Search found 6 matches

by subZero
Sat Jun 02, 2018 5:34 pm
Forum: Cheat Engine
Topic: Breaking Down Shared Opcodes in Scripts
Replies: 10
Views: 4401

Breaking Down Shared Opcodes in Scripts

[QUOTE="SunBeam, post: 48001, member: 12587"]Am talking about the statics you compare your registers with. Not addresses, which usually change with just a restart of the map. Figured it's something to do with Far Cry from those generic movss instructions :D I'd suggest identifying the entity whose h...
by subZero
Sat Jun 02, 2018 3:44 pm
Forum: Cheat Engine
Topic: Breaking Down Shared Opcodes in Scripts
Replies: 10
Views: 4401

Breaking Down Shared Opcodes in Scripts

[QUOTE="SunBeam, post: 47989, member: 12587"]And when game updates and those IDs you cmp by change?.. Happened to me. Think you'll then consider what I said and go the extra mile. Not many do, as you simply put it, sufficing themselves with quick hack-ups. Post the name of your game and I may be abl...
by subZero
Sat Jun 02, 2018 12:05 pm
Forum: Cheat Engine
Topic: Breaking Down Shared Opcodes in Scripts
Replies: 10
Views: 4401

Breaking Down Shared Opcodes in Scripts

So I have come up with a solution for this using flags like FreeER suggested. I'm sharing my code in case anyone else had the same question. Here's how I handled this:<br /> <br /> [CODE][ENABLE]<br /> <br /> aobscanmodule(memModifier, game.exe, F3 0F 11 49 18 45)<br /> alloc(compareRegisters, $1000...
by subZero
Sat Jun 02, 2018 10:42 am
Forum: Cheat Engine
Topic: Breaking Down Shared Opcodes in Scripts
Replies: 10
Views: 4401

Breaking Down Shared Opcodes in Scripts

[QUOTE="SunBeam, post: 47929, member: 12587"]I suggest you properly learn to hack game engines such as Unreal rather than asking how to filter crap. Much simpler than struggling. You people think CE is the only thing you're supposed to know for gamehacking that you rarely go beyond the horizon.[/QUO...
by subZero
Sat Jun 02, 2018 4:29 am
Forum: Cheat Engine
Topic: Breaking Down Shared Opcodes in Scripts
Replies: 10
Views: 4401

Breaking Down Shared Opcodes in Scripts

[QUOTE="FreeER, post: 47908, member: 980"]You can't... hooking it once changes the bytes to jump to some other memory and since it changes the bytes the others can't find the original code and if you used static addresses instead of AOB then you'd overwrite one jmp with another.<br /> <br /> hm... I...
by subZero
Sat Jun 02, 2018 3:16 am
Forum: Cheat Engine
Topic: Breaking Down Shared Opcodes in Scripts
Replies: 10
Views: 4401

Breaking Down Shared Opcodes in Scripts

Hi everyone,<br /> <br /> I've been trying to figure something out for some time now but I just can't get it to work. My question is how can I split a script that is using a shared opcode from affecting multiple variables in the game and spread them out to multiple scripts instead? To clarify I have...