975
- Views: 840240
Re: No Mans Sky (Steam)
Table updated. And it's still crashing for you? Just really WEIRD issues. I think I'd used and disabled ignore-crafting (looks fixed!) and used that 99% overheat script. I think maybe the rover did NOT like that, because the mining laser would hit bushes, but all the trees just... stopped clipping ...