Search found 17 matches
- Fri Apr 05, 2024 5:25 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
I did exactly what you said. There is a startup option under CE, but what is strange is that there are no changes after entering the game. No new strategies are found on the battleship, nor are any new strategies found in the mission panel. Is this the same with your CT? u have to leave ur CT on an...
- Thu Apr 04, 2024 1:38 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
does anyone has instant completion table? Zod's sig has a link, look through the thread. His table is great, but doesn't contain an auto-complete missions script like 0utrage7 is asking about. It does contain scripts to speed up Multi-kill and Rescue missions. AFAIK the only tables with the Instant...
- Wed Apr 03, 2024 6:31 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
- Tue Apr 02, 2024 9:53 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
[Double posted by accident.]
- Tue Apr 02, 2024 9:52 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
UPDATE another table fix... fixed a bunch of weapon ID's but not all. open super damage script and check yourself what weapons are whitelisted for now. also excluded anything that i didnt update to prevent glitches or give enemy attacks super damage. for those who are interested what happened. the ...
- Sat Mar 16, 2024 12:12 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
CE pause process still working as of 16/03 with all of these options.
- Fri Mar 15, 2024 5:32 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
CE table with pause process still works for me. Playing around with old AOBs found in previous version or other table makers tables has yielded some positive results. Have managed to get No Reload V2 working again through someone elses table. Still working on getting a UCE for myself (after intense ...
- Wed Mar 13, 2024 7:41 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
Can anyone provide a rundown on how to find AOBs? I see stratagems is "48 89 5C 24 ?? 48 8B D9 85 D2 75 09", but inspecting that in memory doesn't give me any leads. I would like to find shit on my own, but I'm not sure what table makers are using for this game. Yeah, I've asked this a few times an...
- Tue Mar 12, 2024 10:40 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
im getting GG detected even with the version dll, happens after 5-10 minutes do you close the CE after enable script? if yes, then "they"already hash my dll, go find md5 check bypass or open dll using hxd add at the and random bytes so its will genrate new hash..and keep it your self.. nah i think ...
- Tue Mar 12, 2024 5:01 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
maphack doesnt crash nor gets detected. if you got detection you are too slow with hooking / activing the stuff. here a bunch of screenshots i just made from different planets that show that maphack is fully working and not crashing https://imgur.com/a/EO1kTu2 funny thing is that i dont need an ext...
- Tue Mar 12, 2024 1:57 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
tbh guys for some reason i wanst getting any "getting detected" by using dma and same table edits (i could change some of them to be more direct tho... ps. those 2 sigs dont seem to be findable in current update and previous propably too aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.d...
- Tue Mar 12, 2024 1:46 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
proper inf health that doesnt make titans invincbile: [ENABLE] aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00) alloc(WHPmem,$1000) label(WHPback) WHPmem: test rbx,rbx jz short @f mov [r8],r15d @@: mov rax,[r14+rbx*8+00000428] mov ecx,[rax+10] jmp WHPback WHP: jmp far WHPmem WHPback: //...
- Tue Mar 12, 2024 1:00 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
btw. proper inf health that doesnt make titans invincbile: [ENABLE] aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00) alloc(WHPmem,$1000) label(WHPback) WHPmem: test rbx,rbx jz short @f mov [r8],r15d @@: mov rax,[r14+rbx*8+00000428] mov ecx,[rax+10] jmp WHPback WHP: jmp far WHPmem WHPbac...
- Tue Mar 12, 2024 12:28 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
... Added several levels of speedhack, will look into those issues above Helldivers2.CT Have been testing this one for quite abit already, swapped out the no recoil for proper no recoil that was in this post https://fearlessrevolution.com/viewtopic.php?p=341818#p341818 So far the only problems I've...
- Tue Mar 12, 2024 9:48 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2828
- Views: 429367
Re: HELLDIVERS 2
Latest CT with updated AoBs. Everything should work, just missing speedhack. Helldivers2.CT You are a legend, mate. Gonna go through the code to see if I can learn what I was doing wrong. Thanks a lot! is spawning a car risky? It is risky even using this solo, I would err on the side of caution whe...