Search found 17 matches

by itskwan66
Fri Apr 05, 2024 5:25 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

I did exactly what you said. There is a startup option under CE, but what is strange is that there are no changes after entering the game. No new strategies are found on the battleship, nor are any new strategies found in the mission panel. Is this the same with your CT? u have to leave ur CT on an...
by itskwan66
Thu Apr 04, 2024 1:38 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

does anyone has instant completion table? Zod's sig has a link, look through the thread. His table is great, but doesn't contain an auto-complete missions script like 0utrage7 is asking about. It does contain scripts to speed up Multi-kill and Rescue missions. AFAIK the only tables with the Instant...
by itskwan66
Wed Apr 03, 2024 6:31 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

0utrage7 wrote:
Wed Apr 03, 2024 5:34 am
does anyone has instant completion table?
Zod's sig has a link, look through the thread.
by itskwan66
Tue Apr 02, 2024 9:53 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

[Double posted by accident.]
by itskwan66
Tue Apr 02, 2024 9:52 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

UPDATE another table fix... fixed a bunch of weapon ID's but not all. open super damage script and check yourself what weapons are whitelisted for now. also excluded anything that i didnt update to prevent glitches or give enemy attacks super damage. for those who are interested what happened. the ...
by itskwan66
Sat Mar 16, 2024 12:12 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

Image

CE pause process still working as of 16/03 with all of these options.
by itskwan66
Fri Mar 15, 2024 5:32 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

CE table with pause process still works for me. Playing around with old AOBs found in previous version or other table makers tables has yielded some positive results. Have managed to get No Reload V2 working again through someone elses table. Still working on getting a UCE for myself (after intense ...
by itskwan66
Wed Mar 13, 2024 7:41 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

Can anyone provide a rundown on how to find AOBs? I see stratagems is "48 89 5C 24 ?? 48 8B D9 85 D2 75 09", but inspecting that in memory doesn't give me any leads. I would like to find shit on my own, but I'm not sure what table makers are using for this game. Yeah, I've asked this a few times an...
by itskwan66
Tue Mar 12, 2024 10:40 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

im getting GG detected even with the version dll, happens after 5-10 minutes do you close the CE after enable script? if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self.. nah i think ...
by itskwan66
Tue Mar 12, 2024 5:01 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

maphack doesnt crash nor gets detected. if you got detection you are too slow with hooking / activing the stuff. here a bunch of screenshots i just made from different planets that show that maphack is fully working and not crashing https://imgur.com/a/EO1kTu2 funny thing is that i dont need an ext...
by itskwan66
Tue Mar 12, 2024 1:57 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

tbh guys for some reason i wanst getting any "getting detected" by using dma and same table edits (i could change some of them to be more direct tho... ps. those 2 sigs dont seem to be findable in current update and previous propably too aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.d...
by itskwan66
Tue Mar 12, 2024 1:46 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

proper inf health that doesnt make titans invincbile: [ENABLE] aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00) alloc(WHPmem,$1000) label(WHPback) WHPmem: test rbx,rbx jz short @f mov [r8],r15d @@: mov rax,[r14+rbx*8+00000428] mov ecx,[rax+10] jmp WHPback WHP: jmp far WHPmem WHPback: //...
by itskwan66
Tue Mar 12, 2024 1:00 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

btw. proper inf health that doesnt make titans invincbile: [ENABLE] aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00) alloc(WHPmem,$1000) label(WHPback) WHPmem: test rbx,rbx jz short @f mov [r8],r15d @@: mov rax,[r14+rbx*8+00000428] mov ecx,[rax+10] jmp WHPback WHP: jmp far WHPmem WHPbac...
by itskwan66
Tue Mar 12, 2024 12:28 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

... Added several levels of speedhack, will look into those issues above Helldivers2.CT Have been testing this one for quite abit already, swapped out the no recoil for proper no recoil that was in this post https://fearlessrevolution.com/viewtopic.php?p=341818#p341818 So far the only problems I've...
by itskwan66
Tue Mar 12, 2024 9:48 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2828
Views: 429367

Re: HELLDIVERS 2

Latest CT with updated AoBs. Everything should work, just missing speedhack. Helldivers2.CT You are a legend, mate. Gonna go through the code to see if I can learn what I was doing wrong. Thanks a lot! is spawning a car risky? It is risky even using this solo, I would err on the side of caution whe...