Search found 28 matches

by Zircon
Sat Oct 21, 2017 4:40 am
Forum: Tables
Topic: LEGO Worlds (2017-03-12)
Replies: 3
Views: 1493

Re: LEGO Worlds (2017-03-12)

do u think you could update the table plz?
need item quantity mostly 8-)
thanks for your work !
by Zircon
Mon Sep 25, 2017 11:45 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 256812

Re: Divinity Original Sin 2

do you plan on making the item editor save or do you think it's impossible ? thanks again for all the work you did on this table man very much appreciated ! I have no plans on searching for how the game saves item properties, sorry. Chances are there's a string list someplace that just lists predef...
by Zircon
Mon Sep 25, 2017 1:51 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 256812

Re: Divinity Original Sin 2

Zanzer wrote:
Mon Sep 25, 2017 3:36 am
Sounds like it's working exactly as expected.
May not be how you'd like it, but we don't always get what we want.


do you plan on making the item editor save or do you think it's impossible ?
thanks again for all the work you did on this table man very much appreciated !
by Zircon
Mon Sep 18, 2017 8:21 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 256812

Re: Divinity Original Sin 2

The game contains a skill and attribute cap (inside global variables). If you don't increase that cap with each start of the EXE, then your character's stats will reset to the cap. If you manually make any changes to your skills or attributes through the table, just manually spend 1 point so that t...
by Zircon
Mon Sep 18, 2017 7:11 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 688
Views: 256812

Re: Divinity Original Sin 2

i tried to use flind trainer's "super stats" and the stats were kept after reloading a save if someone with experience can take a look to what kind of adresse it access to maybe it will make it easier to make a table which keeps the edits after reloading a save thanks for all the work you do guys it...
by Zircon
Mon Sep 18, 2017 7:05 pm
Forum: Tables
Topic: Warrior All-Stars [2017-8-30]
Replies: 44
Views: 9687

Re: Warrior All-Stars [2017-8-30]

for regard levels u need to select a character on the red arrow let's hope pox911 will give us a more complete table^^
by Zircon
Sun Sep 10, 2017 9:30 am
Forum: Tables
Topic: Warrior All-Stars [2017-8-30]
Replies: 44
Views: 9687

Re: Warrior All-Stars [2017-8-30]

mamekoski wrote:
Sun Sep 10, 2017 7:30 am
still confused here, how to increase ATK Speed with that trainer??
by activating this:
Show
Image
by Zircon
Sat Sep 09, 2017 7:04 pm
Forum: Tables
Topic: Warrior All-Stars [2017-8-30]
Replies: 44
Views: 9687

Re: Warrior All-Stars [2017-8-30]

If at all possible, when you get a bit of time could you point out where we would go to change the regard levels? That's the only feature of this trainer that I have not been able to find elsewhere, and even if it's just pointing out which field/button I need to hit, that gives me enough to figure ...
by Zircon
Sat Sep 09, 2017 11:44 am
Forum: Tables
Topic: Warrior All-Stars [2017-8-30]
Replies: 44
Views: 9687

Re: Warrior All-Stars [2017-8-30]

Did the trainer only work on steam only because i cant activate movement speed and velocity? Sorry for my bad english for me the movement speed only activates after activating this option (don't know what it means): https://image.noelshack.com/fichiers/2017/36/6/1504957350-sans-titre.png thanks for...
by Zircon
Fri Sep 08, 2017 3:35 pm
Forum: Tables
Topic: Warrior All-Stars [2017-8-30]
Replies: 44
Views: 9687

Re: Warrior All-Stars [2017-8-30]

Requesting a move speed hack, thanks guys beforehand, I think its possible since there are a few buffs out there that make your attack speed faster i found this editor: http://bbs.3dmgame.com/forum.php?mod=viewthread&tid=5642777&extra=page%3D1%26filter%3Dtypeid%26typeid%3D29825 it has almost everyt...
by Zircon
Tue Jun 27, 2017 6:51 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 156
Views: 54672

Re: Zelda: Breath of the Wild (CEMU)

@Zircon, I'm currently using CE 6.5, and all of these work for me. Could you try with 6.5 under the same settings? Also, Cemu gets the region of the game from the <gamefolder>\meta\meta.xml file (the dcac9927 is the crc32 checksum of a certain hexadecimal region of the U-King.rpx file, so that's wh...
by Zircon
Tue Jun 27, 2017 5:47 pm
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 156
Views: 54672

Re: Zelda: Breath of the Wild (CEMU)

great thanks for your time and the video it's well exlained gonna try that ^^ i just was gonna try but i have "????" in the script is it normal? ?? Are used as wild cards in CE. It simply tells CE to accept any character in that slot. I tried this CT on another computer in my house and got results ...
by Zircon
Tue Jun 27, 2017 10:40 am
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 156
Views: 54672

Re: Zelda: Breath of the Wild (CEMU)

@Zircon, do you have MEM_PRIVATE enabled in Settings > Scan Settings? Almost all memory allocated by Cemu is marked Private. Edit: Also, your BOTW must be USA, because my folder is also dcac9927, and I'm using USA version. hiya yes it is enabled only one which isn't enabled is MEM_MAPPED my BOTW is...
by Zircon
Tue Jun 27, 2017 5:26 am
Forum: Tables
Topic: Zelda: Breath of the Wild (CEMU)
Replies: 156
Views: 54672

Re: Zelda: Breath of the Wild (CEMU)

great thanks for your time and the video it's well exlained gonna try that ^^ i just was gonna try but i have "????" in the script is it normal?^^ 45 89 b4 35 e0 01 00 00 41 8b 74 2d 0c 0f ce 41 8b bc 35 e4 01 00 00 0f cf 41 8b 54 3d 14 0f ca 41 89 d0 45 8b 4c 2d 00 41 0f c9 b8 ?? ?? ?? 01 89 84 24 ...