Search found 163 matches

by HylianZ
Sat Feb 16, 2019 5:01 am
Forum: Tables
Topic: Far Cry: New Dawn [Engine:Dunia Engine 2]
Replies: 76
Views: 6852

Re: Far Cry: New Dawn [Engine:Dunia Engine 2]

Only 1 page and people still couldn't be bothered to read... Pathetic.

The table needs to be updated, since the game updated... OBVIOUSLY. And Sunnyboy is asleep. Have some patience.
by HylianZ
Sat Feb 16, 2019 3:34 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 701
Views: 67034

Re: Tales of Vesperia Definitive Edition (Steam)

CVagts wrote:
Sun Feb 10, 2019 6:17 am
There's no way to fudge the "travel 10,000km with Ba'ul" achievement, is there?
Yes, it's called a rubber band.
by HylianZ
Sat Feb 02, 2019 1:16 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +10 +3 (table Update7.4)

gir489 wrote:
Sat Feb 02, 2019 12:56 am
Gir, you rock!

Off topic joke: Tizzio is here, time to move on to another game and watch the replies here triple. :P
by HylianZ
Thu Jan 31, 2019 3:16 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Minigun as well as the non-silenced MP disappeared after restarting and reloading the game. This is because they aren't "unlocked" yet. You can unlock it manually, by changing the correct addresses manually in the section of memory for the records, and they'll just appear in your box. It's a few pa...
by HylianZ
Wed Jan 30, 2019 11:22 am
Forum: Tables
Topic: Tales of Vesperia Definitive Edition (Steam)
Replies: 701
Views: 67034

Re: Tales of Vesperia Definitive Edition (Steam)

tizzio wrote:
Wed Jan 30, 2019 8:40 am
also , why everyone become so silent about turn an npc in to a playable character ? it is a long work ? or just very complicate ?
I don't think anyone cares, and we're too busy playing Resident Evil 2. And now Kingdom Hearts 3.
by HylianZ
Wed Jan 30, 2019 4:25 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Guys, I spawned a chemical flamethrower and later in the game I found more fuel for it but it won't reload with it. Any idea why? by Spawned you mean adding it to your inventory using the highlighted item? I added only recovery items to my inventory, but both Item Id/Weapon ID must be NULL for this...
by HylianZ
Tue Jan 29, 2019 6:33 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

Anyone knows what I might be doing wrong with adding items into my inventory? I chose a wooden board, set the item type to is weapon, and then when I set the Infinte SMG or Minigun for example, it appears in the inventory along with the correct description, I can equip it - but Leon only holds some...
by HylianZ
Tue Jan 29, 2019 5:20 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6.1)

jim2point0 wrote:
Tue Jan 29, 2019 4:23 pm
SNIPPED
Forum rules state not to link to Google Drive. Upload your table directly instead.
by HylianZ
Tue Jan 29, 2019 12:25 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6)

Didn't someone post a screenshot here of weapons with infinity symbols? It looks like they removed them from the game. So there's probably no way to get an actual 'legit' infinity symbol weapon that fully functions as it should. But not sure. Do you mean this thing I put in here? https://gyazo.com/...
by HylianZ
Mon Jan 28, 2019 12:08 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6)

What bothers me more than the fact that Leon is using the "Ignore ammo pouch" cheat, is the fact that he's also using the "damage Multiplier" script and must have it set pretty high. Nowhere else in the game do zombies die with one headshot...
by HylianZ
Mon Jan 28, 2019 1:47 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6)

It does, but oh well.
by HylianZ
Sun Jan 27, 2019 11:39 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +9 +3 (table Update6)

DarkFearless wrote:
Sun Jan 27, 2019 11:33 pm
SNIPPED
Use the table here: viewtopic.php?f=4&t=8539&start=255#p76443
Select infinite SMG in inventory, with the item viewer thing in the table then set upgrade to level 1.
by HylianZ
Sun Jan 27, 2019 6:15 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +8 (table Update5)

Nope, but I did find out you can "upgrade" the infinite SMG to be silenced, with a table.
by HylianZ
Sun Jan 27, 2019 5:35 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +8 (table Update5)

Looks like they planned on adding infinite versions of all the weapons at some point, but removed them (mostly) from the game. Maybe we'll see it as DLC at some point. https://gyazo.com/9a6ac24e5595e5f32aeee53fe753b376
by HylianZ
Sun Jan 27, 2019 2:59 am
Forum: Tables
Topic: RESIDENT EVIL 2 +15 +3 (table Update11.6)
Replies: 763
Views: 136935

Re: RESIDENT EVIL 2 +8 (table Update5)

I probably went overboard, trying to make sure I got them all. XD

And since there's so much variance in where the records appear, mine just happened to be all 0's after that part.