Search found 415 matches

by Cielos
Sat Oct 20, 2018 8:55 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +16 (table Update11.2)

^ one of the reasons I rely on 14 bytes jmp for these memory eating game, is that I don't want others to just use them directly into their trainer. if they want to use my findings for some quick bucks, they will have to either include CE in the scene (i.e. re-post the table as is), or at least do so...
by Cielos
Sat Oct 20, 2018 7:43 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +16 (table Update11.1)

@all about the crash for Update11.1, I've pin-pointed the problem. but I have to finish the job at hand first. the "hotfix" should be readied later today. @hummus thanks for testing again! but it's actually have nothing to do with fullscreen/borderless window. the actual reason is that I rely on "re...
by Cielos
Thu Oct 18, 2018 6:24 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +16 (table Update11.1)

^ ha, thanks for the report. I'll have a look. in the mean time, you can use back the previous version. EDIT: I've tried enable the script in-game, no crash. the newly added injection point is in 14bytes, so that's not the problem either. any more details you can share? EDIT2: it's quite late here, ...
by Cielos
Thu Oct 18, 2018 6:13 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +16 (table Update11.1)

@all my friend file a crash report when undead for pet is on. it should be fixed now: Update11.1 - updated undead (actually the enable script). changed the pet fetching process, should be more stable now. - updated one-hit-kill mod key . the damage bar visual of bow aiming would be updated as well w...
by Cielos
Tue Oct 16, 2018 8:58 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +15 (table Update10.1)

@all as it seems SunBeam won't be releasing the Free-Cam + Teleport in table form soon, I ported the Senu Teleport script from the last game to this one. didn't use the GetWorld() he shared with me for this script though, as I don't want to share with those who don't care who makes it as long as it ...
by Cielos
Mon Oct 15, 2018 4:22 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +15 (table Update10.1)

@all just did a quick update: Update10.1 - updated movement mod key . it covers horse riding now. Update10 - added one-hit-kill mod key . - updated undead . it covers your pet (tamed animal) now. credits: my dad wrote a porno, S4E8. forgot to catch the new episode, listening to it just now and took ...
by Cielos
Mon Oct 15, 2018 11:10 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +15 (table Update10)

@all Update10 - added one-hit-kill mod key . - updated undead . it covers your pet (tamed animal) now. busy weeks coming. further updates, if any, will be slow. ///***************************************/// Would it be possible to add god mode to tamed animal ? That day acecel realized he had the po...
by Cielos
Fri Oct 12, 2018 7:34 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update9)

^ yea, I just noticed that too. it looks much more natural now.
by Cielos
Fri Oct 12, 2018 5:46 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update8.3)

@all Update9 - updated the table for game v1.03. specifically: - updated undead . updated the stack check and changed a register to accustom the game patch. - updated ignore ship health . some registers changes and switching of lines render the aobscans useless, and a byte or 2 difference on the inj...
by Cielos
Wed Oct 10, 2018 11:39 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update8.3)

I see.. the one I made has this "effect" as well. my script was like this, hook to the place where waypoint is set. while in Senu, hold Caps and set a waypoint and Bayak would be teleported to that waypoint just set. but with this said "effect" I may be teleported if I somehow setting a waypoint in ...
by Cielos
Wed Oct 10, 2018 11:04 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update8.3)

ah, it was a fun option~
then the eagle teleport would be redundant, I will just continue playing then~
by Cielos
Wed Oct 10, 2018 10:30 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update8.3)

@Cielos @SunBeam Can either of you tell how do to make a script that uses the SHIFT key to change the running/sprint speed that doesn't speed up the game like the free trainer/speedhack does or show me where I can learn how to and is easier to understand since I've never done programming before. "s...
by Cielos
Tue Oct 09, 2018 12:54 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update8.3)

@Timone it's always possible. the question is, will anyone do it (staring at the sun below yours...). I may make some simple edit later when I'm bored (like the one I made for Origins). but if you want a sophisticated one, you should keep an eye on SubBeam. @SunBeam if I need to manipulate the point...
by Cielos
Tue Oct 09, 2018 11:38 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +14 (table Update8.3)

@all turns out there ARE some bad edits on 2 scripts, that could crash the game randomly. so: Update8.3 - updated enable and instant abilities cooldown . fix a bad edit on eash of these 2 scripts that could crash the game. specifically, removing 2 "returnhere" labels, 2 "jmp to returnhere", which ar...
by Cielos
Tue Oct 09, 2018 10:08 am
Forum: Tables
Topic: Assassin's Creed Odyssey +16 (table Update11.2)
Replies: 410
Views: 81045

Re: Assassin's Creed Odyssey +11 (table Update6.1)

Ah, yes. That pointer you have in the table in red changes values. For example, if you enter map and are far away from the Adrestia (say, mid-map) points to a certain base; once you get close to the ship, pointer changes. So I don't know if keeping the script using this pointer on may crash your as...