Minor fixes to support Update 25 64bit ONLY!!!
CT Update 23 32bit works fine with Update 25 32bit.
Search found 725 matches
- Fri Feb 22, 2019 7:46 pm
- Forum: Tables
- Topic: Farm Together
- Replies: 185
- Views: 29030
Re: Nelo
CT updated to support the latest update v1.2.7 [ Jan 23, 2019 ]
- Sun Feb 17, 2019 6:48 pm
- Forum: Single Player Cheat Requests
- Topic: The Universim v28
- Replies: 160
- Views: 41061
Re: The Universim v28
Hey, that would be cool - I'm definitely up for.KamikazeSFA wrote: ↑Sat Feb 16, 2019 11:13 pm@fantomas The Steam version is also on 30.23498, if you need an steam version to fix it, i could provide you with my steam account for the matter.
Just hit me up if you want![]()

- Sun Feb 17, 2019 6:17 pm
- Forum: Single Player Cheat Requests
- Topic: The Wild Eight
- Replies: 20
- Views: 2388
- Sun Feb 17, 2019 4:34 pm
- Forum: Tables
- Topic: Fall of Light
- Replies: 3
- Views: 363
Re: Fall of Light
CT has been updated to support the latest update v1.5 CT is 32bit ONLY!!! Added 'No Damage', 'Fast Kill v1', 'Fast Kill v2', 'Inf Melee Weapon (+ damage & stamina cost pointers)' Do not know if the people are still interested in playing this game but I just updated the CT to support the latest upda...
- Sat Feb 16, 2019 8:16 pm
- Forum: Single Player Cheat Requests
- Topic: The Wild Eight
- Replies: 20
- Views: 2388
Re: The Wild Eight
Minor fix to support the latest update v0.10.171
'Inf Health' script is working now!
-- Edit [ Feb 17, 2019 ] --
Minor fix to support the latest update v0.10.172
'Inf Health' script is working now!
-- Edit [ Feb 17, 2019 ] --
Minor fix to support the latest update v0.10.172
- Wed Feb 13, 2019 9:33 pm
- Forum: Tables
- Topic: Subnautica: Below Zero
- Replies: 13
- Views: 1703
Re: Subnautica: Below Zero
maybe it's a steam issue then as im running it on steam v.9892 and cheat engine v.6.8.2 Do you have access to experimental updates branch? They already released build e10106 - They seem working very quickly. https://twitter.com/SubnauticaSCM Sometimes the code is the same for both users types (stea...
- Wed Feb 13, 2019 2:01 pm
- Forum: Tables
- Topic: Railway Empire
- Replies: 31
- Views: 12167
Re: Railway Empire
CT updated to support the latest game version v1.8.0-23588
- Wed Feb 13, 2019 12:25 am
- Forum: Tables
- Topic: Farm Together
- Replies: 185
- Views: 29030
- Tue Feb 12, 2019 11:37 pm
- Forum: Tables
- Topic: Subnautica: Below Zero
- Replies: 13
- Views: 1703
Re: Subnautica: Below Zero
IgnoreCraftRequirement breaks the fabricator. No crafting menu will appear until game restart. Hi, What's your game version and which CT version you used? The 'Ignore Craft Requirement' from the first released CT has that behavior in the latest e9991 version, you mentioned. It is why I made a new u...
- Tue Feb 12, 2019 6:01 pm
- Forum: Tables
- Topic: Subnautica: Below Zero
- Replies: 13
- Views: 1703
Re: Subnautica: Below Zero
CT has been updated to support the latest Build e9991 Added some console commands noDamageCheat (radiation) - It concerns more Subnautica but the code is still the same, so I just leave it there. Do not know if it will be useful in this game. fastScan - Instant scanning noQuickSlotCooldown - no coo...
- Tue Feb 12, 2019 4:48 pm
- Forum: Tables
- Topic: Railway Empire
- Replies: 31
- Views: 12167
Re: Railway Empire
@M150 @choasm Sorry guys but the game needs a directx 11 gpu, while I only have 10.1, so the game will not launch. :( Also, I do not play the game under steam so you'll have to edit my scripts on your own or wait for someone to do it. -- Edit -- I just found out about directx11_emulator, I've tried ...
- Tue Feb 12, 2019 9:14 am
- Forum: Tables
- Topic: My Time at Portia
- Replies: 500
- Views: 63761
Re: My Time at Portia
If I'm not wrong, SetHomeLevel does change the appearance of your house inside (walls, floor) but doesn't the outside. I think it goes from lvl 0 to lvl 3 or lvl 1 to lvl 3, do not remember.jokerms214 wrote: ↑Mon Feb 11, 2019 9:18 pmHi CCC_Cmd > SetHomeLevel and SetFramLevel How do I use it?
You have to test it on your own.

- Tue Feb 12, 2019 9:06 am
- Forum: Tables
- Topic: Farm Together
- Replies: 185
- Views: 29030
Re: Farm Together
Been testing and trying to get the "Fast House Building" code to work but after finding the address to time remaining. I noticed when the code was enabled it just pauses the timer on the house. When disabled the timer would start counting up again. Here is a link to memory view with the code enable...
- Mon Feb 11, 2019 1:26 am
- Forum: Tables
- Topic: Farm Together
- Replies: 185
- Views: 29030