Search found 5 matches
- Mon Mar 18, 2024 7:41 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1561
- Views: 271683
Re: Granblue Fantasy Relink (Steam)
hey all, sorry to be a bother, I literally only want to use this to get the stout heart sigils i accidentally sold back. I have no idea what Im doing but when opening the usual table or the the simpler alternative table by medicine seller (that seems to be updated for new version) I cant even mark ...
- Mon Mar 18, 2024 12:48 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1561
- Views: 271683
Re: Granblue Fantasy Relink (Steam)
hey all, sorry to be a bother, I literally only want to use this to get the stout heart sigils i accidentally sold back. I have no idea what Im doing but when opening the usual table or the the simpler alternative table by medicine seller (that seems to be updated for new version) I cant even mark ...
- Sun Mar 17, 2024 2:46 pm
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1561
- Views: 271683
Re: Granblue Fantasy Relink (Steam)
Has anyone done some research on automatic precision dodge? I have a script expired in v1.1.2, and I'm hoping someone can update it. :) Here's an updated version, but for the dodge part it doesn't work well, too many redundant dodge actions. Hope someone could improve it. its in chinese. how do you...
- Sun Mar 17, 2024 8:25 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1561
- Views: 271683
Re: Granblue Fantasy Relink (Steam)
Here's an updated version, but for the dodge part it doesn't work well, too many redundant dodge actions. Hope someone could improve it. it works properly as long as you are not playing with an AI. use perfect block if partying with AI. Nope, I have tried it online, still many redundant dodges. Oh,...
- Sun Mar 17, 2024 6:35 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1561
- Views: 271683
Re: Granblue Fantasy Relink (Steam)
Has anyone done some research on automatic precision dodge? I have a script expired in v1.1.2, and I'm hoping someone can update it. :) Here's an updated version, but for the dodge part it doesn't work well, too many redundant dodge actions. Hope someone could improve it. it works properly as long ...