Search found 2 matches

by Kitzz
Fri Jan 26, 2024 9:45 pm
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 126826

Re: z Palworld

Imo it is best practice to use a signature scan first and then if it fails check upon the symbols you are correct. However its actually hard to get that address as references to it are not very unique and its starting addresses are not unique and this works for me so I used it because I write these...
by Kitzz
Fri Jan 26, 2024 4:37 pm
Forum: Tables
Topic: z Palworld
Replies: 263
Views: 126826

Re: z Palworld

Here is a more detailed Character Editor with most of the editable values and skills. You can view Passive Skills and edit them. Presumably you can also edit the Active Skills as well though I have not really edited those. Because Passive Skills Array is small you cannot just add new skills without...