Search found 88 matches

by Cielos
Thu May 25, 2017 10:43 am
Forum: Tables
Topic: Impact Winter +0
Replies: 1
Views: 1200

Impact Winter +0

made a table for Impact Winter . just a BUNCH of pointers for now. may actually make some scripts for the game later, I don't know... (or maybe someone else could have made some already by then, depends on the game popularity I guess...) table uses CE's mono featuer to gather data, it can be activat...
by Cielos
Mon May 22, 2017 1:58 pm
Forum: Tables
Topic: NieR Automata
Replies: 156
Views: 77932

Re: NieR Automata

^ thanks for testing! yea stance should hold 0 when you stand still, 2 when moving... etc. if it's showing ??, that means the player identification I implemented is flawed. anyway, try this one below to see if it works, apart from skipping the player identification, the functionality is slightly dif...
by Cielos
Sun May 21, 2017 9:57 pm
Forum: Tables
Topic: NieR Automata
Replies: 156
Views: 77932

Re: NieR Automata

made a experimental script: Evade Attack (which is kind of a by-product actually...). when activated, hold Alt and attack (light, heavy, or pod's projectile) would use the evade attack without the need to have a successful evade first. copy and paste the following ONto the table: <?xml version="1.0"...
by Cielos
Sat May 20, 2017 8:12 pm
Forum: Tables
Topic: NieR Automata
Replies: 156
Views: 77932

Re: NieR Automata

Is it possible to create a hack where we can use character at end game where there are not normally available? Like 2B on the final chapter. find these two address, after you changed the value, save and reload. the first address is the head accessory type, 0 is default, 1, is a white flower, and so...
by Cielos
Fri May 19, 2017 12:32 pm
Forum: Tables
Topic: NieR Automata
Replies: 156
Views: 77932

Re: NieR Automata

made 2 simple scripts, Ignore Funds (Shop) and Ignore Funds & Materials (Upgrade) . /// EDIT1: - updated the Ignore Funds (Shop) scrip to Ignore Funds (Shop/Fuse) , as title suggests, it supports the Fuse in Maintenance shop now. - also added a modified script made by other member in this thread, Un...
by Cielos
Sat May 06, 2017 8:38 am
Forum: Tables
Topic: World to the West (x64) +3
Replies: 0
Views: 187

World to the West (x64) +3

made a table for World to the West (x64). OPTIONS : invulnerability - enemy can't damage you at all. undead - health still decrease when being hit but you wont' be killed. - min health can be changed via the entry. - min health default: 2 - default min health can be changed by editing the script, li...
by Cielos
Fri May 05, 2017 4:46 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 584
Views: 246362

Re: Mass Effect Andromeda

[...] EDIT15.1 - updated the player team identification method. undead 's team options should work on player summoned "Assault Turret" and "Remnant VI" (both TECH skills) now. Firstly, damn you're fast Cielos. I have tested the new undead script. It now keeps the assault turret/remnants VI alive, b...
by Cielos
Thu May 04, 2017 10:43 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 584
Views: 246362

Re: Mass Effect Andromeda

I know Kalas has responded to this once, but was wondering if anyone else has figured out a way to make the player turrets or Remnant VI with infinite health or undead status? Is it just too hard? I've spent hours trying to lock down the right pointers but just can't seem to find it. Seems like one...
by Cielos
Sun Apr 30, 2017 10:42 am
Forum: Tables
Topic: Secrets Of Grindea v0.700a +7
Replies: 0
Views: 531

Secrets Of Grindea v0.700a +7

updated a table I posted on CEF for v0.700a of Secrets Of Grindea . /// Options : ================================== Undead - get hit once before activate . - health still drops but you won't die. Inf. Energy - use skill / cast spell once before activate . No Energy Penalty - need to activate Inf. E...
by Cielos
Sat Apr 29, 2017 4:02 pm
Forum: Tables
Topic: Westboro +7 (table Update1)
Replies: 2
Views: 826

Re: Westboro +7 (table Update1)

you're welcome.... and the table is updated~
by Cielos
Sat Apr 29, 2017 12:11 am
Forum: Tables
Topic: Westboro +7 (table Update1)
Replies: 2
Views: 826

Westboro +7 (table Update1)

taking a break from playing black desert, make a quick table for Westboro /// update(s) : Update1 - added 4 scripts: insane firing speed , 100% accuracy , 100% pierce chance , and 100% interrupt chance - added more pointers (highlighted item in the inventory). /// options : [misc.] scripts: undead -...
by Cielos
Thu Apr 27, 2017 12:30 am
Forum: Tables
Topic: Wuppo v1.1.34 (Ultimate Edition) +1
Replies: 0
Views: 144

Wuppo v1.1.34 (Ultimate Edition) +1

option(s):
full health
- lock health at full when activated.

note(s):
- made and tested on v1.1.34.
- pointer to smurt would be populated when you access the blue menu.

dowload(s):
Wuppo.CT
for v1.1.34, +1
(1.38 MiB) Downloaded 44 times
by Cielos
Wed Apr 26, 2017 9:47 pm
Forum: Tables
Topic: Dragon Quest Heros 2
Replies: 41
Views: 6141

Re: Dragon Quest Heros 2

(off topic) like your new face pox...
by Cielos
Tue Apr 11, 2017 9:02 pm
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 584
Views: 246362

Re: Mass Effect Andromeda

^ when did I typed this? :shock: "Any chance you could add Tiffany's edit with the moonjump and nomad boost hotkeys to this? (I don't know how to link user's, but the post is at: viewtopic.php?p=4039#p3497) " why would I ask someone else to added a script of mine to a table that were a mix table tha...
by Cielos
Sun Apr 09, 2017 8:17 am
Forum: Tables
Topic: Mass Effect Andromeda
Replies: 584
Views: 246362

Re: Mass Effect Andromeda

@Cielos ABOUT "dupliacte item .4" in 1.04 aob not found, pls could you share surrounding lines (-10/+10) of "bytes+opcodes" from memory, than i will find injection point by myself. ps. thx for complete table. By any chance, is it possible for someone to give the code for the Duplicate (with shift) ...