Search found 4 matches
- Wed Jun 28, 2023 6:01 pm
- Forum: Tables
- Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
- Replies: 132
- Views: 47409
Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023
and i just thought i'm that owerpowered xD but i can confirm the one shot thing since i'm using the sensor hack as well. the options i have on at the same time when facing this "bug": - massive sensor - device hack (just ticking active for using them on long range, no further changes/activations) -...
- Wed Jun 28, 2023 10:15 am
- Forum: Tables
- Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
- Replies: 132
- Views: 47409
Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023
For some reason when I turn on massive sensor range my weapons deal massive damage one shotting almost any regular enemy. (See Edit). Can you port the Everything in HUD Always Visible cheat from Master's table? That's the perfect cheat for me as I only want to 100% the regions without looking up gui...
- Sat Jun 24, 2023 1:07 pm
- Forum: Tables
- Topic: Everspace 2 (1.0, Steam)
- Replies: 157
- Views: 65500
Re: Everspace 2 (1.0, Steam)
In the ship editor section of my table there is a Massive Sensor Range Script. That does basically the same thing. Yeah I tried that too, amazing table btw. However from what I've noticed it looks like things such as "secrets", hidden containers etc do not rely on sensor range and require the playe...
- Sat Jun 17, 2023 3:25 pm
- Forum: Tables
- Topic: Everspace 2 (1.0, Steam)
- Replies: 157
- Views: 65500