Search found 4 matches

by SchwiftZone
Wed Jun 28, 2023 6:01 pm
Forum: Tables
Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
Replies: 132
Views: 47409

Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023

and i just thought i'm that owerpowered xD but i can confirm the one shot thing since i'm using the sensor hack as well. the options i have on at the same time when facing this "bug": - massive sensor - device hack (just ticking active for using them on long range, no further changes/activations) -...
by SchwiftZone
Wed Jun 28, 2023 10:15 am
Forum: Tables
Topic: EVERSPACE 2 [ v1.0.34616] v3 *Fixes/Adds* June 29, 2023
Replies: 132
Views: 47409

Re: EVERSPACE 2 [ v1.0.34616] v2 *UPDATED* June 19, 2023

For some reason when I turn on massive sensor range my weapons deal massive damage one shotting almost any regular enemy. (See Edit). Can you port the Everything in HUD Always Visible cheat from Master's table? That's the perfect cheat for me as I only want to 100% the regions without looking up gui...
by SchwiftZone
Sat Jun 24, 2023 1:07 pm
Forum: Tables
Topic: Everspace 2 (1.0, Steam)
Replies: 157
Views: 65500

Re: Everspace 2 (1.0, Steam)

In the ship editor section of my table there is a Massive Sensor Range Script. That does basically the same thing. Yeah I tried that too, amazing table btw. However from what I've noticed it looks like things such as "secrets", hidden containers etc do not rely on sensor range and require the playe...
by SchwiftZone
Sat Jun 17, 2023 3:25 pm
Forum: Tables
Topic: Everspace 2 (1.0, Steam)
Replies: 157
Views: 65500

Re: Everspace 2 (1.0, Steam)

guardna wrote:
Sun May 21, 2023 4:04 am
Latest version of the game breaks the HUD item visibility script.

UPDATE: fixed it for v1.0.34243
Hey, is there a way to make it work for the latest update that came out on June 15?