Search found 10 matches
- Mon May 20, 2024 10:37 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
You can try to increase sleep value from 500 (half second) to 5000 (5 seconds) for example. Maybe it will help. If not, can you share log messages here? New version: Table -> Show Cheat Table LUA Script Thanks for all your assistance in this. I applied your new code along with adjusting delay to se...
- Sun May 19, 2024 11:42 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
to never detect the module, which in turn doesn't run the runscripts function. Yes, I have tested. Without "Even Attach when another process has already been selected" its not working on my side. So I added some code to enable this option at CE start: if not syntaxcheck then local s=getSettings() s...
- Sun May 19, 2024 12:42 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
Hi. Yes, I played too much with the "knockback" parameter. I found this option to be very fun (enemies flying out far), but it leads that you flying out far if your own damage hits you too. It can be fixed by blacklisting from HIGH Knockback values weapons that have explosion effect. But more simpl...
- Mon May 13, 2024 8:02 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
Modified ZoDDels Instant complete scripts. Press NUM1 to finish bot hives / bases etc Press NUM2 to finish all side missions Press NUM3 to finish main mission Press NUM0 for instant shuttle thank you for your work. I prefer your approach. i appreciate it along with everyone else who has contributed...
- Sun May 12, 2024 7:38 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
Thank, this kinda nice customize each one btw i have some questions say if i set it like this {326, 2.0f, 200, 200, 5, 5, 5,5, "Helldiver melee"}, Will melee dmg do 400 dmg or fixed at 200? yes, and any melee by other helldivers will also be doubled if they melee you That not even what i'm asking f...
- Sun May 12, 2024 5:20 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
Thank, this kinda nice customize each one btw i have some questions say if i set it like this {326, 2.0f, 200, 200, 5, 5, 5,5, "Helldiver melee"}, Will melee dmg do 400 dmg or fixed at 200? yes, and any melee by other helldivers will also be doubled if they melee you...but i don't think the damage ...
- Thu May 09, 2024 12:39 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
- Thu Apr 11, 2024 1:19 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
new reload> instead of nop/jump script checks now for ammo left in clip/chamber. ammo in weapon goes down until only 1 bullet (except dual mag weapons like punisher they stick at half ammo) is left. this allows reloading but weapon never goes fully empty. also fixes the recoil-less rifle no reload ...
- Wed Apr 10, 2024 6:47 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
This is the code portion for the super damage of the weapons. What would be a good setting to have extra damage, but not having my pistol shoot out a drop ship? I want to be able to basically double my damage, and have my assault rifle able to take down walkers etc. super: cmp [rcx+04],#7777 <- Do ...
- Tue Apr 02, 2024 10:49 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2808
- Views: 423507
Re: HELLDIVERS 2
anyone know the weapon id for autocannon?