Search found 555 matches

by Cielos
Thu Apr 18, 2019 4:41 am
Forum: Tables
Topic: World War Z CODEX +2 (table Update 2)
Replies: 2
Views: 894

World War Z CODEX +2 (table Update 2)

made for CODEX only. no aobscan. won't make one for the retail, part of the process is server side. you can still just edit the value I guess? probably won't add much to the table, as it's the only option my friend requested.. /// Update2 - added ignore currency . NOT thoroughly tested. - updated no...
by Cielos
Wed Apr 17, 2019 4:05 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Replies: 412
Views: 121813

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

for infinite enemy posture. here are some hints: 1. all the multipliers provided by the scripts can be set to ZERO. 2. 28 x 0 = 0, 380 x 0 = 0, ..... 3. there's a script named posture damage multiplier in the table of the first post. BUT, if you means the number of deathblow you need to do to bosses...
by Cielos
Sun Apr 07, 2019 5:47 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Replies: 412
Views: 121813

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

[...] Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol. turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work... so, I power through the ...
by Cielos
Sun Apr 07, 2019 8:20 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Replies: 412
Views: 121813

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

[...] EDIT: Testing it out and there are some issues currently with the code. Like you aren't able to toggle your prosthetic tools and the game thinks you're holding the run button so any command you do, it'll do a running version of it ex: Sliding into crouch or dash attacks [...] thanks for shari...
by Cielos
Thu Apr 04, 2019 7:06 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)
Replies: 1219
Views: 878526

Re: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)

Update17.2
- updated enable script. a slight change at one of the injection point, its aobscan and the script is updated accordingly.
all the scripts can be activated, I haven't actually test run all of them though.
so, report if you think something else is broken. in details~

have fun!
by Cielos
Thu Apr 04, 2019 6:58 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)
Replies: 1219
Views: 878526

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

thanks for testing.
updating now.
by Cielos
Thu Apr 04, 2019 5:24 pm
Forum: Tables
Topic: Assassin's Creed Odyssey v1.2.0 +20 (table Update17.2)
Replies: 1219
Views: 878526

Re: Assassin's Creed Odyssey v1.1.4 +20 (table Update17.1)

@all
please download the attachment.
open the CT, hook the game to CE as usual.
let me know which script can't be activated.
thanks~
by Cielos
Mon Apr 01, 2019 8:45 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Replies: 412
Views: 121813

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Any one can find the address of last idiot's location called 竜泉川端 平田屋敷(裏) ? It was the other version when u go back to 3 years the village burning and need to kill your father to get the full of life flower to get the true ending. I try one hex to search but still wrap back to normal version .........
by Cielos
Mon Apr 01, 2019 1:41 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Replies: 412
Views: 121813

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.1)

thanks to all who post the crash report~ update7.1 - updated enable , no negative status change , and no-clip . the base filter is calculated when the player base is fetched now, instead of calculated on the fly, to prevent potential crash in loading. EDIT: update7.2 - updated no negative status cha...
by Cielos
Sun Mar 31, 2019 11:57 am
Forum: Tables
Topic: Wizard of Legend (v1.1) +6 (table Update3.4)
Replies: 71
Views: 33085

Re: Wizard of Legend (v1.1) +6 (table Update3.4)

oh... I was just ready with another test to test with another injection point. the table is for 64bit game... I'll try to find a 32bit game and make a version for it. EDIT: not gonna make one tonight, maybe later. for the time being, if you have a x64 OS, just install the x64 game and you can use th...
by Cielos
Sun Mar 31, 2019 11:10 am
Forum: Tables
Topic: Wizard of Legend (v1.1) +6 (table Update3.4)
Replies: 71
Views: 33085

Re: Wizard of Legend (v1.1) +6 (table Update3.4)

preparing another test.
in the mean time, are you guys playing in 32bit or 64bit?
by Cielos
Sun Mar 31, 2019 10:31 am
Forum: Tables
Topic: Wizard of Legend (v1.1) +6 (table Update3.4)
Replies: 71
Views: 33085

Re: Wizard of Legend (v1.1) +6 (table Update3.4)

EDIT:
upload wrong file, redownload

again:
ha2.CT
(1.19 KiB) Downloaded 60 times
by Cielos
Sun Mar 31, 2019 10:04 am
Forum: Tables
Topic: Wizard of Legend (v1.1) +6 (table Update3.4)
Replies: 71
Views: 33085

Re: Wizard of Legend (v1.1) +6 (table Update3.4)

try again:
ha2.CT
(1.82 KiB) Downloaded 26 times
by Cielos
Sun Mar 31, 2019 9:50 am
Forum: Tables
Topic: Wizard of Legend (v1.1) +6 (table Update3.4)
Replies: 71
Views: 33085

Re: Wizard of Legend (v1.1) +6 (table Update3.4)

no... it was just some test.
more to come...
wait...

EDIT:
try the 2 scripts in this attachment.
tell me which one you can't activate, or both.
by Cielos
Sun Mar 31, 2019 9:28 am
Forum: Tables
Topic: Wizard of Legend (v1.1) +6 (table Update3.4)
Replies: 71
Views: 33085

Re: Wizard of Legend (v1.1) +6 (table Update3.4)

^
haha
sorry, forgot to actually attach the file!