Search found 119 matches

by Cake-san
Fri May 17, 2019 9:43 pm
Forum: Single Player Cheat Requests
Topic: [Req]Blood - Fresh Supply(GoG)
Replies: 30
Views: 767

Re: [Req]Blood - Fresh Supply(GoG)

No damage script, tested working on both gog and steam version. Just paste it directly into CE. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>44</ID> <Description>"No Damage"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableT...
by Cake-san
Sun May 12, 2019 11:19 am
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

... If you can't go backward, then go forward. Try to inject "02C53876 - add esp,0C" examle script according to your image: label(temp) newmem: mov [temp],esi mov esi,[esp-C] // might be esp-c or other value you have to trace where your variable is in the stack lea esi,[esi] mov esi,[temp] add esp,...
by Cake-san
Sun May 12, 2019 12:56 am
Forum: Tables
Topic: Swag and Sorcery
Replies: 27
Views: 11700

Re: Swag and Sorcery

Enable Ingame cheat - 32bit Paste the script directly into CE. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>9215</ID> <Description>"Enable ingame cheat (Activate before loading/starting game eg: Main menu) 32bit"</Description> <LastState Activated="1"/> <Variab...
by Cake-san
Sat May 11, 2019 9:22 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

Great Cake-san , thx veyr much. You are the machine ^^ One question, why you decide go o below the jmp? Lol, machine. I set the breakpoint just after the jmp because it produce the most result which you get to see more. If I set breakpoint above the jmp, I will not get the result that I want. So, I...
by Cake-san
Sat May 11, 2019 6:13 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

Here. My debugger setting, doesn't make much difference as long it doesn't crash the game & do get result. https://imgur.com/x1RTP4E.png So let say I already scan my hp address and get that address. Then I find out what access that address and I get this. https://imgur.com/j768RSy.png I want to back...
by Cake-san
Sat May 11, 2019 12:43 am
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

Cake-san, You chose this instruction; but would it necessarily have to be that? (The_Swords_of_Ditto.exe"+19E3DD5: 83 EC 04 - sub esp,04) You could have picked another and you could do the same, could not you? thx very much. Yep, as long as you get the result that you desire and it doesn't crash th...
by Cake-san
Fri May 10, 2019 5:10 pm
Forum: Tables
Topic: Swag and Sorcery
Replies: 27
Views: 11700

Re: Swag and Sorcery

https://imgur.com/5ESX8jg.png There are some in-game cheats in this game, here's a script to activate it. Just paste it directly into CE. <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>9214</ID> <Description>"Enable ingame cheat (Activate before loading/starting...
by Cake-san
Fri May 10, 2019 2:40 pm
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

Can link me that tutorial, that you asking about? plz i dont find it on google. thx very much really. You can find many references from the original CE forum. https://forum.cheatengine.org/index.php Search for backtrace. There is a few post that I made there in the past if you want to make it into ...
by Cake-san
Thu May 09, 2019 6:27 am
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

I'm more prefer on using -Find out what "access" this address and choosing the most count when I want to make script that "get" the address. -Pause the game by either using CE's pause hotkey or go to advanced options click the pause image. -Show disassembler -Right click, break and trace instruction...
by Cake-san
Thu May 09, 2019 5:16 am
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

Hi Cake-san. Lol, great work, can you explain, how you find hp pointer ? plz You can backtrace the hp variable by using break & trace instruction. If the function is shared you can set condition on breakpoint, of when to break. For this game, the offset is dynamic & precalculated so, it's pretty te...
by Cake-san
Thu May 09, 2019 4:37 am
Forum: Tables
Topic: The Swords of Ditto 1.04.03
Replies: 43
Views: 3721

Re: The Swords of Ditto 1.04.03

Just started to play this game today...
For now:
Get Hp
Get Money
Inf item use

Updated
# Add a few more options...
by Cake-san
Tue May 07, 2019 6:00 pm
Forum: Single Player Cheat Requests
Topic: Fade to Silence! (Early access) table/trainer
Replies: 44
Views: 11082

Re: Fade to Silence! (Early access) table/trainer

Image
Updated
# add Infinite jump & no damage script & revamped Maxed item script.
by Cake-san
Mon Apr 29, 2019 12:32 pm
Forum: Single Player Cheat Requests
Topic: Interplanetary Enhanced Edition request
Replies: 5
Views: 249

Re: Interplanetary Enhanced Edition request

hmm.. I really need to learn mono. I went about this a different way. My table has 1 turn all research, max pop, no energy use. But you got all that... You should be able to disable AI entirely in: Interplanetary.AI.AIResourceConstruction+<BeginTurn>c_AnonStorey() so they never build anything. Oh w...
by Cake-san
Mon Apr 29, 2019 12:21 pm
Forum: Tables
Topic: Monster Hunter World (Steam) Update!
Replies: 267
Views: 103300

Re: Monster Hunter World (Steam) Update!

Just paste the script directly into CE or paste it into text editor & save it as .ct file. Easily Break Monster Parts latest steam <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>13358</ID> <Description>"Easily Break Monster Parts latest steam"</Description> <Last...
by Cake-san
Sun Apr 28, 2019 2:02 pm
Forum: Single Player Cheat Requests
Topic: Interplanetary Enhanced Edition request
Replies: 5
Views: 249

Re: Interplanetary Enhanced Edition request

Here. Sorry no "Unlimited turns" option yet. I have to clarify something.

What function did "Unlimited turns" has to produce ? . Is it building has been built on the same turn, or you can shoot on the current turn or Ai don't has/have any turn to make move ? Or all that I had mentioned ? :?