Search found 7 matches

by DarkIceCore
Tue Apr 18, 2017 1:36 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

Would it be possible to get an updated table for version 1.04 CPY with the fix for turrets being invincible when using the undead script for both the player and his crew? Thanks. this is based on aob's for 1.04 CPY, with changes from last table for 1.05 (edit 15) changes: isnotplayer2: cmp dword pt...
by DarkIceCore
Sat Apr 15, 2017 9:21 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

Can we get some hacks for strike teams? Maybe a zero time requirement, so they instantly finish the mission? Something like this was done in Dragon Age Inquisition, with a mod, though... "strike teams?" - multiplayer, so... check at first forum and CE rules, then think about questions on this thema...
by DarkIceCore
Sat Apr 15, 2017 9:06 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

Can we get some hacks for strike teams? Maybe a zero time requirement, so they instantly finish the mission? Something like this was done in Dragon Age Inquisition, with a mod, though... "strike teams?" - multiplayer, so... check at first forum and CE rules, then think about questions on this thema...
by DarkIceCore
Fri Apr 14, 2017 9:55 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

Has anyone figured out a way to STOP all EXP gain, or GO BACKWARD in levels? (Delevel)? Anytime I try to mess with Current EXP or EXP TNL the game kinda shits the bed and ends up setting me to level 132 when I reload a save with tampered EXP values. Only happens if I try to set stuff lower. It almo...
by DarkIceCore
Fri Apr 14, 2017 1:45 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

Can anyone make ignore level requirements crafting code for v 1.04? Thanks adapted Celios code, it's working on 1.04 CPY, but i'm not sure that it's haven't minor sides. cuz 2 pages ago i asked him about correctness of it, and he isn't answer. [ENABLE] //code from here to '[DISABLE]' will be used t...
by DarkIceCore
Sun Apr 09, 2017 3:10 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

@Cielos ABOUT "dupliacte item .4" in 1.04 aob not found, pls could you share surrounding lines (-10/+10) of "bytes+opcodes" from memory, than i will find injection point by myself. ps. thx for complete table. By any chance, is it possible for someone to give the code for the Duplicate (with shift) ...
by DarkIceCore
Sat Apr 08, 2017 1:25 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 621
Views: 313603

Re: Mass Effect Andromeda

@Cielos
ABOUT "dupliacte item .4"
in 1.04 aob not found, pls could you share surrounding lines (-10/+10) of "bytes+opcodes" from memory, than i will find injection point by myself.

ps. thx for complete table.