Also interested how this was achieved.
Search found 16 matches
- Sun Aug 23, 2020 9:50 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423622
Re: Horizon Zero Dawn [Engine:Decima]
- Sat Aug 15, 2020 3:09 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 618
- Views: 423622
Re: Horizon Zero Dawn [Engine:Decima]
Here are the coordinates of each power cell in case someone finds it useful: Power Cell #1 (Ancient Ruins) X= 2547.105225 Y= -1925.774536 Z= 186.1473541 Power Cell #2 (All-Mother Temple) X= 2323.557617 Y= -2142.494629 Z= 235.9584045 Power Cell #3 (Maker's End) X=-650.802063 Y=1379.25293 Z=367.065795...
- Mon Jan 27, 2020 12:56 am
- Forum: Tables
- Topic: Dark Souls 2 SotFS
- Replies: 110
- Views: 280498
Re: Dark Souls 2 SotFS
Wasn't there a script so that enemies dropped every possible loot that they can have? I cannot find it. I'm trying to loot certain enemies out of their gears. Can someone help? Thanks in advance.
- Sun Nov 17, 2019 12:07 am
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 485402
Re: Red Dead Redemption 2
We desperately need someone to make a movement mod with toggle walk, jog & sprint! Usually Cielos https://fearlessrevolution.com/memberlist.php?mode=viewprofile&u=177 makes these but he seems to be busy. Does anyone else know how to? Edit: Also is it possible to remove the annoying vignette filter?...
- Sun Oct 06, 2019 1:02 am
- Forum: Tables
- Topic: Final Fantasy XV (Steam)
- Replies: 1799
- Views: 1200359
Re: Final Fantasy XV +? (table Update17.1)
Hi, does this supported with the latest steam version? I just tested with the latest Steam version (2019-06-18). Cielos's table is no longer working. Thanks for updating, someone share with me that Discord modding group has a workable cheat engine. https://ffxv.crimsonkeep.com/blog/archives/1331 Ca...
- Wed May 08, 2019 10:49 pm
- Forum: Tables
- Topic: Divinity Original Sin 2 Definitive Edition (Steam)
- Replies: 141
- Views: 293771
Re: Divinity Original Sin 2 Definitive Edition (Steam)
Best of luck to you man. You have no idea how long I've been waiting for a working GM option. Taking a wild guess, they found the GM option by changing between campaign and GM? I also have no clue where you even get to the point of figuring out how to make options that come from no in-game reflected...
- Wed May 08, 2019 7:56 pm
- Forum: Tables
- Topic: Divinity Original Sin 2 Definitive Edition (Steam)
- Replies: 141
- Views: 293771
Re: Divinity Original Sin 2 Definitive Edition (Steam)
I haven't lost hope yet that someone will update and make GM work on the Definitive Edition. This is my most wanted feature.
I wonder what it takes to create incentive to get someone with knowledge to work on it.
I find the GM cheat to make the game a lot more fun...
I wonder what it takes to create incentive to get someone with knowledge to work on it.
I find the GM cheat to make the game a lot more fun...
- Thu Apr 04, 2019 7:20 am
- Forum: Tables
- Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
- Replies: 489
- Views: 584932
Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)
Would it be possible to find pointers for the skybox so we can change it? While playing the prologue, I decided to explore around beyond what you're supposed to, by using noclip. I wanted to see if the night sky would remain in other areas to see what different mood the game would have. Basically af...
- Tue Mar 12, 2019 2:36 pm
- Forum: Tables
- Topic: Dragon Quest XI (Steam)
- Replies: 422
- Views: 309948
Re: Dragon Quest XI (Steam)
EDIT: added 2 more scripts, made them under the enable script, it included an aobscan lua script made by vng21092 . EDIT2: added ignore materials . /// made a few scripts for the game, copy&paste the following ONto your table: <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <Chea...
- Tue Mar 12, 2019 2:34 pm
- Forum: Tables
- Topic: Divinity Original Sin 2 Definitive Edition (Steam)
- Replies: 141
- Views: 293771
Re: Divinity Original Sin 2 Definitive Edition (Steam)
Any news about an update for this game ? :D The Mouseover and GM mode would be great to use :wub: (Don't wanna create a new thread just for this.) On the same boat here. Waiting for GM update to the latest version of the game so I can finally play the enhanced edition since I think the GM adds a fu...
- Sun Oct 14, 2018 2:10 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 835132
Re: Divinity Original Sin 2
Any updates? Also anyone managed to get GM to work? Is the one thing I want most...
- Tue Oct 02, 2018 7:46 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 835132
Re: Divinity Original Sin 2
Working GM option would be fantastic. It adds a whole new level of experience when playing the game...
- Wed Sep 05, 2018 9:55 pm
- Forum: Tables
- Topic: Divinity Original Sin 2 Definitive Edition (Steam)
- Replies: 141
- Views: 293771
Re: Divinity Original Sin 2 Definitive Edition (Steam)
An update on the GM option would be mostly appreciated.
- Mon Jul 16, 2018 5:19 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 835132
Divinity Original Sin 2
[QUOTE="LoLzM, post: 52012, member: 6034"]1. You will need to download Divinity Original Sins 2 version 143.324 or version 146.969.<br /> <br /> 2. Download the cheat table v3.0.146.969.<br /> <br /> 3. Launch the Divinity Original Sins 2 version 146.969.<br /> <br /> 4. Launch cheat table v3.0.146....
- Sat May 19, 2018 4:07 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 835132
Divinity Original Sin 2
Thanks for this, but would it be possible for you to take a look at the GM variable to see if you can make it work for the latest version?
Also PSA: The game will get the "Enhanced Edition" update by August.
Also PSA: The game will get the "Enhanced Edition" update by August.