Search found 213 matches

by Cielos
Fri Dec 15, 2017 1:56 am
Forum: Tables
Topic: OKAMI HD +7 (table Update4.1)
Replies: 5
Views: 514

Re: OKAMI HD +3 (table Update1)

[...] Fangs are 2 bytes, same as the other items. it may seems it's multiplied by 65536 (0x10000) because the offset you used is slightly shifted. this may happen when you're using an "Alignment" 4 bytes search and the actual type is 2 bytes: +0 +1 +2 +3 00 00 XX 00 about obtaining Demon Fangs, the...
by Cielos
Wed Dec 13, 2017 1:30 pm
Forum: Tables
Topic: OKAMI HD +7 (table Update4.1)
Replies: 5
Views: 514

OKAMI HD +7 (table Update4.1)

made some scripts for OKAMI HD Update4.1 - changed all sub-equipments to all holy artifacts . Update4 - added all sub-equipments . Update3 - added ignore demon fangs . - added ignore usable tools . - updated ignore yen , it works in the Dojo now. - added some more inventory pointers. Update2.1 - add...
by Cielos
Sat Dec 09, 2017 3:02 am
Forum: Tables
Topic: The Evil Within 2 +14 (table Update9)
Replies: 64
Views: 14445

Re: The Evil Within 2 +14 (table Update9)

[...] Thank you very much for this but unfortunate enemies only see me when I am very very close to them when I am using Hell, after I walk one feet they lose me from they FOV. ah, there's a typo. after you pasted the script, press ENTER when highlighting the script, then goto line 71: db 11 change...
by Cielos
Thu Dec 07, 2017 10:00 am
Forum: Tables
Topic: The Evil Within 2 +14 (table Update9)
Replies: 64
Views: 14445

Re: The Evil Within 2 +14 (table Update9)

So @Cielos is there no way to add on the senseless zombies an option to make enemies always see me, to make them not lose me from the FOV even if I run for a long distance? missed your message. I have modified "senseless zombies" script, that allows you to set the "sense level" to "hell", which wou...
by Cielos
Tue Dec 05, 2017 8:07 am
Forum: Tables
Topic: The Evil Within 2 +14 (table Update9)
Replies: 64
Views: 14445

Re: The Evil Within 2 +14 (table Update9)

player pointers for health, max health and stamina are broken yea I forgot to use the "custom" offset for the pointers.. now, assuming both the undead script and inf. stamina script still works properly on your game, for the health offset, after enable is activated, "[originalcode_enable+4]" holds ...
by Cielos
Mon Dec 04, 2017 10:45 am
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Re: Seven: The Days Long Gone +5

[...] I checked enable, inf. energy, and zero weight on the main menu, loaded a save, checked inventory editor while in the game, and then opened the Inventory window. I added hotkeys to inc/dec item slot by 1, and cycled through the slots. I believe the slot in this screenshot should have a quanti...
by Cielos
Sun Dec 03, 2017 8:05 am
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Re: Seven: The Days Long Gone +5

the random crashes were caused by a bad pointer in the enable script (for the player check). added a bad pointer check to the enable script. the crashes should be fixed. re-download and test please~ for those who can't use "inventory editor", I'll play some more today and will look out for it.. in t...
by Cielos
Sat Dec 02, 2017 7:54 pm
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Re: Seven: The Days Long Gone +5

ok, I've just tested the scripts on game v1.02. everything still works. at least on the first stage and the first 3 enemies.
and I'll call it a day now.
by Cielos
Sat Dec 02, 2017 6:11 pm
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Re: Seven: The Days Long Gone +2

Infinite Energy works now, but Undead does not on Steam version. I also have not crashed yet. Inventory Editor seems to be using the wrong address somewhere because the quantity is either 0 or some really high number. That said, the zero weight cheat works perfectly. edit: Just crashed. Both times ...
by Cielos
Sat Dec 02, 2017 4:40 pm
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Re: Seven: The Days Long Gone +2

ur the best. can u pls make unlimited weight? UP Undead script have bug with overweight after picking up something even if weight still below limit min health value also affects weight value table updated with a weight script based on your report~ ///***********************************************/...
by Cielos
Sat Dec 02, 2017 2:45 pm
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Re: Seven: The Days Long Gone +2

VirgilSouth wrote:
Sat Dec 02, 2017 8:00 am
ur the best. can u pls make unlimited weight?

UP Undead script have bug with overweight after picking up something even if weight still below limit
min health value also affects weight value
thanks for the report!
no where to go on Saturday night.... gonna refine the script now. thanks again~
by Cielos
Sat Dec 02, 2017 7:57 am
Forum: Tables
Topic: Seven: The Days Long Gone +5 (table Update2.3)
Replies: 41
Views: 6096

Seven: The Days Long Gone +5 (table Update2.3)

made some simple scripts for Seven: The Days Long Gone . Update2.4 - updated undead . rewritten the player filter. - moved the inventory editor into the [pointers] . Update2.3 - updated inventory editor . Update2.2 - updated inf. item usage , it works on consumables now. - updated undead , raised th...
by Cielos
Wed Nov 29, 2017 1:33 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 124
Views: 43397

Re: Assassin's Creed: Origins

@xICEMANx117 are you using other trainers/table? @eTheBlack nah, it's quite easy compared to Black Flag. if you find it difficult, use CE's speedhack to slowdown the gameplay. note that you have to enable the speed hack at the logo screen and leave it enabled for the whole game session. just change ...
by Cielos
Sat Nov 25, 2017 5:23 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 124
Views: 43397

Re: Assassin's Creed: Origins

Hi Cielos, Have just tested this a little further, I killed a bunch of enemies, got a full blue bar and then enabled 'ignore adrenaline' - no CTD. Quite odd as to why it did it initially but now doesn't - perhaps you have to kill a few people first? -A78 no, it has nothing to do with "kill a few pe...
by Cielos
Sat Nov 25, 2017 10:47 am
Forum: Cheat Engine
Topic: Problem with a NO CRASH script - Asphalt 8: Airborne v3.3.2a
Replies: 5
Views: 280

Re: Problem with a NO CRASH script - Asphalt 8: Airborne v3.3.2a

2 possible reasons: 1. this write code: "Asphalt8.exe"+7B118E: mov [esi+000001BB],cl isn't only writing to the crash-allowed flag you found. use the "what writes to this address" to see if there are other addresses that this opcode writes to: - if there is, do some back trace to see where this line ...