Search found 65 matches

by Squalor
Fri Apr 19, 2024 1:22 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2383
Views: 327115

Re: HELLDIVERS 2

Hey Zod, can you make an infinite ammo magazines, but have 1 magazine remaining? Not a no reload but infinite reloads. This code here has magazine that doesn't go down but I'm looking for something where it can go down to 1. [ENABLE] aobscanmodule(Ammunition,game.dll,41 83 2C C2 01 4D 8D 04 C2 49 8B...
by Squalor
Sat Apr 13, 2024 5:48 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2383
Views: 327115

Re: HELLDIVERS 2

s4boi wrote:
Sat Apr 13, 2024 1:42 pm
Hyuichiro wrote:
Sat Apr 13, 2024 11:17 am
snip
snip
Got a reduced strategem cooldown instead of an infinite one?
by Squalor
Wed Apr 10, 2024 10:14 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2383
Views: 327115

Re: HELLDIVERS 2

Hey Zod, is there a way to decrease the cooldowns on the stratagems instead of making them infinite? I like having the limitation but I just found them annoying to have a 2 min cooldown. 20 or 30 seconds would be ideal if anything.
by Squalor
Wed Apr 10, 2024 6:27 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2383
Views: 327115

Re: HELLDIVERS 2

My favorite table by far atm is my custom one, I erged several tables together for a friend and I. https://cdn.discordapp.com/attachments/765276248623808563/1225621818875056168/DemocraticallyBanriCT.png?ex=6621cc44&is=660f5744&hm=4bf07968c67bed4c6f69db9c3ba3fd9f34eec2c8020a3effb9ee69eedff28631& . h...
by Squalor
Mon Mar 25, 2024 11:32 am
Forum: Tables
Topic: Dragon's Dogma 2
Replies: 78
Views: 40319

Re: Dragon's Dogma 2

Here's a list of all the items I shamelessly copied and pasted for your CTRL+F needs. Helps to find the number so you know where to scroll. "1": "Apple", "2": "Ripened Apple", "3": "Rotten Apple", "4": "Grapes", "5": "Ripened Grapes", "6": "Rotten Grapes", "7": "Quince", "8": "Ripened Quince", "9": ...
by Squalor
Sat Mar 23, 2024 10:38 pm
Forum: Tables
Topic: z Dragon's Dogma 2
Replies: 12
Views: 4326

Re: z Dragon's Dogma 2

What bypass?
by Squalor
Fri Nov 17, 2023 8:06 am
Forum: Tables
Topic: Remnant 2 (Steam)
Replies: 578
Views: 160125

Re: Remnant 2 (Steam)

In fact, if you use the "allow assets" mod console, you can spawn anything in ward 13 just change the "S" from "Summon" to "s" "summon" and you can spawn any item, an example would be To spawn Sagestone you would normally use " Summon /Game/World_Jungle/Items/Trinkets/Rings/SageStone/Ring_Sagestone...
by Squalor
Thu Nov 16, 2023 11:41 pm
Forum: Tables
Topic: Remnant 2 (Steam)
Replies: 578
Views: 160125

Re: Remnant 2 (Steam)

One thing you can do is if you join someone's game who already has the items, I think you can spawn it for another person to collect.
by Squalor
Tue Nov 14, 2023 8:06 pm
Forum: Tables
Topic: Remnant 2 (Steam)
Replies: 578
Views: 160125

Re: Remnant 2 (Steam)

Any possibility of getting this updated with the new DLC out?
by Squalor
Mon Sep 04, 2023 8:30 am
Forum: Tables
Topic: Starfield
Replies: 411
Views: 106414

Re: Starfield

https://fearlessrevolution.com/viewtopic.php?p=313155#p313155 Added to v9: Ignore Weapon Count Limit Ignore Weapon Power Limit Ignore Weapon Type Limit Ignore Engine Power Limit Ignore Shield Count Limit Ignore Reactor Count Limit Ignore Reactor Class Restriction https://i.imgur.com/5EDdmD7.png lma...
by Squalor
Sat Sep 02, 2023 7:35 pm
Forum: Specific Game Discussions
Topic: Starfield [Engine:Creation 2]
Replies: 74
Views: 40135

Re: Starfield [Engine:Creation 2]

Xathian wrote:
Sat Sep 02, 2023 7:31 pm

So renaming the enabler to dinput8.dll worked for you? Because the user above reported it caused the game to not launch
It's loading, and my saves look like they lost the modded tag. Not sure if I'll get any achievements until I get it so we'll see.
by Squalor
Sat Sep 02, 2023 7:09 pm
Forum: Specific Game Discussions
Topic: Starfield [Engine:Creation 2]
Replies: 74
Views: 40135

Re: Starfield [Engine:Creation 2]

Hey SunBeam. Thanks for the achievement enabler. I currently have PureDark's FG enabler as a dxgi.dll file because I play with a controller. Is there a way to get your dll to work in conjunction with their's or should I just enable your dll first, then remove it once I flag my save as unmodded? Edit...
by Squalor
Fri Sep 01, 2023 9:19 pm
Forum: Tables
Topic: Starfield
Replies: 411
Views: 106414

Re: Starfield

Only thing I'm looking for is something that removes the part limits from the ship builder. I want 50 reactors and 10,000 machine guns.
by Squalor
Sat Aug 26, 2023 8:58 am
Forum: Tables
Topic: ARMORED CORE VI FIRES OF RUBICON
Replies: 141
Views: 47869

Re: ARMORED CORE VI FIRES OF RUBICON

https://github.com/MapleHinata/launch_modded_ac6 Thanks to kodoku for linking it in the request section. Download the bypass executable and unpack it into the game folder where the default game executable is as well, then just launch the game through the bypass exe. When I download the bypass, ther...
by Squalor
Sat Aug 26, 2023 8:55 am
Forum: Tables
Topic: ARMORED CORE VI FIRES OF RUBICON
Replies: 141
Views: 47869

Re: ARMORED CORE VI FIRES OF RUBICON

So many "can we get X cheat?" "This table is too complicated!" "This table doesn't work" and not one god damn thank you to the only guy offering cheats for free. Go to another website and download their malware ridden paid crap that does the exact same thing, or make your god damn own. Akira owes no...