Search found 30 matches

by Griffihn
Fri Nov 09, 2018 1:09 am
Forum: Tables
Topic: Total War Warhammer 2 v1.1.0/v1.5.0 (GM and More) 2018-Nov-12
Replies: 303
Views: 106678

Re: Total War Warhammer 2 v1.1.0/v1.4.1 (GM and More) 2018-Jun-30

@CEuser2017 look at the way the god mode finds the specific player pointer in the main script (it should be something like pPlayer) and where. then, in the memory scan viewer, try finding the value for computers and figure out which value belongs to which AI. there is no actual way to tell which AI ...
by Griffihn
Wed Oct 24, 2018 8:39 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +19 (table Update14.2)
Replies: 873
Views: 171127

Re: Assassin's Creed Odyssey +16 (table Update11.2)

ok, found out something that seems odd to say the least: if you activate any script after loading a save, within 2 hours, the game crashes. if you load up the table while in the main menu and activate the scripts there (including the damage multipliers), no crashes but i get a graphical bug as if th...
by Griffihn
Wed Oct 24, 2018 6:59 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +19 (table Update14.2)
Replies: 873
Views: 171127

Re: Assassin's Creed Odyssey +16 (table Update11.2)

SunBeam wrote:
Wed Oct 24, 2018 6:57 pm
Meanwhile I've discovered a big ass buffer where Anvil logs some nice information ;)
:shock: can't wait to see what your mind will cook up with that info SunBeam
by Griffihn
Tue Oct 23, 2018 9:47 pm
Forum: Tables
Topic: Assassin's Creed Odyssey +19 (table Update14.2)
Replies: 873
Views: 171127

Re: Assassin's Creed Odyssey +16 (table Update11.2)

And here we go with the "not working" posts... actually the table works exactly as intended, at least the ones related to your own character which i actually use (oxygen, undead, stealth). and the damage multiplyer table works as intended as well. i think all they did in this patch was to add Bayek...
by Griffihn
Thu Sep 27, 2018 7:40 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 988
Views: 197771

Re: Pathfinder: Kingmaker (Steam)

MintDrop wrote:
Thu Sep 27, 2018 7:30 pm
A way to add more Building Points (BP) for the kingdom building would be nice :D
it's a 4 byte value. takes 3-4 scans to get it. just search for the exact value while building up a village.
by Griffihn
Wed Sep 12, 2018 1:19 pm
Forum: Tables
Topic: Starcraft 2 Legacy of the Void
Replies: 101
Views: 31920

Re: Starcraft 2 Legacy of the Void

@SunBeam other than achievements, there's nothing else you can do with the table. if you try to use it in multiplayer (be it arcade, ladder, co-op or w/e), the game will just crash on you. even if you play arcade maps in single player or the campaign maps, you will get a crash if you forget to turn ...
by Griffihn
Tue Sep 04, 2018 1:39 pm
Forum: General Discussions
Topic: citra emulator help
Replies: 9
Views: 865

Re: citra emulator help

you have both the cpu and gpu needed to run everything at 100%. try checking the compatibility list on the citra website for starters to see if your game is properly emulated (if it's not good or great, don't bother trying anymore). also, if you're on a laptop, make sure that citra is set to run off...
by Griffihn
Thu Aug 30, 2018 8:48 am
Forum: Single Player Cheat Requests
Topic: The Universim v28
Replies: 130
Views: 31699

Re: The Universim v25

i kind of figured it needed mono active since i tried the script. the result is with active mono on... also, with or without your main script activated, your new scripts don't work... i don't know what i'm doing wrong but i think i'll just wait untill you release a full table and try again then. tha...
by Griffihn
Wed Aug 29, 2018 10:22 pm
Forum: Single Player Cheat Requests
Topic: The Universim v28
Replies: 130
Views: 31699

Re: The Universim v25

yea, sorry for not being specific. the thing is this: if i activate "Active Cheat Table", my nuggets just freeze. they don't do anything and just stop moving. the only thing i can see is the problem is "LaunchMonoDataCollector()" which somehow messes everything up on my end. did i miss to enable som...
by Griffihn
Wed Aug 29, 2018 11:11 am
Forum: Single Player Cheat Requests
Topic: The Universim v28
Replies: 130
Views: 31699

Re: The Universim v25

neither one of the tables work on v26. if anything, the v24 table actually block nuggets from building anything (very odd bug).
by Griffihn
Sun Aug 19, 2018 12:09 pm
Forum: Tables
Topic: Sins of a Solar Empire - Rebellion Steam Pack (GM and more)
Replies: 7
Views: 6493

Re: Sins of a Solar Empire - Rebellion Steam Pack (GM and more)

please stop asking for updates and if it's abandoned or not. the last table, the one for 1.85 works perfectly for 1.92. just remember that you need to activate the main script and then change the "cheat" values to 1 to enable. they're usually at 0. I've just tested the table on a vanilla sins, a hea...
by Griffihn
Thu Aug 09, 2018 1:13 pm
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.3.27 S5 CODEX/STEAM (GM and More) 2018-Nov-16
Replies: 151
Views: 42432

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

[USER=1159]@Darth_Alaks[/USER] have you tried first exploring and probing other planets before activating the resource script? i'm asking 'cause it's what i usually do. i just activate the movement script and start exploring. once i get +5 to each resource, i activate the resources script and keep g...
by Griffihn
Thu Aug 09, 2018 8:16 am
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.3.27 S5 CODEX/STEAM (GM and More) 2018-Nov-16
Replies: 151
Views: 42432

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

ok, i'm guessing none of you bothered to read Recifense's post. do this to get the script to activate: load/start new game. once it's loaded, open the empire screen (top left of the screen, left-most icon) and leave it open. now, alt-tab and open the table, select the process and activate the table/...
by Griffihn
Sat Aug 04, 2018 4:38 pm
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.3.27 S5 CODEX/STEAM (GM and More) 2018-Nov-16
Replies: 151
Views: 42432

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

so how exactly do we comunicate? it takes me less than 10 seconds to boot up the game and give you whatever data you need from it but i have no clue what it is that you need to know.
by Griffihn
Sat Aug 04, 2018 1:36 pm
Forum: Tables
Topic: Endless Space 2 v1.0.1/1.3.27 S5 CODEX/STEAM (GM and More) 2018-Nov-16
Replies: 151
Views: 42432

Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03

same here. started a new game, opened the table, attached it to the ES2 process and... nothing. the table refuses to activate. no error, no nothing. just refuses to activate. is the AOB messed up somehow?