Search found 66 matches
- Fri May 06, 2022 12:52 pm
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 116
- Views: 38228
Re: King Arthur: Knight's Tale
Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this: MissionConscious { Positive=1 Modifiers [ mental_resistance,85,additive_fix physical_resistance,85,additive_fix vitality_from_trinket,2,ad...
- Thu Nov 18, 2021 3:20 pm
- Forum: Tables
- Topic: Ruined King: A League of Legends Story
- Replies: 39
- Views: 35513
Re: Ruined King: A League of Legends Story
" - [Editable Values] Inventory
This group will have inventory slots from 0 to 20 in which you'll be able to change the quantity that you have. "
-could you make it so it populates all inventory items instead of the 20 first slots if possible plz?
This group will have inventory slots from 0 to 20 in which you'll be able to change the quantity that you have. "
-could you make it so it populates all inventory items instead of the 20 first slots if possible plz?
- Sat Oct 09, 2021 12:57 am
- Forum: Tables
- Topic: Pathfinder: Wrath of the Righteous (game version 1.1.6e)
- Replies: 289
- Views: 176607
Re: Pathfinder: Wrath of the Righteous (game version 1.0.8d)
thanks for your table
could you add no fog of war(see full map) + always highlight if possible plz?
could you add no fog of war(see full map) + always highlight if possible plz?
- Tue May 11, 2021 8:54 pm
- Forum: Tables
- Topic: Assassin’s Creed® Valhalla - InventoryEditor
- Replies: 3019
- Views: 1272411
Re: Assassin’s Creed® Valhalla - InventoryEditor
Hey all, I have a quality of life question. Does anyone have a quick way of making new scripts for added packs? I'm very new to this whole thing so my way of doing it is to duplicate an already existing scrip from the table and then just replace all the HASH ID's and Item names. This works just fin...
- Sun May 09, 2021 6:20 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 619
- Views: 420300
- Sat Dec 19, 2020 2:45 am
- Forum: Tables
- Topic: Cyberpunk 2077 [Engine:REDengine 4]
- Replies: 366
- Views: 329724
Re: Cyberpunk 2077 [Engine:REDengine 4]
https://www.cyberpunk.net/en/news/37166/hotfix-1-05 ... Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that. So in this hotfix alone there are like 20 game breakin...
- Fri Dec 18, 2020 12:33 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493018
Re: z Cyberpunk 2077
could someone add "no fall damage" and "no cooldown" for quick hacks(like when you turn someone to cyberpsycho or suicide or faint etc) please? I'd be down for a "No Quickhack Cooldown" option. As for the fall damage, you can try a trick I saw in a video (if they haven't patched it). Just crouch wh...
- Thu Dec 17, 2020 10:10 pm
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493018
Re: z Cyberpunk 2077
could someone add "no fall damage" and "no cooldown" for quick hacks(like when you turn someone to cyberpsycho or suicide or faint etc) please?
- Mon Dec 14, 2020 10:29 pm
- Forum: Tables
- Topic: Cyberpunk 2077 [Engine:REDengine 4]
- Replies: 366
- Views: 329724
Re: Cyberpunk 2077 [Engine:REDengine 4]
I have the same problem with any table and fearlessrevolution trainer sadly but i thought it was a problem with my save or the game since it happens on some enemies but not the others mostly when you catch an enemy from behind and press the "don't kill" option he will drop the weapon and get on the ...
- Sat Nov 07, 2020 2:28 pm
- Forum: Tables
- Topic: Watch Dogs: Legion +7 (table Update2.1)
- Replies: 16
- Views: 20863
Re: Watch Dogs: Legion +7 (table Update2.1)
the custom weapon option is great thanks
- Sat Nov 07, 2020 10:47 am
- Forum: Tables
- Topic: Watch Dogs: Legion
- Replies: 131
- Views: 123714
Re: Watch Dogs: Legion
thank you again ! it works perfectly
- Thu Nov 05, 2020 5:03 pm
- Forum: Tables
- Topic: Watch Dogs: Legion
- Replies: 131
- Views: 123714
Re: Watch Dogs: Legion
could you add an option for "no cooldown" on the pocketwatch of magicians please?
- Wed Nov 04, 2020 8:49 pm
- Forum: Tables
- Topic: Watch Dogs: Legion
- Replies: 131
- Views: 123714
Re: Watch Dogs: Legion
thanks for the table
- Wed Feb 26, 2020 2:59 pm
- Forum: Tables
- Topic: KATANA KAMI: A Way of the Samurai Story
- Replies: 28
- Views: 22975
Re: KATANA KAMI: A Way of the Samurai Story
thanks a lot for the update and for adding the option^^
- Wed Feb 26, 2020 12:15 am
- Forum: Tables
- Topic: KATANA KAMI: A Way of the Samurai Story
- Replies: 28
- Views: 22975
Re: KATANA KAMI: A Way of the Samurai Story
Thank you so much for adding my requests! Table is truly godly! :) EDIT: Did a bit more testing with the View Skills for get skills. There are some skills it doesn't unlock, but at the top right it will say you've mastered it effectively making it impossible to unlock these skills. You can test thi...