Search found 21 matches
Re: Astroneer
Teleportation table was updated to work for version 1.15.51.0
- Sat Aug 22, 2020 10:14 am
- Forum: Tables
- Topic: Bloodstained Curse of the Moon 2 {tabman}
- Replies: 0
- Views: 1124
Bloodstained Curse of the Moon 2 {tabman}
Options: Infinite Lives Infinite Mana Character Overlap - Both players are able to choose same character. Disable Auto Skill Swap - Skill won't change upon item pickup or using Dominique's revival Manage Skill Sets - Each player can use custom skill sets via hotkeys. To edit skill sets go to "Table"...
Re: Astroneer
@tabman @mece The new version works. I did notice that the IDs were much longer this time. Did it turn out to be 8Byte vs 4Byte? As far as my observation went, no. Item IDs were always 4 bytes, but I decided to apply @mece's fix anyway. EDIT: I forgot to turn off the hot keys while typing this comm...
Re: Astroneer
@Pinaz993, try the updated table. Hopefully it may work for you this time. @mece, thats kind of strange fix, because I was under impression that game consistently used 4byte item IDs, even though it used x64 instructions. Also usually tables that work on cracked games tend to not work on steam or Go...
Re: Astroneer
@Pinaz993, could you try to test it on other items, like some resource stacks? The way script works is it just memorizes object ID you are currently highlighting or carrying and then it writes that ID back into specific adresses so that the game thinks you are holding mentioned item. Script function...
Re: Astroneer
Slight problem: this script crashes my game if I attempt to recall an item. Happens regardless of range. Any idea how I can get you the info you'll need to fix this? How consistent is your issue? Does game crash everytime you try to recall any item or something specific? Based on my experience of u...
Re: Astroneer
I found out that there used to be a feature where you could take items through gateways. I used knowledge of "physics" to revive that feature. Now you can create a bond with carried or highlighted objects through hyperspace and then recall them anytime, anywhere. Table may cause some ocassional cras...
- Fri May 22, 2020 6:37 am
- Forum: Tables
- Topic: Dead Space 3 {tabman}
- Replies: 7
- Views: 27648
Dead Space 3 {tabman}
Options: -Edit workbench menu index. This allows you can access crafting menu in classic mode. -Edit item ID of currently worn suit, weapon parts at workbench crafting menu and items in inventory. Notes: -Scripts and pointers were tested on Removed By Mod -Place "Dead Space 3 ID.txt" in the same fol...
- Thu Mar 12, 2020 3:42 pm
- Forum: Tables
- Topic: Daemon X Machina Customization Table
- Replies: 148
- Views: 75089
Re: Daemon X Machina Customization Table v1.4
... Also, any chance it is possible to edit the stats of the equipment or equipped armor/weapon directly? Most likely, yes. My guess would be to edit gamefiles, since thats where game takes item data from. However I don't have any knowledge about Unreal Engine and how it stores and operates data. S...
- Mon Mar 09, 2020 8:15 pm
- Forum: Tables
- Topic: Daemon X Machina Customization Table
- Replies: 148
- Views: 75089
Re: Daemon X Machina Customization Table v1.4
Here is an updated table: -Added "Selected Attachment Info" script. You can examine data of currently viewable attachment. -Added "Compile Attachments List" script. Automatically creates and updates Dropdown List for attachment names every time you Load a Savegame. PS: Now if only there was an addre...
- Sat Mar 07, 2020 9:51 pm
- Forum: Tables
- Topic: Daemon X Machina Customization Table
- Replies: 148
- Views: 75089
Re: Daemon X Machina Customization Table v1.4
This is really useful! Btw is there a way to check current item id and change it? That way we can change weapons and armor with other weapons and armor if we happen to have their id. Selected Equipment Info script creates a variable called "bp_select" and writes a pointer to currently selected item...
- Fri Mar 06, 2020 10:13 pm
- Forum: Tables
- Topic: Daemon X Machina Customization Table
- Replies: 148
- Views: 75089
Re: Daemon X Machina Customization Table v1.4
I'm not sure if game version 1.0.0 is still actual, as i don't have access to newer one. So, here are some guidelines, just in case my table does not work in other versions. Can Always Buy Skills When the skill is not buyable it is byte:2, otherwise its byte:0. Thus you can easily find needed addres...
- Thu Dec 19, 2019 2:51 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Stone Story RPG
- Replies: 12
- Views: 14796
Re: [Request] Stone Story RPG
Updated table
- Mon Aug 19, 2019 2:42 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Stone Story RPG
- Replies: 12
- Views: 14796
Re: [Request] Stone Story RPG
Stone Story v1.4.1
- Fri Aug 03, 2018 1:42 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Write value of a lua variable to an address
- Replies: 3
- Views: 24025
Write value of a lua variable to an address
You can also allocate memory and register symbols by means of lua:<br /> [CODE=lua]{$Lua}<br /> [ENABLE]<br /> <br /> local size = 4<br /> addr = allocateMemory(size)<br /> <br /> --unlike autoassembler, registerered symbol must be unregistered first<br /> unregisterSymbol("var")<br /> registerSymbo...