Search found 195 matches

by Cielos
Fri Nov 24, 2017 3:14 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

^ thanks a lot! yes,I just checked, the random crash is still presents it turns out. as I (and my friend, == my main tester) still activate all the scripts I need on the "Press any Key" menu still, I didn't notice it. just as STN mentioned, CE has trouble to locate a free memory to create code cave ...
by Cielos
Fri Nov 24, 2017 12:24 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

tab le updated: Update16 - updated the table for v1.05, specifically: -- updated sync equipments level / reset outfit quantities , the AOBscan of an ret check was defected. -- updated movement mod , both no-clip and senu teleport use a alternate ignore collision now. -- updated weapon editor , added...
by Cielos
Thu Nov 23, 2017 8:41 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

tested a bit, both "senu teleport" and "no-clip" scripts needed to be updated. "weapon editor" doesn't always fetch the correct pointers as well it seems. updated "senu teleport" and "weapon editor", will update the table when I checked/updated the other scripts. haven't tested the "easy chariot rac...
by Cielos
Thu Nov 23, 2017 8:32 am
Forum: Tables
Topic: World of Final Fantasy
Replies: 57
Views: 4612

Re: World of Final Fantasy

made some scripts for the game: ignore SP - allows you to learn abilities with zero SP. - SP still drop until it reaches zero when you learn abilities. ignore Gil - allows you to buy stuff from Chocolatte Shop with zero Gil. - Gil still drop until it reaches zero when you buy stuff. - tested only on...
by Cielos
Mon Nov 20, 2017 8:44 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

[...] Merely Activating "Enable" in order to expand the list, causes the crash. This happens in the title screen/menu and in-game, yet if I enable it while I am in the in-game menus like the inventory or skill tree, It does not crash, exiting back into the actual game causes the crash instantly tho...
by Cielos
Sat Nov 18, 2017 7:40 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

up da te... Update15 - added light bow arrow "clip" mod . - updated sync equipments level to sync equipments level / reset outfit quantities , as title suggests, you can also use this script to reset outfit quantities to 1 if you've got 2 or more of some of them. also, you can't sync the equipments ...
by Cielos
Thu Nov 16, 2017 3:43 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

another update ... Update13 - added instant charged heavy attack . - added weapon editor . remember to READ THE DESCRIPTION first~ Everything on this table works great now! It's really handy. I was wondering if the inf. items or ignore resources affects silica, though? Or if there is any way current...
by Cielos
Tue Nov 14, 2017 10:14 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

table from this post updated. Update12 - added ignore curse health-penalty . - updated undead . added one more injection point, which should skip the script-kill routine now. - updated movement mod and senu teleport . fixed 2 potential crashes since Update9 , which were caused by some bad editing wh...
by Cielos
Sun Nov 12, 2017 5:49 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

BeaverSid wrote:
Sat Nov 11, 2017 5:33 pm
Cielos wrote:
Thu Nov 02, 2017 6:08 pm
Update10
- added sync equipments level.
Holding Shift+CapsLock and... nothing. What am I doing wrong?
what did you do after "holding Shift+CapsLock"?
by Cielos
Sat Nov 11, 2017 7:20 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

Heya! I'm trying to kill that damned elephant while the undead cheat is active, and I die anyway. The only thing that changes is the camera stays on my corpse and the game won't reload. Is there any way to fix this? yet to encounter this damned elephant. but I believe it's possible, as the undead c...
by Cielos
Thu Nov 09, 2017 9:57 pm
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

table from this post is updated. Update9 - added walk key , as the game's own walk key is too slow for my taste... - rewrote all the scripts, they can be activated/deactivated anytime you want now. that means you don't need to activate the base scripts on the "Press Any Key" screen anymore, as you w...
by Cielos
Wed Nov 08, 2017 8:10 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

I didn't know whether you wanted me to search in game or on the main menu, so I searched on both. [...] as the results are strange -- as long as the game has boot-up, the aobscans either work or not work, no matter you're at the "main menu" or in-game. also some aobscans you said are not working ar...
by Cielos
Wed Nov 08, 2017 6:08 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

edit the "general .3" script, locate all the lines that start with "aobscanmodule" or "luaCall". note that they all consist of an aob in the line. e.g., line 40, you can find this aob: 53 48 ** ** ** 48 ** ** ** 4C 89 C3 E8 ** ** ** ** 89 03 31 C0 now, find all these aob, do a manual scan for each o...
by Cielos
Tue Nov 07, 2017 6:09 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

[...] Hey, "ignore adrenaline" works well so far, except for weapons which only work for a certain duration (of adrenaline) and even if you reactivate them they run out of adrenaline immediately... Maybe you can look into that? thanks for the report, it's updated. re-download~ auto crashes when try...
by Cielos
Sat Nov 04, 2017 8:40 am
Forum: Tables
Topic: Assassin's Creed: Origins
Replies: 95
Views: 29453

Re: Assassin's Creed: Origins

just updated the table from this post . ///////////////////////////////////////////////////////////// Hello, about the time of day, is there any way to change the time scale? for example 1 minute in the game 3 minutes in real life? Thanks! I imagine it can be done in 2 ways at least. 1. observe the ...